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Doughaddy

Regular Member
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Profile Information

  • First Name
    Doug
  • Last Name
    Hadfield
  • C4D Ver
    R18.041 Studio

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  1. Doughaddy

    Phong question

    Thanks Kiwi, finally figured out that the tool to use wasn't the "phong break selection" under the select menu but the "break phong shading" under the edge mode menu. Saved by Kiwi again! Cheers!
  2. Doughaddy

    Phong question

    Thanks Kiwi... in the end I need to export these for web as a DAE and the two objects need to be a single layer (there are a bunch of similar layers, too). But I just can't figure out how to apply the phong to just the topo and not the pit. The pit has to be quite geometric looking but the topo should be smooth -- the phong works great for it but not the pit. Ideally I could apply the phong to the topo and then make the topo and pit a single object and the phong would carry over only to the topo parts of the new joined/single object.
  3. Doughaddy

    Phong question

    Thanks... I've tried that but I don't see how to get to the point of two different phong settings. The connect object seems to just use the settings from whichever object is on top. I'll attach an example here and hopefully someone can show me how to how to different phong settings on one single object. One thing that seemed to be working was to put my "topo" layer in the Connect "object" field... that looks right until you make it editable. Thanks in advance! Phong-test.c4d
  4. Doughaddy

    Phong question

    Hi all, question for you about phongs: I have two objects that I want to connect (IE connect and delete) but one has a phong and the other should not have one (need to maintain the angles). When I try connecting them they end up sharing a phong which won't work. How can I connect these but maintain the shape of each? Thanks!
  5. Doughaddy

    How do you import audio for Lip Sync

    Tola, are you just asking how to import the voice track to your c4d file? If so, there are a couple ways of doing it, none of which are particularly obvious. The one I use most often is to select an object to "attach" your sound to (can be anything, even a cube), then open the dope sheet (shift + f3), then click on create > add special track > sound. Next in the attributes panel for the sound... Click on the three dots next to "sound" to navigate to your sound and attach it. The rest of the options are pretty straightforward.
  6. Doughaddy

    "Vector" type models in C4D?

    Just a note to anyone else having trouble with the size of meshes created with atom array... I've found it's much better to turn the plane into an editable object, then select all edges and perform and "edges to spline" function, then sweep the splines. Final size is about 1/5th. Big difference if you're export to a file like DAE for web use. Thanks for the help guys... D.
  7. Doughaddy

    "Vector" type models in C4D?

    Hey Caliburn, thanks for that... it does a great job except that my final goal is to export as a DAE object and when I do that the spline doesn't show... I guess because it's not really an object? (Can't export splines to DAE?? -- not sure!) Thanks for any further thoughts!
  8. Doughaddy

    "Vector" type models in C4D?

    Cerebra, thanks for the thoughts... unfortunately this project is not for render but for export to DAE so I don't think sketch and toon would do it. I fear what I'm looking for would be the domain of some other software. Thanks though!
  9. Hey there, I'm creating some DAE exports of topography and other mining infrastructure for viewing on a website. Some of the items become quite heavy when created in C4D such as mesh created with Atom array. I'd love to find a way to create it more like a vector type shape, like this: https://corebox.net/properties/patterson-lake-south Note how the mesh is not really a 3D object but more of a vector object... same with the distance scales. Any idea if this can be done (or similar) using C4D? Thanks!
  10. Doughaddy

    Sweep spline corners

    I can't seem to find the answer for this on the forum... I'm trying to create a boundary with a sweep spline but the corners are all wrong. Looks like the corners are inverted for some reason, and this is the best I've been able to get them to look. I'll attach the screenshot as well as the sweep and hopefully someone can get me on track. Am I using the wrong tool, or the right tool the wrong way? Thanks! test.c4d
  11. Doughaddy

    Getting more detail in satellite images

    Thanks for the tips Cerbera, will give that a try. Cheers!
  12. Hey there... I use quite a bit of satellite imagery and I'm finding I've hit a brick wall in improving the look of the imagery from Google Earth. I use DEM to download the imagery and topography, but I'm a bit lost how to use displacement, dump and normal maps to improve the look of these. Which would you recommend working with to get more subtle nuances in the satellite imagery? Any tutorials you would recommend? Or simple rules of thumb? I'll attach a screenshot of the kind of image I'm talking about. Thanks! Doug.
  13. Doughaddy

    Newbie Question: Polygon transparency

    Awesome, thanks to you both for your help & guidance. Another way I just figured out which seems to achieve the same effect is to select the "circle" and split those polygons into a new object and then animate the visibility of that object. Does that seem like a viable solution as well? Thanks!
  14. Doughaddy

    Newbie Question: Polygon transparency

    Haha, I know to you that all sounds simple, but I'm confused by a lot of what you say. When you say "create two materials" do you mean two of the same satellite image materials? When you say "apply one with transparency" what does that mean? What/where is the transparency? When you say, "dropping the material on top of it" -- on top of what? Sorry, I hope you'll take the time to explain because it sounds promising! But isn't there just a simple way to animate the transparency of some polygons?

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