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Emir

Regular Member
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About Emir

  • Birthday 05/23/1987

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  • Website URL
    http://www.pixldgblog.com

Profile Information

  • First Name
    Emir
  • Last Name
    Bojorquez
  • C4D Ver
    20.057 Studio
  • Location
    Mexico
  • Interests
    Advertisment, Motiongraphics

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4,555 profile views
  1. You could also try UV unwrap. In case that you wanna try, here is a video: https://vimeo.com/345177376 Good Luck
  2. One option could be to make two renders. 1 Only the object with transparent bg (PNG). 2 Multipass >> Separate Lights (3 Channels), putting a Compositing tag on your object and with seen by camera uncheck, Render After that you just need to combine your renders. Hope that helps. Good Luck
  3. Hope this image helps. You could use the material Exchanger to replace the materials from an object In order to use that one, you need to have a scene file with the materials that you wanna use to replace the original ones and they need to have the same names. Good Luck
  4. Probably, this tutorial could help you to start: https://vimeo.com/295514710 Good Luck
  5. Emir

    Happy New Year!

    Happy new year from Mexico
  6. Hope this helps, it's a little cleaner, but it still has some issues. Good Luck 1715_Hat_Hard.zip
  7. If you unwrap your UV's, you will get the same UVW Coordinates, unless you uncheck the "Texture coords UV's" inside The Obj Exporter. Good Luck
  8. You have "Use Color" On, you need to turn it Off in that objects. Good Luck
  9. I'm not sure to correctly understand what you need, but if you want to connect two splines: Select both splines>>> Right Click >>>> Connect Objects + delete. Hope that helps. Good Luck
  10. .mp4 is the format, i've been uploanding some .mp4's without trouble Like this: https://www.instagram.com/p/BpGLs8XHkxS/ Good Luck
  11. Try to uncheck "Fix Cloner" under the cloner object tab. Hope that helps. Good Luck
  12. It depends, take a look at this images: If you arrange every UV on the center (for example) You will get a mess. If you arrange the UV on a different position, you will get a "good merge". Hope that helps Good Luck
  13. Probably the Ngons are causing this, but if you go to your "Logo" Extrude Object >> Caps You could either Change from filled caps to Caps or just uncheck Constraint. Good Luck
  14. You could try to better get the position of the clones using expresso and create cloner objects in each position, so you could add a tracer to each cloner. I made a preset to do this a few years ago: https://pixldgblog.com/product/demo-null-your-clone Good Luck
  15. Using a Plane effector with mograph selection coul help, but i'm not sure of your final gol. Good Luck dots_circle2.c4d

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