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    R18.039 Studio
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    Rome, Italy

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  1. brzezinski

    Animation MoGraph

    Thank you so much for the suggestion. Before I tried this solution several times and at the end I thought there were no differences. So I did render in viewer images with decadence 0 and then 90 and at that point I realized that there are differences that in real time it was difficult to see. I wait for other opinions to evaluate if this way is right for facial animation. In conclusion, I would like to apologize for my unkown behavior to your right criticism regarding my "Humility" animation
  2. Hello First of all, best regards to everyone. I'm trying to animate the face with a sound performer. As you can see in the attached file results are immediate and amazing, without using expensive software and tools for the motion capture. As I see, the problem lies in some moments that the mouth is too snappy, but during movements it should be softer. My question is, if it is possible to correct that defect? Face.zip
  3. brzezinski


    I wish to express my heartfelt thanks to all those who in this forum they contributed to my growth. You have been good teachers. Thank you. My sincere thanks, Mr. Anthony Owen.
  4. brzezinski


    Thank you so much for your criticism. I admit that I was bored to always see simple animations made with Cinema 4d. So I decided to do something more ambitious. I knew my limitations. I knew I did not have all the necessary skills for a job like this. For a project of this kind, usually many, many ... people of different skills work. Only a fool would accept a challenge to do everything by himself. I was not going to do everything perfectly. Since I did a huge job, receiving little criticism, I reached my goal. I wanted to show, that even alone and with scarce resources (I have an iMac of 2010) if you want, you can do great things. Best regards
  5. brzezinski


    Great. Thank you so much for all the criticism. Only in this way can it be improved. Best regards to everyone!
  6. brzezinski


    Thank you for comment. Please, you could give me an example of animation that you like.
  7. brzezinski


    I did not use GI. These are render settings that I used. High Mip scale value prevents flickering.
  8. brzezinski


    First, I apologize if I have offended anyone. Secondly, I do not accept the unfounded accusations, that I do not know 12 basic principles of animation. All of them have been used in places where I wanted, but not in other places. One thing is to say, I do not like animation, and one thing is to say you do not know the basics of animation. So many animations, made by the best animators in the world, I do not like them, often technically they are performed incorrectly. This does not mean that they do not know the basics of animation. I'm obviously not as good as they are, and I do not have the skills to do everything myself. I am a former circus artist, actor and director. I worked in the biggest circuses in the world as an acrobat and juggler. I worked as an actor in Polish and Italian films. I will be grateful, infinitely for any constructive criticism, that teaches me something. Best regards !
  9. brzezinski


    Thanks for the criticism. Best regards.
  10. brzezinski


    The 12 basic animation principles to which you refer is an old piece from 1981. You can break all these rules once you've learned them. I could cite many films that have violated the basic rules but that is not my purpose. Today we have 2018 and have changed a lot of things in cinematic language. Way to "animate" immediately radical and revolutionary changes. You should update yourself. Best regards
  11. brzezinski


    Hello everyone ! I would like to introduce you to my latest work with Cinema 4D. Here is the link All animation of the characters was done manually. No motion capture. Do not hesitate to ask me questions, criticisms and suggestions! Thanks so much.
  12. I modeled a t-shirt in the sculpture and after the fixed object I have problems with the stains on the shirt. Lights with aerial shadows or raytracing produce this annoying effect, but soft shadows do not. What is the cause ? Scene files: Problem.zip