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Adrek

Regular Member
  • Content Count

    2
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Profile Information

  • First Name
    Alexander
  • Last Name
    Hoischen

Cinema 4D Information

  • C4D Version
    18.057 Studio
  1. Hi, I know it's an old Plugin from Ruimac and probably outdated by now, but I would really like to have a look into the source Code how it was done. especially which method was used to draw the text into the Viewport and how it affected performance. Here a Link to the old Post: So if anyone got these Files still around, it would be nice to post it again. Thanks, Alex
  2. First post here, so hi everybody. I'm wondering if it is possible in Cinema to use a proxymesh, which is skinned to some joints. To this proxymesh then i would like to constrain controllers or joints (via clamp constraint for example) which drive the real mesh. So in the picture you see the priority issue. - First Joint drives the plane. - Second joint is constraint to the plane until here, everything is fine. But the second mesh (sphere) is lagging one frame behind. And changing priorities on the skin deformer seems to doesn't do anything. So in this example i could of course constrain the sphere directly to the surface, but i would like to use it on a real character where the proxy mesh is driven by serveral influences. In Maya you can do it this way, but as i said, i wonder if this is working in cinema as well or if there is a workaround. Thanks in advance, Alex proxy_skinned_priority.rar
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