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everfresh

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everfresh last won the day on August 4

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About everfresh

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    Cafe Logo Designer

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  • First Name
    sebastian
  • Last Name
    pfeifer
  • C4D Version
    R20.026 Studio
  • Location
    Budingen, Germany

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  1. with the way c4ds internal renderers handle spd, you will have to deal with long renders and preparation times. you can speed the preparation times up a bit by giving your cube more segments to begin with, then you can get away with less subdivisions in the spd settings. render engines like redshift for instance handle this kind of thing much better, it’s almost no preparation times and only a slight hit in render times. barely noticeable.
  2. it‘s called DSGVO, which means Datenschutzgrundverordnung ( i know, long word) in german, a relatively new law where EVERY company that collects data of their customer of any kind ( an email address already is enough) HAS to ask that question and the customer has to give permission. so if MAXON wouldn‘t ask that question, they would be facing serious legal issues. violation fees for companies that big can be quite high, so they would be stupid NOT to ask that question. that law was made to protect the rights of individuals, mainly aiming at big companies like facebook and so on that used their customers data for whatever they wanted without their consent. the problem with this law is, that EVERYONE who runs a business now has to follow those rules, meaning even freelancers had to update their websites and put quite long legal disclaimers and checkboxes on their websites. i hope that clears things up. there’s really nothing MAXON can do about this without breaking the law.
  3. i'm mostly still awake at 12 ... today i'm a bit tired though, too much work lately but i'm confident i can stay awake another hour or so.
  4. if i'm still awake in half an hour i'm gonna swing by...
  5. thanks, i can use it, getting freakishly nervous...
  6. you can get somewhat close with a highly subdivided mesh and a couple of displacer deformers with the right values and noise types. paintblob.c4d
  7. i don‘t think that’s possible, since the frame rate is defined in the project strings as well as in the render settings, and those parameters are not keyframeable.
  8. can't we have a beer DRINKING challenge? gonna have better chances to win then
  9. i don't have redshift installed yet for r21, but prorender is showing up... but the "get redshift" item in the extensions menu is also greyed out, which doesn't seem to make sense at all. and yes, i suppose it's a link to buy it.
  10. protection tags in these kind of setups are usually a bit problematic. this question has popped up 2 times last week, did you take a look at the other threads here? dissecting the file at the very end of this thread should point you in the right direction.
  11. ah, sorry, must have misread that... never tried a force on a jiggle, so no idea tbh...
  12. when you apply a wind deformer to multiple objects they will move all the same way, that's just how the deformer works. you could apply multiple wind deformers with different settings and restrict them to vertex maps to get different behaviours... another option would be a displacer deformer with a large scale animated noise. but for what you want i'd go with hair, you can also have pretty granular control with hair where objects are placed, over their scale and all. just have the hair render as guides, you can draw guides exactly where you want then. it will also perform much better if you have plenty of plants in the scene opposed to the deformer solution.
  13. works just fine here... changing any parameter in materials forces the IRR to refresh instantly. so do any changes with lights, objects and so on.
  14. sounds good to me... just don't clutter help with tuts, make a clean section with tuts at the bottom of the help topic, clearly separated. so for instance, if i wanna look up how feature xy works, i get all the clean info with text and images like i'm used to, and below that a list of CV tutorials relevant to that topic.
  15. works fine here. and i haven't heard of anyone else yet having that issue. did you try restarting c4d? if that doesn't help maybe try installing again?

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