PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D


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About Smicksus

  • Birthday 04/13/1994

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  • First Name
  • Last Name
    van de Guchte
  • C4D Ver
    R18.041 Studio
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  • Interests
    Cinema 4D, Adobe After Effects, Simulating everything, philosophy, technology,

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  1. are you familiar with Realflow for Cinema 4D? You could look it up. Cinema 4D doesn't have fluid fysics build in. here you can find more information about Realfow for Cinema 4D: http://www.realflow.com/realflow_cinema4d/
  2. Awesome! Looks very nice, Only do I miss the handle for the back door? (With the tire on it) Or does this car just doesn't have it? haha. Awesome job!
  3. What do you mean? The question is not clear for me. Maybe you can try to explain you question more clear :) Do you already made a scene in cinema4D? Is your question how you can render your scene so you can project it on the building?
  4. Is the profit you make on the products you sell. Only for the time that your gold suport runs or for a lifetime? Because if you reduce the gold support to 6 months aren't you affraid that. When someone orders a gold support he "collected" all his sellable modles and uploads them on day one... Just a thought.. but isn't it an option to introduce a new "seller support badge". It stands alone from bronze, silver and gold and the price is more symbolic (like or $5 or $10) And it lasts a year. The low price because the cafe will then earn %90 of the sold obj, plugin etc.. and if the plugin doesn't sell that well nobody gets disappointed.. By this you get a more attractive system I think, people that are willing to sell here also increases the buyer value. And still quality stands over quantity. With a system that every sell able object has to be approved. It's just a thought and maybe I'm very wrong with this but it's just something I wanted to share greetings, Boy
  5. Hi Pukis, I think what you google is what you can get for free in HDRI images. Mostly they give some free HDRI's with a pack doenload or a rig for example the HDRI rig from Greyscalegorilla. You can try and experiment by making your own HDRI's it's good fun and you learn from it :) Grts
  6. For animating the scale you have to be sure that point level animating is on. and for the visibility you can animate the transparency the texture. Good luck!
  7. Hi, You could just create your mouth animation in after Effects or some other program and render it out as a mp4. then you create a new material and apply the .mp4 file to your material colour. after that you can left click on your material and in the attributes window under the tab editor you can turn animate preview on! good luck
  8. You could try to bend this object with the bend deformer 360 degrees. So that it eds up in a cylindrical way. After that put it in a Spherify deformer. I think that should work. I'm not able to check your file
  9. Looks awesome! I really love the third pic, when she looks angry It fits her appearance. The nose ring is pretty big in my opinion but it also has it's charms. I think you did a very nice job!
  10. Hi Ridder, I opened you file but I didn't get the same result as your render. It's hard for me to understand what's going on in your render and the result after projecting it. because when I look at the result I can't see the result that you rendered at all. can't it be that it is defused because of the lights that you use in your real set-up? Also when I open you project file it shows me empty materials..
  11. You are using the DEMO version of Cinema 4D. The Demo doesn't support plugins
  12. Great! thank you
  13. I'm just done recording the tutorial. When I'm done with the edit where can I send it to?
  14. Last time I had this too.. I just updated my other machine and said that it was the wrong version. Then I restarted my machines and the problem was solved. So a very basic question "have you tried to turn it off and on again?" haha
  15. great! today or tomorrow I'll make a tutorial about softbody dynamics. I have being busy with this lately and I can do some more in depth material about this.