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spjuver

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Posts posted by spjuver


  1. On 6/25/2017 at 5:08 PM, Bigbot said:

    ok im baffled by this line cut tool.  The Knife tool worked soooooooo much better.  Why can't MAXON improve the tool not make them  worse. 

    Im getting unwanted cuts that go straight through when i don't want them.  Not sure what setting i need to have this so it stops doing that. I have visible only selected but it seems to still cut through the object.   It seems to be random as well . The only way i know how to make it stop is by doing a selection and restricting it but that seems to be an extra unnecessary step.  Has anyone else had this issue??

    Screen Shot 2017-06-25 at 8.07.26 AM.png

    Happening me right now. Not sure how to proceed with my project right now without knife tool. :cry:


  2. On 11/21/2016 at 11:54 AM, Robididan said:

    Thanks for your input @Cerbera I actually came accross some issues as well on a scene. I could do a regular knife cut and it would always cut non visible polygons even though I have enabled "visible only". I coulnd't reproduce this on other scenes. But I might dig this one out and report it to MAXON as well.

    I have similar problem with line cut tool. It cutting thru geometry even though I have visible only checked.


  3. 4 hours ago, Cerbera said:

    No. You'd have to load any noise into a normalizer shader first to turn it into normal data readable by that channel.

    I assume you have ticked 'reflection' in the bake texture options ? And you have an hdri or some other environment to reflect ? If so I'm not sure what to tell you - I've just tested it in R18, and it works fine, even if I only bake reflections.

     

    CBR

    Youre right. Im missing HDRI. Thanks


  4. I'm using Bake Texture option in C4D and I'm not getting the result I wished for. I can't bake out reflection channel, my baked textures are black. So all the work with anisotropy, reflection maps are not visible. How can I bake reflection channel to UV maps with visible results?

     

    I also have problem to use in normal channel, the noise and bake it out to UV maps. When I'm using texture noise everything works fine. Is it possible to use Noise generator as Normal map? 


  5. 7 minutes ago, bentraje said:

    Unfortunately, the developer passed away.  I'm not sure if the CD tools are still available in the market. However, are there particular FBX Import/Export you are having problem with? I used the native C4D FBX importer/exporter and it works fine. 

    Yes I understand that.  I have problems to export animation to Unreal but solved it with this plugin. If someone would like to share it with me I would really appreciate it. Thanks in advance.


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