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Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 


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  1. Tola, are you just asking how to import the voice track to your c4d file? If so, there are a couple ways of doing it, none of which are particularly obvious. The one I use most often is to select an object to "attach" your sound to (can be anything, even a cube), then open the dope sheet (shift + f3), then click on create > add special track > sound. Next in the attributes panel for the sound... Click on the three dots next to "sound" to navigate to your sound and attach it. The rest of the options are pretty straightforward.
  2. "Vector" type models in C4D?

    Just a note to anyone else having trouble with the size of meshes created with atom array... I've found it's much better to turn the plane into an editable object, then select all edges and perform and "edges to spline" function, then sweep the splines. Final size is about 1/5th. Big difference if you're export to a file like DAE for web use. Thanks for the help guys... D.
  3. "Vector" type models in C4D?

    Hey Caliburn, thanks for that... it does a great job except that my final goal is to export as a DAE object and when I do that the spline doesn't show... I guess because it's not really an object? (Can't export splines to DAE?? -- not sure!) Thanks for any further thoughts!
  4. "Vector" type models in C4D?

    Cerebra, thanks for the thoughts... unfortunately this project is not for render but for export to DAE so I don't think sketch and toon would do it. I fear what I'm looking for would be the domain of some other software. Thanks though!
  5. Hey there, I'm creating some DAE exports of topography and other mining infrastructure for viewing on a website. Some of the items become quite heavy when created in C4D such as mesh created with Atom array. I'd love to find a way to create it more like a vector type shape, like this: https://corebox.net/properties/patterson-lake-south Note how the mesh is not really a 3D object but more of a vector object... same with the distance scales. Any idea if this can be done (or similar) using C4D? Thanks!
  6. I can't seem to find the answer for this on the forum... I'm trying to create a boundary with a sweep spline but the corners are all wrong. Looks like the corners are inverted for some reason, and this is the best I've been able to get them to look. I'll attach the screenshot as well as the sweep and hopefully someone can get me on track. Am I using the wrong tool, or the right tool the wrong way? Thanks! test.c4d
  7. Thanks for the tips Cerbera, will give that a try. Cheers!
  8. Hey there... I use quite a bit of satellite imagery and I'm finding I've hit a brick wall in improving the look of the imagery from Google Earth. I use DEM to download the imagery and topography, but I'm a bit lost how to use displacement, dump and normal maps to improve the look of these. Which would you recommend working with to get more subtle nuances in the satellite imagery? Any tutorials you would recommend? Or simple rules of thumb? I'll attach a screenshot of the kind of image I'm talking about. Thanks! Doug.
  9. Awesome, thanks to you both for your help & guidance. Another way I just figured out which seems to achieve the same effect is to select the "circle" and split those polygons into a new object and then animate the visibility of that object. Does that seem like a viable solution as well? Thanks!
  10. Haha, I know to you that all sounds simple, but I'm confused by a lot of what you say. When you say "create two materials" do you mean two of the same satellite image materials? When you say "apply one with transparency" what does that mean? What/where is the transparency? When you say, "dropping the material on top of it" -- on top of what? Sorry, I hope you'll take the time to explain because it sounds promising! But isn't there just a simple way to animate the transparency of some polygons?
  11. Hey Twizzle, thanks but I don't think you uploaded the right file. Or if you did I don't see any difference. Just in case I didn't say it well, I've created a polygon tag selection, and it's those polygons I'm hoping to make transparent. Here's a screen shot of the polys I'm talking about: Thanks!
  12. Hi! I'm having a newbie of a time trying to figure out how to fade out (to transparency) just a selection of polygons from a topography. If anyone could help me figure it out... I'd be so grateful. I'll attach a test scene with a polygon selection tag. I just want to be able to animate the visibility of the polygons so that I can reveal an opening in the earth. If you can think of a more elegant way to "reveal" what's beneath the earth that would be even better. Maybe this is a bit clumsy? Thanks! Polyvisibility.zip
  13. 360 photo to 3D texture

    Hey here's a problem solving issue that I can't find a solution to. A client has a bunch of 360 photos (4096 x 2048) and we're making models of the areas. I can grab textures using DEM Earth but I want to use the photos they are providing because the resolution is much better. Can anyone think of a way to reverse engineer a 360 photo back into a texture? Thanks!
  14. Mountain Contours

    Got it now, thanks! EJ's knife trick works great. Just what I was looking for... Thanks a bunch!