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About Doughaddy

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    Cafe Ronin

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Cinema 4D Information

  • C4D Version
    R18.041 Studio

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  1. Sounds very promising... would you mind showing me how you do that? Here's the two layers I'm using. Thanks very much! https://drive.google.com/file/d/15P96Tnc7te0PxhguwyxCtc2vxX6OZViW/view?usp=sharing
  2. I tried that using front and back, but I also need to bake the material so that I can export it as a DAE ... but I don't see any way to bake both front and back. One of them gets discarded... arg.
  3. I'm pretty sure that's doable with a DAE export. Lots of limitations with that... I'll give it a try tho!
  4. Thanks Vertex, I tried that but nothing doing. Same issue: http://www.vrtuous.com/tools/loader/0dce1ae80c34406f54cfb8848f634e6e/
  5. One other observation is that this does sort of happen in C4D too, but I'm not sure if it's related. When you select the lower layer in C4D in point mode and pan away from the objects, the farther out you go the more of the lower layer can be seen through the upper layer. 3 layers attached... https://drive.google.com/file/d/1ZTEAWxGKupBH-v7jIK9XWLh3cvJ_GyjL/view?usp=sharing
  6. Hey there, I'm having a strange problem. I have a topography that I've duplicated and offset by a small distance. The material for the top is satellite imagery, and the material for the bottom is a brown colour. I then "Connect objects and delete" the two layers. In C4D the result looks fine but when I export as a collada (dae 1.4) for web, it's doing weird things. The farther away I get from the combined object the more the top and bottom get overlapped -- I mean the bottom material shows through the top more and more. Here are two screenshots so you can see what I mean. I've tried optimising the layers before and after combining them. I've tried moving them apart a bit more... nothing doing yet. I'd really appreciate some help from a pro! Thanks.
  7. Hey all, stumped again here so thanks in advance to anyone who can get me on the right path. I'm exporting models from C4D as DAE 1.4 files and uploading those to an online model viewer. The problem is that some of the objects are are only keeping their textures on one side and from the other side of the object they look transparent. I've tried aligning normals and that didn't help. I tried reversing normals and that just flips it around so that the other side becomes transparent. So the squidillion dollar question: What do I do to make sure both sides of all my layers are showing up? Thanks again for taking the time. test.c4d test.dae
  8. Thanks Kiwi, finally figured out that the tool to use wasn't the "phong break selection" under the select menu but the "break phong shading" under the edge mode menu. Saved by Kiwi again! Cheers!
  9. Thanks Kiwi... in the end I need to export these for web as a DAE and the two objects need to be a single layer (there are a bunch of similar layers, too). But I just can't figure out how to apply the phong to just the topo and not the pit. The pit has to be quite geometric looking but the topo should be smooth -- the phong works great for it but not the pit. Ideally I could apply the phong to the topo and then make the topo and pit a single object and the phong would carry over only to the topo parts of the new joined/single object.
  10. Thanks... I've tried that but I don't see how to get to the point of two different phong settings. The connect object seems to just use the settings from whichever object is on top. I'll attach an example here and hopefully someone can show me how to how to different phong settings on one single object. One thing that seemed to be working was to put my "topo" layer in the Connect "object" field... that looks right until you make it editable. Thanks in advance! Phong-test.c4d
  11. Hi all, question for you about phongs: I have two objects that I want to connect (IE connect and delete) but one has a phong and the other should not have one (need to maintain the angles). When I try connecting them they end up sharing a phong which won't work. How can I connect these but maintain the shape of each? Thanks!
  12. Tola, are you just asking how to import the voice track to your c4d file? If so, there are a couple ways of doing it, none of which are particularly obvious. The one I use most often is to select an object to "attach" your sound to (can be anything, even a cube), then open the dope sheet (shift + f3), then click on create > add special track > sound. Next in the attributes panel for the sound... Click on the three dots next to "sound" to navigate to your sound and attach it. The rest of the options are pretty straightforward.
  13. Just a note to anyone else having trouble with the size of meshes created with atom array... I've found it's much better to turn the plane into an editable object, then select all edges and perform and "edges to spline" function, then sweep the splines. Final size is about 1/5th. Big difference if you're export to a file like DAE for web use. Thanks for the help guys... D.
  14. Hey Caliburn, thanks for that... it does a great job except that my final goal is to export as a DAE object and when I do that the spline doesn't show... I guess because it's not really an object? (Can't export splines to DAE?? -- not sure!) Thanks for any further thoughts!
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