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Everything posted by atimatik

  1. Thats kinda what I was figuring. I might try the "The Pixel Lab" work around. If that doesnt work, then as you have stated, remodeling is needed. Thanks for your help
  2. I recently found some protips (below video) on how to work with soft body dynamics, but was curious if there is some advice on how to avoid my swirl object from exploding out. Instead I want it to bound a bit when it hits the ground. It only wants to explode outward and not keep its form. bupcakemishap.mp4
  3. My concerns are that a stitch will increase render times immensely. I was hoping to make a material stitch instead. Thoughts? Because absolutely I could use the spline to create a stitch, however, the above concern of render times.
  4. How would you go about creating a material stitch that would map on the outer edge of my objects. I am designing a mask and need to have the stitch follow the outer edge. The stitch is slightly set inward from the edge. At this time the model is an extruded spline and not editable at this time. Is that something that needs to be UV Mapped?
  5. I have the nulls parented to the bend deformers, and have the splint (dynamics) not parented and it just doesnt work, even though my hair constraint tag is pointing to the nulls that are parented to the bends. No idea
  6. I cant find a way to not have the bend deformer effect the spline. I'd probably have to do some expresso.
  7. I think I'll use this method but without the dynamics, the constraints are all I really need. I am trying to figure out how to keep the spline from pinching as the two points get closer together. bend test 01.c4d
  8. I am creating a mask that can fold and unfold and currently I'm using the bend deformers to accomplish this. The mask has straps on the sides that need to be attached and was hopeful for some solutions to do this. I'm unfamiliar on how to accomplish this. I am planning on using a spline and somehow parenting the spline point to the mask edge that will be moving. Thanks for any advice
  9. Yes I've had issues with Rebus as well as Ranch
  10. which render farm do you use?
  11. I'll get back to this thread soon. I got busy. Plugins - X-particles Only used Physical render with GSG Softbox for lighting. No GI or any other setting like AO. I did not check the temps. I'm going to strip down the scene 1 layer at a time and see if its a C4D file issue. Could be some sort of OS/Hardware too.
  12. I've never noticed this before. I have a scene that is slowly zooming into an arm with hair. However the render times keep increasing between each frame. So i turned the computer off and restarted the render where it left off (image seq render) and the render time went down drastically. Render was ramping up to 7 minutes a frame. Then I restarted the computer and it went back down to 4 minutes. Then over the course of 12 new frames rendered, its back up to 7 minutes from 4 minutes. And previously last night I was rendering the first section of the render at it was rendering at
  13. Just tried placing them in same folder. Didnt work, sigh. As in collect assets? Yes. The xpCache does not show up in the newly created folder. I have to manually copy-paste the xpcache folders in and then reattach once in the scene. Once I go to send to render farm or team render. The xpcache is nowhere to be seen. And the real kicker is my maintenance is up as of 2 weeks ago, but this issue was brought up to Insydium last year and they had a hotfix for it, which did not help.
  14. Anyone have any issues where they cannot get the External file to upload to a Render Farm or even in a Team Render? No matter what I do the files cannot be found.
  15. In this example there are outlines of a complex brain model. Is there a way to achieve this? Here is the model I am trying to work with. I was thinking of somehow using a boole with cloned discs but it became too complex for c4d to calculate. Or somehow use a spline to wrap the brain?
  16. issue appeared to be x-particles. seems I found a glitch. when i removed x particles motext showed up.
  17. And i can make them all show up if i change the Display > Lines And then change it back. I can save the project after, but when i reopen, all those motext files are invisible in viewport/render until i turn them off/on. If i then send to render farm, they do not show up.
  18. This is a recent render to a renderfarm No Motext, which seems to be the main issue, images are working now.
  19. Motext/Images are not appearing until i turn the layer off then back on. When the project is opened up the text is missing. Turn the layer off on, and its back. Any ideas? This is one of the strangest issues I've ever encountered.
  20. im going to be attempting this differently. ill be using an alpha within my striped material and then stack it into 2 other layers onto the boole.
  21. If i wanted the ends to be separate colors. is there a simple way to do this? In this image i ended up making 2 slices and set selecting those with 2 different materials. however this doesn't seem to translate well with the materials on the rods within the boole.
  22. is there a way to have a boole object keep the cutout material from the main object? In the below image this is precicely what I want/need. However this was done with an obj model that is already cutout. I will need to animate the rods/cylinders within the box with some slight angle keyframes. When i recreated this with a boole object the inside is grey and I cannot get it to imprint with the stripes. Am I using the right tools? Is there a better way? i have build this out using cloned blocks with green and blue material. I did try using a pattern material to create the stripes but
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