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Everything posted by DasFrodo

  1. Love it! The pixel / retro look is really, really well made, especially the reduced color palette. Are you able to show more of it, like full size animation via YouTube / Vimeo instead of those *.gif files? Really interested to see how the effect looks uncompressed.
  2. These are all Octane. No washed away detail there or are you just talking about smokesims? If you want a sharper image in Octane in general you can decrease "Filter Size" in the Octane rendersettings.
  3. That'd be super great! Lighting is the one thing I still struggle with a lot, granted I haven't invested too much time into actually perfecting it. Simple question, do you work on these renders afterwards in Photoshop or something similar? Or do you use the renders as they are? I feel like Corona NAILS those rough surfaces like no other engine, looks silky smooth.
  4. Man your renders are always so clean... please teach me
  5. To be perfectly honest, I didn't buy XP for the rigid body simulations. C4D already does that really well. I bought it for all the rest ("simple" particle simulations, smoke, fire, ...) which C4D can't do or is too hard to do as I despise TP. Maybe at some point I might face that problem if I want to mix all the stuff but as of right now it's fine for me. I can see it becoming a problem in a production environment thought.
  6. I live in a C4D bubble so I don't really know... Is there a good replacement for it? I know there's pretty much nothing like it in C4D and I've seen Realflow for a couple of times. Afaik that's mainly for fluid simulations, right?
  7. Oh whoops! Should have seen the Mac interface
  8. Or just change it from a relative path to an absolute path. So instead of /users/accountname/desktop/... it would be c:/users/accountname/desktop/...
  9. I've been using XParticles for a while now, mind you, not in a production environment at all. I've been using it in my freetime to do some abstract artwork and get used to the plugin before I am willing to offer it as a skill to clients. I think it's a great Plugin, it hasn't crashed on me once and every single time something didn't work and I rebuilt it I noticed that I screwed up some setting. So no, I can't confirm that rebuilding stuff from scratch magically fixes some scenes, but I don't deny it either. I haven't used their tech support either, except once when I bought my license (used) and it didn't show up in my account. I got an answer in less than 4h every time. I think some of XParticles systems are very obscure and badly documented though especially since a lot of functions have been depracated and moved to other parts of the plugin. It's sometimes hard to get a clear answer to very simple questions. Their videotutorials are great though, learned a lot just by watching them. I haven't used the forum for the sole reason that it seems to be dead so I never bothered even registering so I can't comment on that. All in all though considering that's a plugin and not a dedicated software and the amount of features it delivers it's fine for me. As I said, I haven't really encountered any severe bugs or issues.
  10. Looks like he's using X-Particles. Not sure if you can emit particles from splines in C4D without plugins, but I don't think so.
  11. Have a look at this and see if it helps S&T_Glass.c4d
  12. I haven't contacted support yet, no. R20 is good enough for me right now so I don't worry too much about it, but it's on my to-do list. I know my way around PCs so of course, I did that. No process is running after it crashes, it's just gone completely and won't start again. The interesting thing is that the process actually starts up again, it's just stuck at something around 8% CPU and 250MB RAM usage.
  13. https://quixel.com/megascans/library?search=grass https://source.substance3d.com/allassets?q=grass https://www.poliigon.com/search?query=grass&type=texture Maybe you'll find something there
  14. Let's hope this fixes my random crashing issues. The worst part about those isn't the crashes themselves but that I cannot start C4D again unless I sign off my windows user account and sign in again or do a complete reboot. I've switched back to R20 for this reason for the time being.
  15. Set shading to "none" in the rendersettings of Sketch & Toon and then just use Alpha on your materials.
  16. Good luck! Let us know if you find something.
  17. Insydium has 40% off selected products: https://insydium.ltd/ I don't know what exactly "selected" entails but it's at least X-Particles & Cycles. Getting Cycles as we speak :3
  18. That's sounds like something OS / Hardware related. Are all your Chipset Drivers, BIOS and other things up to date? Have you looked at CPU temperatures during rendering? Normally if something get's slower over time I'd say there's a temperature problem because the CPU throttles itself.
  19. DasFrodo

    Google Stadia

    Consoles go 30FPS or below constantly. In fact, the NORM is 30FPS for console titles as soon as you have something that looks good or isn't an indie title. There is not many titles that target 60FPS and most of these are racing titles. RDR 2 for example runs like c**p. The game constatly struggles to keep 30FPS and in big cities you're lucky if you reach 25. I consider this practically unplayable because not only is the framerate low, the input lag is also extremely high. That's you though. I have no issue with Netflix and others because I'm not attached to any movies or shows, but if you buy stuff that is bound to a certain platform you always risk losing EVERYTHING if that platform goes down. Blu-Rays will always be playable. Physical game discs will always be playable (if the game isn't bound to some arbitary online service). Even if every last console of a certain generation is gone there's always going to be emulators. Game preservation is a huge thing and it's important to remember how easy just playing a MP4 file is and always will be, but how hard it is to replicate a certain hardware environment. If THAT is the future gaming is dead to me. I will not feed up with tons of input lag, no control over my system or my games, no moddability whatsoever, no tinkering with my own system, no preservation if I want to play a certain game ten years later and not to mention, ANOTHER subscription service that wants my money. The sheer fact that Stadia asks for full price for titles that are years old and then doesn't even run them at the promised 4k 60FPS let alone max graphics settings is a really, really bad joke in my opinion. That is why I hope it crashes and burns. It's bad for the consumer and perfect for the corporate machine.
  20. I'm not sure if there's a way to speak to single materials / objects even though they use the same material instance, but I don't think so. If I am correct then yes, you need to create a material for each seperate object you want to animate the opacity / transparency of. The display tag is not really meant for what you're trying to achieve, it's rather something you can use to optimize your workflow. You CAN use it if you do hardware renders, but that is mostly only useful for preview purposes.
  21. Opacity isn't hard to handle, if you're talking about renderspeeds. Refraction increases rendertimes by a lot, not transparency. I don't think you can do this in post with compositing as it would make the entire object transparent and not "overlap" itself like in the video. I'm pretty sure they just made the material slightly transparent.
  22. DasFrodo

    Google Stadia

    I can certainly see the appeal for software, but I'd rather not have that stuff tinkering with my games. The Foundry tried something like this, called "Athera". They're shutting it down now though as it doesn't some like anybody used it. As for Stadia: The inputlag is awful. I can't play with that at all. Doesn't matter what game. If you're used to consoles with sh*** 30fps then maybe, yeah. But once you've played on a G-Sync or Freesync Monitor with high framerates and refreshrates it's impossible to ignore how bad the inputlag is. Then there's the issue with not owning anything. I know we technically don't own any software anyways, we just buy the license to use it, but still. Imagine Google get's tons of good exclusives for their platform but decide to shut it down in 5 years because it's not profitable... bye bye to those games. You'll never ever see them again or be able to play them because nobody ever had them on their PCs. I hate this thought and I hope game streaming crashes and burns. As a complementary system to play on the go, sure, why not. But stuff like this always takes over when it's accepted as norm, just like microtransactions.
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