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About Burgess

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    Cafe Samurai

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    15 Studio
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    New Zealand

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  1. Playing with vertex maps, phong break selection works really well. Is there away to select, in the same manner, the horizontal (flat polys) and not the vertical? A bit like a dust shader would work, have tried brushing (only visible) from above but it's clumsy.
  2. Might be irreleveant but I had this issue when running the wrong TFD version with the wrong C4d version. I was running a R20 TFD on R19, it didn't see the GPU's - but still worked, just on the CPU Check the version number in the TFD Plug In folder is not higher than the C4d version
  3. Looking for help on texturing a cylinder. I have a cylinder on a spline with fillet caps, if I am using a texture based material how do I stop the 'pinching' of the texture at the end of the cylinders where the fillet cap is. I don't want to UV unwrap this at this stage as I might need to make adjustments to the cylinder or spline later, any help here appreciated Best b
  4. Needing a model of this air conditioning unit from the plan attached - I have a HR PDF - Just Jpeg'd it for the post PM me please
  5. Prolly simple for most but i'm not the greatest modeller, and have put myself a little behind the 8 ball trying to do it myself... Looking for a UV Mapped packaging bag, somewhat like attached Pm me please

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