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Duca

Regular Member
  • Content Count

    57
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  • Last visited

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Profile Information

  • First Name
    Duca
  • Last Name
    Duca
  • C4D Ver
    R20.026 Studio
  • Operating System
    WINDOWS 10
  • CPU/GPU
    GTX980ti
  • Location
    Hamburg
  • Interests
    VFX and 3D / Cinema 4d R20

Recent Profile Visitors

873 profile views
  1. Hallo everybody, I'd like to know if is there an update script or plugin to flash C4D memory that works in C4d R20. By the way, I have an old script that doesn't seem to work (but maybe i forgot how ti install it...). I attach it here, maybe someone can test it. Thanks for a reply! Flush Memory.CSC
  2. Hallo everybody, I started using the phenomenal Mesh checking command for quite some time but I noticed that although the topology was correct, the command itself pointed out several errors that I never managed to eliminate. Especially errors of Bad Plygons ... But I realized that by enlarging the size of the mesh, this error signal disappeared ... on the contrary, if I resized the mesh in a smaller way, Bad Polygons' errors increased ... So what I think I understand from this phenomenon is that it would be better to always model NOT in original scale but proportionally (in meters) and only at the end of the modeling process, resize to return to the original scale dimensions. If, for example, I model a wristwatch, when I go to make sizes and bevels, I create a lot of Bad Polygoins (although I pay attention to the correct topology in a maniacal way!) But they disappear if I enlarge the mesh ... I don't know if this is a bug in the Mesh Checking command, but I think it is always better to model in a larger scale than the original dimensions, and only at the end of the modeling process, resize to an original scale. On the other hand, I noticed that many 3D models for sale on various web portals are all much larger than their original scale and should always be resized. I therefore guess that this is due to the same reason mentioned above. I'm still VERY angry because I thought I had modeled a lot of things with errors and instead there was NO error ...! What do you think? If you want test the increase and decrease with Mesh Checking tool, I attach the basic c4d projects. Scale_and_Mesh_checking.c4d
  3. Hello everybody, there is a way to create this effect using a custom shape instead the spheres default? Here can you see screenshot, and I attached a basic project file. What I'd like to obtain is changing default particles sphere with , for examples, letters, or numbers or star shapes... Thanks for a glad reply! Particle waterfall.c4d
  4. Great, I'm gonna try the first and the third suggestions. About the latter, maybe I could use MagicProjector plugin... Thanks you for your help
  5. Hallo everybody, I modeled this piece of the watch bracelet: Now I have to apply an embossed text: I though to create a Mograph text, extrude it and "merge" it on the surface (but not regarding to topology). So, I never do something so and of course, I am not so expert in modelling..., so please, give me some suggestion. Thanks in advantage. Duca
  6. Hallo everybody, I am following this tut about sound effector: The problem is that even if the tut are non old, the tools of the Sound effector are not more available...: specifically, I do not know how to use/find the tool "Apply mode" to. Please help!
  7. Hallo guys, I search for a topology tools fur 3d text. In internet I found this one: and this one: https://www.mustaphafersaoui.fr/my3dfont-tool-for-cinema-4d/ Anyone had experience with these tools. They works great? And, above all, which kind of type fonts are available? Another way should be to use Cloth to retopo 3D text. a long time ago I saw a tutorial that did it well but now I can not find it anymore. I found another that uses the Cloth but it does not work very well ...: So, if you have suggestions about it, here I am! Thanks for a reply!
  8. Hallo everybody, there is a chance in future to see Cineware open to the external (GPU) render engine like Redshift, Octane..., o maybe Arnold? Many thanks for a reply!
  9. Hi Westbam, if you see correctly the attached images can you see that they are linked by Constrain tag:
  10. Hi guys, I setted up a correct moving balloon anchored a with string: After this simulation a disabled "Set" in Spline dynamic tag/ proprieties / and I got a floating balloon with string: Now I like to keyframe both action. I.e. i'd like to simulate for 10 seconds an anchored balloon and then I'd like to unlink it to let it floating away, but it's impossible to keyframe the "Set" parameter...

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