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Everything posted by EAlexander

  1. This is great and the animation timing is aces.
  2. 1. Select the master (reference) object and all the instances. 2. Hit ALT + G to Group them (nothing should move when you do this) and now they should all be in a group call NULL. Rename to taste. 3. Select all the instances and make sure they are Instances, not RENDER instances. 4. Hit C to make editable (yes, you can do this to all of them in one go). 5. Now you select all the converted objects (even if they are smaller sub groups - just select the parent, you don't need to drill down and select each sub (child) object) and: 5a. Put them into one CONNECT object and then make the Connect object editable - this will just flatten everything into one mesh - you'll probably have to recenter your axis 5b. With Subgroups still selected - hold ALT and then add a CONNECT object - this will put each sub group into it's own connect object - then hit C to make editable and each subgroup will flatten into its own mesh - again you can do all this in one go on multiple objects and folders. Make sense? One snag can be that making a connect object editable can sometimes add a PHONG tag or change the phong settings - so if you are getting shading errors on your mesh, check out the phong angle. e.
  3. Quoted for Agreement. I'm also a big fan of ExtremeTextures.com. I would buy the Friendly shade stuff if I needed it for a specific client job and could bill it back to that. Poliigon gets me about 85% there on most jobs. Their quality isn't up to this standard, but speed and convenience (load all channels via the plug in) is killer.
  4. Here is the directors Vimeo: https://vimeo.com/tobiasgremmler The first project in there he says is Cinema 4D in the comments, but I don't know about the Bjork video. As Hroje says - could be anything.
  5. Found a great Model of a 1972 Datsun 240Z GT by Karol Miklas via Sketchfab. Rendered with Corona.
  6. More real fake lighting instruments.
  7. Some good, some bad - something to learn in all of them https://cgi.tutsplus.com/tutorials/environment-creation-in-cinema-4d-part-1--cms-20803 https://helloluxx.com/product/interiors-in-cinema-4d-bundle/ https://www.patreon.com/vudu https://youtu.be/FxMtdlLuptM https://youtu.be/IaXPIBiHwPo https://youtu.be/PpFfutR6KI0 https://youtu.be/oiF60PKHEVk
  8. Simple sconce idea I've been thinking about lately. Modeled in Cinema and rendered with Corona.
  9. Well, I maxed out my attachments to the forum with my first Sketchbook so I deleted it and am starting a new one. I have been totally off the radar, jammed up with client work for weeks. 2019 has been relentless, but I can't complain. Here are some volumetric tests with redshift as I'm working out a new system for doing concert renders. Random shots on a set I just made up. -evan
  10. What if you model it straight and get the geo where you want it and then use a spline wrap to get the bends....?
  11. Aces! What's the technique for the stitching? Plug in or good old fashioned sorcery?
  12. I will play devils advocate here. I am a fan of the tiered system. I run Broadcast and for my work, it covers everything I need. I work in Entertainment (live music and television) and don't need Hair or Dynamics or Cloth (have Marvelous). So I'm thrilled that I can buy in for $1695 instead of $3695 for features I don't use. That $2K savings has bought me Marvelous Designer, Corona, Redshift and tons of models, material packs and training. Also - my MSA is only $400 a year. Everyones workflow and needs are different - just offering a different point of view.
  13. Excellent work as always!
  14. Thanks guys! Forgot to mention - modeled in Cinema4D and rendered with Corona.
  15. Yes - it's possible, but not with the Cel render option. With Cel, you either get just the outline or all edges. To get what you want. you need to look into Sketch and Toon.
  16. Can finally show some work I did for the Walking Dead Season 9 last year. This was a pretty dreamy project. The props department needed a sword designed for the Jesus Monroe character. They gave me basic dimensions that they had tested out with the actor and some research from the comic and previous action figures and then I was let loose from there. I designed three different options - this is the one they ultimately went with. Stitching, seams, etc in the renders could be better overall, but the whole thing went together in just two days.
  17. Nice work! These look great. Keep going!
  18. Actually - I never thought about power outages before :) - but along with what Cerbera said - with image sequences, you can rerender small parts of the animation e.g. Frame 203-478 without having to rerender the entire sequence.



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