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MAXON is happy to invite you to a 'MAXON User Meetings 2017' which are taking place on 29.09. in Cologne, 06.10. in Hamburg, 13.10. in Munich. Regardless where you are, you are more than welcome to join the meeting. :)


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Cinema 4D Plugins


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Zmotive last won the day on June 9

Zmotive had the most liked content!

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  1. how can Blender be free?

    Big fan of Blender and their pace of innovation / development. 2.79 is a worthy release (the numbers don't really mean anything relative to how other developers number "big updates") but 2.8 with the new viewport should be great. Hoping 2.9 (ish) will be a massive UI overhaul. The 2.8 workspaces will make it better in some respects but it's easily the biggest weakness of the application. Although if it's your first 3D program it's not nearly as much a weakness. Mostly it's a problem when people try to migrate from other apps using familiar shortcuts, visual conventions and the like. A big learning curve exists because most stuff isn't where you expect it to be. But it's definitely fixable so a lot of reason to be hopeful there will be a great free (read: very inexpensive) alternative for 3D artists out there anytime they need one.
  2. MSA

    Cerbera: I understand what you're saying but MAXON allowing select people to let their MSA go an extra month (let's say you last purchased in July) or something like that is just a manifestation of good customer support where they're willing to cut certain people slack (depending on their history and situation) from the normal policy. Which is 12 months from when you bought it. :) The only way it cycles on Dec 31, is if you purchased the license or prior MSA on Dec 31. Otherwise not a calendar-driven thing.
  3. MSA

    MSA definitely does NOT run on a calendar year. 12 months from when you bought it. At least that's the way the MSAs I've purchased always worked.
  4. Xparticles 4 release date

    Yep I see it now. Missed this bit the first time I read through it:
  5. Xparticles 4 release date

    You mean for first-time buyers or upgrade customers too? Did they mention something to you? First I've heard that.
  6. Xparticles 4 release date

    Couldn't tell what type of computer or if there was a GPU box hidden somewhere but I'm guessing it was a native PC. Don't see much benefit to running a Windows demo over Boot Camp unless you're going to run something else on the macOS which he didn't. [Edit: if you look at his process real that is also PC... so my guess is it was a native PC laptop.]
  7. Xparticles 4 release date

    I might've missed it among all the dropped stream feeds but looks like they're holding the demo for the new fluids object (the one capable of doing large or small scale sims) for later. Guess I'll be checking the Insydium vimeo feed habitually for the next two months. The amount of stuff they're adding to this version is pretty staggering from what I've seen so far. Well done!
  8. Xparticles 4 release date

    OpenVBD mesher.... D-A-M-N. What a game changer workflow-wise and quality-wise. Too bad the feed just died again....
  9. Xparticles 4 release date

    Yep it's gone here; refreshing doesn't help. I guess MAXON underestimated the bandwidth demands for this particular segment. [edit: nope... it's back now... thankfully]
  10. Xparticles 4 release date

    Anyone else in N. AMerica just lose the stream? Server probably getting slammed. Damnit.
  11. Xparticles 4 release date

    So it looks like my brain wants me to see this live... I woke up about an hour ago... 2-3 hours ealrier than I normally do on SUndays. lol
  12. Xparticles 4 release date

    Looks like I may have to wait till tomorrow's 10pm "rewind" if they don't leave a recording of the just finished sessions online there. Unless I'm up early. I wonder if Insydium will post short videos / GIFs / stills to their web site after the initial sneak peek is done. I get the sense they will be rolling out the full feature list over the next two months, so maybe not much on Insydium's site tomorrow. But excited either way.
  13. Xparticles 4 release date

    Fair point re: Cycles4D and not everyone using it. In that light any GPU optimization for XP would be a welcome thing, but I remain uncertain as to whether XP is the actual bottleneck in the C4D environment (leaving Cycles4D out of the picture). Agree with your comment about approachability. Hard to imagine any nodal system being more approachable than the way it's set up now, though for some situations it would be useful. My main thought there is that it has to remain an option, as noted earlier. Also I think pouring programmer-hours into continued refinement of the simulation technology would provide a far bigger payoff in most situations, than pouring those same hours into node-ifying XP. That said it's clearly a trend in the industry and some people swear by it. I guess they'd have to formally survey their use base to know the right answer.
  14. Xparticles 4 release date

    Yeah I know exactly what you're talking about WRT to particle dynamic / collision slow-downs but prior I had attributed that much less to XP than the combination of Mac pain and C4D object management pain. Probably a mix but most of the work for alleviating that lies with MAXON. Cycles4D can definitely be of help in some areas though in terms of rapidly previewing a single frame at a reasonable quality. Still learning how to optimize settings in that respect.
  15. Xparticles 4 release date

    Thanks for posting that. [Edit: I saw the announcement graphic now... looks like tomorrow 1pm is a demo of the total ecosystem (XP 3.5 and Cycles4D probably) and Sunday is the Sneak Peek like you're saying). Damn! lol was hoping for some lunchbreak fun today. Sunday will be here soon enough. Could wake up early to catch the stream. How quickly after a stream does the archive go up on C4DLive.com?] BTW to your earlier comments: 1) I don't see a strong benefit to making XP nodal given that their hierarchical system of objects is already intuitive, and that the materials can be handled nodally in Cycles4D. Either way you could end up with a pretty complex tree of objects. If they did add "nodality" I would hope it to be an option and not forced as I could see times where I'd want to use one or the other. 2) GPU-wise I'm not sure if the better thing would be to optimize the plugin for GPU or further accelerate Cycles4D as the previewing mechanism. But seems like we can't lose there, as at a minimum the Blender group is doing regular OpenCL updates to Cycles. I'm sure Insydium does further optimization work on top of that. In general I'm not sure if the "roadblock" as far as what you see in the C4D viewport is the usual object management thing MAXON has to address or if Insydium could circumvent it in some way by further optimizing XP. Probably not and I think that's part of the reason why they came up with Cycles4D. But that's all conjecture on my part. One things's certain: with these kinds of new capability, a lot of processing power is likely to be a must even if not strictly required to operate.