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  • C4D Version
    13 Studio
  1. Does anybody knows how can I export RealFlow C4D animation to OBJ Sequence? I did an animation in Cinema 4D RealFlow. I have to import this fluid animation to Element 3D. After creating animation in RealFlow C4D I did some variations to export it to OBJ Sequence: 1) Riptide Pro (OBJ Exporter) While its rendering it shows fluid animation, but OBJ files are empty (even imported to Element 3D or opened by C4D) 2) File/Export/Alembic + Riptide Pro (OBJ Exporter) In this version I tried it first to export to .abc, then open it in C4D and export to OBJ Sequnce, BUT: the problems are already occuring after exporting to alembic file, because when I open abc file, there are no meshes. 3) Cache Simulation (from RealFlow C4D) Two problems with this version: a) It creates lot of abc files (one file for every keyframe) b) .abc files contains just particles, no meshes Please, help! Thanks
  2. Hi jbatista Thank you for your help! BUT I am afraid, this plugins does not work with my R13 version...
  3. I did an animation inside of Cinema 4D (tutorial of animation you can see here: and I want to export the result to Element 3D (OBJ Sequence). My question is: how can I convert it WITH animation to editable polygons to make OBJ Sequence? Can I convert to polygons INSIDE Riptide Pro or I have to convert BEFORE using Riptide? I didn't find option inside Riptide. I tried 2 ways: - inside C4D: if I convert simply selecting all objects ->Convert to editable polygons = loosing animation - Riptide Pro: if I export with Riptide (without converting to editable polygons), the objects inside of OBJ Sequence imported to Element 3D are invisible. Please, help me, that is very important for me! Thank you, nandoki
  4. Hi, I want to do animation with cutting out objects from a box model. Here is a video where you can see what I want to do (1:41): Is there any way to animate appear of cutting in C4D?
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Dear members, we are aware of few more bugs that are still present withing the theme.We just wanted to let you know that we are working to fix them as soon as possible.


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Thanks for understanding! :cowboypistol: