Insydium Cycles
Insydium Cycles

Pistol

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  1. Cerebra, In the setup you posted above (Caulking CBR.c4d), would there be a way to interrupt the flow of caulking for a few seconds while keeping the caulking gun moving?
  2. Yep, back to the drawing board. I'll try a few things but I'm thinking there must be something much simpler out there that we're not thinking. With MoGraph maybe. Thanks anyway.
  3. Cerebra, I would like the caulking to be a little wider. Also, I would need it to flatten out after it' been applied, as it starts to dry. Any idea? Last thing, I need to apply caulking, from the same tube, to two different areas, in the same sequence! Is this possible? Here's a good exemple of what want to achieve. The caulking doesn't need to be so wide though. Thanks!
  4. Cerebra, this is exactly what I'm looking for! I will try it. Would you happen to still have your project file laying around somewhere? Thanks!
  5. I'm trying to simulate the application of caulking on a wall. So that the caulking doesn't fall off, I set the gravity to zero. But the caulking is still moving downwards and back a little. Any idea how I could prevent this? Also, the caulking is getting out of the tube in a jerky way. I need a solution so that it gets out smoothly. Test Caulking.c4d
  6. Indeed it looks like a good option. I'm looking for plenty of metals, plastic and wood. Lots of scratched, bumped and worn out materials. Creating materials is too time-consuming.
  7. Any idea where I could purchase a complete quality material bundle? I'm sure there must something complete out there.
  8. Yes, it does dry a few seconds after it is applied. This is why it may get tricky. But I guess if the camera is not moving, I could put two seamless sequences one after the other. What do you mean by "play with the pressure of the dynamics sim"?
  9. Thanks Westbam. I already did it following the same tutorial with a soft body, an emitter, a tracer and a sweep nurb. It works really well and it's exactly what I need. The problem is, once the caulking (it's actually an adhesive) dries, it shrinks (deflates). I couldn't do that with what came out of that tutorial. I would need to find a way to transform the soft body dynamic object into a polygon object and I was not able to do it.
  10. I'm wondering how to animate caulking coming out of a tube. I was thinking creating a sweep nurb from a curved spline and a shape. Then animate the object growing (maybe with a plain effector, not sure yet). Any idea?
  11. Finally built a container. Filled it up with spheres. I don't know how many there is, but it will take more than one hour to bake! Even with the oven at 400 F. If I'm not mistaking, once it's all baked, there will be no more Dynamics applied to those spheres, correct?
  12. I'm hoping for something simpler. But I suspect it won't be simple.
  13. How would you fill those cracks with spheres? By cracks, I mean the space between the cubes. The challenge is not have any spheres on the surface as shown. I used a sphere and a cloner. I need so many sphere to fill all the cracks, it takes forever. Would you use several copies of the same cloner and do it in layers? Would there be a faster way?
  14. Thanks man. You feedback is appreciated. You have a couple of good ideas here. Specially the duty object pushing the spheres instead of the bristles. I'll give this a try. Thanks again.