PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

Edouard

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About Edouard

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  • First Name
    Edouard
  • Last Name
    Aronson
  • C4D Ver
    18 Broadcast
  • Location
    Brussels

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  1. Where there's smoke there's fire, I don't remember people complained so much about MAXON, even the very vocal minority, several years ago, so what has changed? In comparison to the competition I think you could easily make one release with R15, R16 and R17 combined. Meanwhile we learned about the new core and MAXON is a little bit more open so I guess the best is yet to come.
  2. I see your point but it's not reassuring anyway, if I must begin to learn a new renderer I need to know, even mentally, that its future is assured especially for something that is not yet released, actually there are a lot of uncertainty. Just look the physical renderer that seems now abandoned, we all know that it will be more easier in the future to completely switch to another renderer than improve the current one if the underlying technology is too different and there is no future for OpenCL anymore. Edit: That said, other than Prorender because of OpenCL uncertainty, I'm quite excited to see what MAXON will bring to us in a post new core era ;)
  3. If it works as advertised it could indeed remove a lot of headaches for developers but usually there are always a gap between expectations and reality so let's wait. That said it won't resolve the fact that Prorender will probably never be optimized for OpenCL beyond 1.2 as neither Apple nor Nvidia will ever support it.
  4. It means that even if Prorender continues to be developed, its core will be always based on an already outdated technology as even its strongest but truly lonely supporter (AMD) leaves the OpenCL's ship too. For MAXON who is well renowned to not spend its ressources uselessly it will be awkward to convince his users to invest time on a renderer that probably won't last the next decade, at least performance-wise.
  5. I read this from an Octane developper in a CGtalk thread. Future iterations of OpenCL seem to be dead. http://forums.cgsociety.org/showthread.php?f=47&t=1436024&highlight=opencl+octane
  6. Say that Houdini's Mantra renderer is old because is CPU based it's completely ludicrous, GPU's renderers are fast but I heard they come with several limitations for certain workflows for now. Mantra is considered on hi-end productions as industry standard like Arnold and Renderman that are all CPU based, so there must be a reason why. For MAXON's future renderer (Prorender) sorry but I don't buy it because it is already on a dead end as Apple, Nvidia and even AMD doesn't willing to support OpenCL anymore. To stay hardware agnostic, MAXON would stay with the already 5 years old "1.2" version. In my opinion it's a total waste of ressources especially when a LOT of pro are on the verge to totally ditch the Mac.
  7. I don't know how much work has been made in C4D but I remember it was the Houdini sequence that created by far the most hype among us, many asked how it was done in C4D, too bad because it was overall a good release compared to the recent previous releases.
  8. Personally I've never seen Autodesk or The Foundry use a competitor to promote a new release.
  9. I agree, Versus was nice but to promote a new release I expected it would be made 100% with C4D. Right now is like C4D became unable to make high end motion design from its own.
  10. Maya is more expensive in the long run but with extensions there are multiple solid releases per year. Honestly, It just blows C4D out of the water features wise in nearly if not all domains. That said I'm confident now the new core is achieved that MAXON development pace will be faster the coming years. For me the fracture object is very feature rich and still easy to use, the problem comes rather from an outdated physic engine that prevents to exploit it fully, for exemple lacking of glue constraint.
  11. I don't say it's impossible to have a viable solution for the next few years but I'm more concerned about the medium/long term, future iteration of OpenCL on Mac is now dead as it's all about Metal and there is right now no plan to go beyond 1.2 with Nvidia as well. Once again I hope I'm wrong but it's seems betting money on a dead horse.
  12. Theo Theoretically AMD is an interesting solution for gaming but for pro use it's different as neither Apple nor Nvidia support OpenCL 2.x which close the gap with CUDA (Prorender is OpenCL 1.2 based) and probably never will, I hope I'm wrong but at one point MAXON will face to a bottleneck if they committed to stay platform-agnostic.
  13. I mean some new blog updates :)
  14. I know there were a lot of stuff with the R18 release but I hope MAXON doesn't forgot his blog.
  15. Nice you decided to resume your training videos, I will buy for sure.