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About Smicksus

  • Birthday 04/13/1994

Profile Information

  • First Name
  • Last Name
    van de Guchte
  • C4D Ver
    R18.041 Studio
  • Location
  • Interests
    Cinema 4D, Adobe After Effects, Simulating everything, philosophy, technology,

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  1. Oh and btw I know this can be done with X-particles but if there is a way with Cinema 4D thinking particles that would be great :)
  2. Hey y'all! I'm working on a project were I want to have thinking particles which begin from a given object. But I don't know how. My ideal situation would be were I can model an object for example a cup and all the vertex points need to be thinking particles. Also simulation effectors like turbulence would still be able to move the TP. Is this possible? I would love to hear your answers. Thanks in advance!
  3. Smicksus

    Orrery - short animated film

    hey Cerbera, thanks for your feedback. I really appreciate it. The triangles are actually because I use Redshift. You can easily add a wire-frame material to the objects. and there is an option to hide invisible lines. Witch is on by default. (Forgot to turn it of) I will look to that bump map thanks, I agree that it could be a lot better. I think it's because I made the bump map myself with pictures I took from my fingers with charcoal on paper. Thanks again CBR.
  4. Smicksus

    The Keys trailer

    looks promesing! Tag me when the full movie is out :)
  5. Hey all! I am working on a 3D animated short in my spare time next to my study. It's called "Orrery" and it's about the beauty of our solar system. And how our little fragile planet fits between our neighbour planets. I'm wondering what you think of my wip. Any feedback is welcome! :) Also I want to point out you can visit my website and view the proces there. I'll upload images regulary there. So you can keep track of the proces and when it's going to be released. You can visit it here: https://www.bguchte.com/orerry
  6. Smicksus

    2 mil particles render

    thanks for your answer @Fastbee I need to check my ram usage next time on this project. Now I have 16GB so it could be that yes. Time to do some upgrades! I'm installing the Houdini pipeline right now! Hope it makes a difference :)
  7. Smicksus

    2 mil particles render

    Thanks @ABMotion! Watching the system resources s a good tip I will do that! I noticed the low res alembic import and did not know what it was for! So I will do some research on that. And yes I'm rendering directly from the imported alembic particles with a Redshift tag on it and set the tag to sphere instances. I have read that that is the way to go. I can imagine that just rendering with particles only is faster. But i don't get my wanted result.
  8. Hi all! Long time no see. I recently started learning Houdini and I realy like it so far. I made some flipfluid animations with water and foam on it. Because I own Redshift for Cinema 4D I want to render it in Cinema 4D. Now I've imported the fluid as an alembic geometry (already meshed) and works great. But the foam concists of 2 milion particles (also imported as an alembic) the alembic file is 32GB and is located on a HDD. But with so many particles c4D just keeps crashing... is this because of C4D can just not handle so many particles. Or can I solve this by butting this file on an SSD? or increasing my RAM? I've a AMD ryzen 4,6mhz processor. I hope someone can provide me some information on where the problem comes from. So I can do something about it. Thanks in advance! :)
  9. Whoops totally looked over the restore shape... It works perfect now! Thanks!!
  10. Yes thank you. I already tried that. But didn't find a way to let the mark stay when he jumps further. But i will look in to it more and I'm sure I'll find a way. thanks!
  11. Hi all! I'm working on this project for an animation where a snowman is jumping to move it self forth. Now when he jumps trough the snow he must leave some kind of hole where he landed. I want to do this from a single object. So the floor is a cube (with enough subdivs) what is the best way to leave him a hole where he landed? Also when he jumps another step the hole must remain where he previously was. and create another hole where he jumps next. I hope you guys have a good tip that will help me out. Thank you :)
  12. Smicksus

    Trophies & Medals Awards are back!

    Cool! can't wait to join one of the contests in the future, I never found the time to actually join one. So I will keep the contest page in sight!
  13. Smicksus

    Hair underwater effect

    Ah thank you! I already searched the forum. must have looked over it thanks :)
  14. hi guys! For a project I need the effect of hair underwater and I got pretty close only not till the effect I was hoping for. What I have is a woman model that is in a walk cycle with long hair on her head. When she walks the hair has to float in the air like it does underwater. I applied gravity and a turbulence to the hair and the result is looking good but not what I really want. The tips of the hair need more drag or something (more slow). The hair is pulling to fast. So I actually need it more like in slow motion. It's hard for me to explain but you can look at an example clip here maybe it's more clear what I mean: Any help will be welcome. Thanks in advance!
  15. Smicksus

    TurbulenceFD object properties not show

    I solved the problem by updating the drivers for my GPU (GTX 1080ti) Don't ask me why cause TFD can power both via GPU and CPU and should have nothing to do with the properties of the TFD container. But anyway it's all good now! :) Anyway thanks for the help @Decarlo @nerv :) grts