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everfresh

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everfresh last won the day on October 25 2019

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About everfresh

  • Rank
    Cafe Logo Designer

Profile Information

  • First Name
    sebastian
  • Last Name
    pfeifer
  • Location
    Budingen, Germany

Cinema 4D Information

  • C4D Version
    R20.026 Studio

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  1. tell me about it... been loosing my mind this entire saturday wondering why stuff doesn't work as i expect it to... rigging can be really frustrating at times. but i think i got everything sorted now. well i thought that already a couple of times today, so fingers crossed. regarding your problem: it's not necessarily only the joints axis, spline ik is also picky about the orientation of everything that's somehow in relation to it. but yeah, a file would certainly help.
  2. pixel plow is much cheaper than rebus , especially if you utilize the priority slider. if you can wait a couple of hours for your renders it makes a significant difference in cost.
  3. screenshots or a scene file usually helps others to help you. for instance we don't know if the point count of the edge loops of the neck is the same for both models. if so, you could join the two meshes and weight tags together, so you have one continuous mesh again. if not, you could still do it with a little bit more effort, or just hide the seam with some design choices like a scarf or a turtle neck.
  4. you can't trade an r20 perpetual license for a sub. you only can trade an r21 license for a sub afaik. also i don't think you can do it via the website anyways. also if you get r21 and then trade that perpetual license for a sub, r20 and the versions before will always belong to you, no matter what. at the time you bought r20 and versions before, there was no sub, there was a different eula, so it's not possible legally to take those perpetual licenses away from you, at least that's how i understood it. regarding you last question: you could have gotten r21 for regular MSA price, but there was a certain grace period for it (i believe it was end of september?), so that opportunity is now gone. best to talk about it with a MAXON representative though, maybe they can do something for you.
  5. how's that low poly??? https://gyazo.com/04a10817523b8fe119e2d0048161fcb9
  6. to fix the legs find the "L/R_Thigh_Bendy_targ1" null and set the priority of its constraint tag to something lower than the 25 it's set to. i set it to 15, seems to work fine. i just guessed that though, i'm not gonna pretend i understand that rig entirely. the issues with the arms when you move the spine i couldn't reproduce after setting the prio for the L/R_Forearm_Bendy_algn nulls to 30 like bret suggested. are you sure you didn't change anything else as well? btw, welcome to the wonderful world of c4d priorities, fix one, break another, what's not to love?
  7. How much of this working is just having good topology? >> it's good topology + good design. can I achieve such a style with just simple primitive shapes and still animate it? >> no. of course you can animate primitives, but it won't be anything like your example. when making a model for animation do I need to have the body under the clothes if it's not showing? >> no. is it better for weighting that everything be created separately and not merged together? >> doesn't really matter. will adding thickness to the shirt effect the weighting when i go to animate? >> don't add thickness to the whole shirt, just fake the thickness at the openings by extruding the edges inwards a little.
  8. you don't have to un-bind anything. just add your joints and controllers as a child of the head joint of your mixamo rig and paint the weights for those joints in.
  9. as for your question: you could make the hula hoop ring dynamic (give it a rigid body dynamics tag) and the characters mesh a collider tag. make sure to set the shape from "automatic" to "moving mesh" for correct evaluation. but tbh i would just animate the ring by hand, making the ring stay up and have it circle in a smooth motion by animating your character and using dynamics is even harder than making that thing stay up in real life with your own body
  10. it's been a while since i used the advanced biped, but i know that priority issue wasn't there when i used it. just tried it with r19 and r20 to be sure, and it works just fine in those versions.
  11. it's actually quite simple: if you want to make it as a freelancer while being specialized, you need to be really good in your field to get gigs constantly. that's why i'm a generalist the other important question you'll have to ask yourself is what is more fun to you. for instance my personality doesn't really allow for being too specialized, i get bored too quickly. i would hate doing just character animation each and every day, even though i love doing it. so diversity in gigs is important to me in order to keep my sanity (sort of). i've been freelancing for 18 years now, and to me variation in jobs is the best thing about it. if i would want to do the same thing every day i could as well be employed. edit: happy new year to you, too
  12. tbh fluid sims is the least important thing for me i need c4d to do natively, it's at the very bottom of my wish list. it's quite a special task and there's xp, realflow, houdini, blender and so on for that.
  13. i'm fully booked and tbh not an expert in mocap rigs.
  14. @manyarms might be the refraction causing it... although i have made toon glass with refraction before, and i didn't have those issues. if you want you can send me a link to the file and i'll take a look....
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