Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

2 Noble Beginner

Profile Information

  • First Name
  • Last Name
  • C4D Ver
    17 Studio

Recent Profile Visitors

883 profile views
  1. I might be misunderstanding the question -- but if you're wondering how geometry created by the XParticles generator can have collisions that result in realistic rotations, then I believe you're going to have to use the C4D Dynamics instead of the XParticles one: Put a C4D dynamics tag on the XParticles generator object. Then in the tag's Collision tab, change the Individual Elements parameter to "Top Level" Then you might have to change the Shape parameter too. Hope that helps! (And if anyone knows of a way for the XParticles Dynamics to do this -- please share!)

About Us

C4D Cafe is the largest Cinema 4D community. We provide facilities for discussion, showcasing and learning our favourite software.
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, watch tutorials directly from our video gallery,  get your own private messenger, post and upload images, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, C4D Cafe is the right place to be for learning 3D.  :cowboypistol:

  • Create New...