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DasFrodo

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Everything posted by DasFrodo

  1. I don't quite understand Redshift yet, but I am 99% sure you are NEVER supposed to increase unified sampling to these insane values. 99% should be done with the overrides for the specific ray types (reflection, refraction, ...) if you're lazy. If you're not, increase samples on the materials that give you trouble until you have the correct result.
  2. Yep, that is one of those tools that can kill your C4D pretty quickly if you're not VERY careful where you click
  3. Without having V-Ray myself, maybe it just doesn't do well with the C4D Noise? As far as I can remember, V-Ray comes with it's own noise shaders. Maybe try those.
  4. @anuser Did you seriously just register to post that? That's some dedication, respect! Well, I like icons. That's not the only thing I criticized though. It consistently has a sh** bootup time on all our machines, as it does on my home machine. It's not the computers. Because it's convenient, and convenience never hurts. Only makes your life easier. Again, same result on every machine. Everybody complains about it, not only in the office. I don't know what that does for you, but for me it ope
  5. Really cool stuff man, love the consistent look and lighting.
  6. I think he's a little too fat around the waist, other than that nice.
  7. First of all, well done, looks great! I can spot a few things here and there that pop out, but overall very well done! I think what @bezo means is that the camera movement is jaggy. It's not the animation that's the proble, it's something with the framerate I think. Any chance you converted framerates at some point during post? Like from C4D -> AE or AE -> Final video? Looks like there's a jump every couple of frames.
  8. Ultimately it's just a stylistic choice. While QMC + QMC gives you the closest thing to realism that the Default / Physical render can do, enabling AO is still a possibilty if you want more control over contact shadows. Careful you don't mix stuff up here. PBR is not what gives you the caustics, PBR is just a name for how materials and other scene elements are described. It's called "Physical Based Rendering" because what you do is describe the physical properties of materials and lights. Before PBR, making realistic materials was a way bigger challenge for artists since you had
  9. Hey, thanks for posting! I haven't encountered a corrupted file yet, but I've only been working with it for a bit over a week now. Any tips on avoiding that except turning on autosave / making backups? I've had my fair share of crashes already lol. I think it already crashed more in a week than C4D crashed in a year for me (excluding plugins). How is V-Ray keeping Max alive though? I mean yeah, it's a great engine but it's also available for most other programs, including C4D. My spirit with Max already broke after two days, don't worry about it
  10. That's what I was told as well. While the viewport might have a bit more FPS in complex scenes (though I don't feel like it does), the rest of the program is so clunky and slow that it really doesn't save it overall.
  11. Yep, way better! Creepyness is completely gone for me.
  12. Do it! You won‘t will regret it!
  13. That's the exact use case in my case, and I hate it. As much as Max is apparently super great for Archviz, I don't get it, at all.
  14. Yeah I think that's what Vector meant with hard to translate. In the original he has his brow sticking out above the eye. Obviously this has to be in 3D as well, but all around the eyes because everything else would look silly. At least I think that's what's a bit off-putting about it
  15. I've used V-Ray in the past, not a fan Octane / Redshift all the way.
  16. Yes, that's exactly what you could do. How is that strange though? It's still following the laws of physics. A camera with an unlimited ISO would do the same if we assume for a second that grain is not a thing.
  17. No such thing in 3D which is one of the things real photographers and moviemakers would kill for. You can crank the ISO to 900.000.000 and you still won't have any grain.
  18. They are arguably way more accurate since they're "recordings" of real light sources, complete with distribution etc. Perfect light sources as classic area lights are really do not exist in real life. Sure you can still use them, it's all about what you want to achieve, but if you strive for photorealism I'd always prefer IES. They just look really good if you have the right ones.
  19. Oh yeah that makes sense! Don't worry then, not all files can be broken down to this size. Glad I could help
  20. That is not attached, but it works. In the future, please use the forum attachement function so that others can download these files as well if they need it as reference. As for your problem: You shouldn't scale your camera object to zero on all axes and expect it to be visible
  21. Several things come to mind: You light sources look VERY bright, but they do not cast that amount of light in the scene Consider using IES profiles. That will give you a huge uptick in photorealism. You can find IES profiles in the cinema databases that come with the program, on the websites of lighting companies and Pixar has a package for download as well. I use the Pixar ones all the time. Your lighting lacks definition. This is something that might be fixed once you have IES lights. The floor does not seem to reflect the lamps at all for some reason? Maybe
  22. I got that feeling as well. I think it's just super hard to understand what the hell is going on in a scene without having the structure in front of you. You have to click literally everything and look at the stack. I completely forget writing about that. The viewport and stuff in it is just... ugly. It looks like it's 20 years old, like it belongs to Windows 98. Which is probably how old it actually is.
  23. Just use the spline tool to recreate the spline you already have, or something different. That's what the "Spline Pen" tool is for. It works just like the pen tool in Photoshop or Illustrator, except it can also be 3D. Ideally if you want a flat spline that only changes on two axes you just use one of the 2D views to create it (top, bottom, left, right, front and back). n696rErHix.mp4 You are not making the pyramids visible on the points with the cloner, you are spreading them along the spline. Otherwise you might as well just place them by hand.
  24. As the camera is part of a layer, have you checked if maybe the layer is just hidden?
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