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About bentraje

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  1. bentraje

    Scene gravity issues

    You need to conform your solved camera to the world orientation (i.e is Y up) to have an appropriate dynamic/physics. Just group everything in your scene in a null and rotate your null accordingly. Done! This should not cause any problem to the footage reference since it is attached to the camera mapping. That is of course you did it properly. Good luck!
  2. To put things in perspective, all other softwares (Maya, 3ds Max and blender) are like that (i.e. you have rerig if you modify something that affects the underlying skeleton). Also, rigging is 20% initial rigging and 80% rerigging. So don't fret too much if you are doing rerigging. It's totally normal and I do it a lot.
  3. Recreate the IK tag/IK Handle. AFAIK, there is no way around it.
  4. Hi Ras, I don't have R20, but speaking of vectors in general, it is basically a direction in space. With two or three vectors, you can have position in space. For instance, XYZ are vectors. Also, vectors can also mean just a data type. That is the having two or three figures. Other data types are float, integer and string. In the context of your screenshot, it seems like the Local Pivot needs a vector data type. You can't just plug result of the float nodes because the data type are floats. So you have to convert them to vectors using the ComposeVector2D node.
  5. "I have seen a couple videos on the topic " Can you refer? "have been unsuccessful." How unsuccessful. Anyhow, this is somewhat irrelevant answer but if you just want a tried and tested way to create normal maps, just use xNormals (free). Been reliable for the past decade for the whole industry.
  6. bentraje

    C4D Alpha animation

    REL alpha animation. You just need to plug a black and white map in the alpha slot into the material. That's pretty much it.
  7. Hi Rafael. You can make a script out of it. The script below searches for an object named "cube". and sets the Position and Rotation values to zero. import c4d from c4d import gui #Welcome to the world of Python def main(): name = "cube" if doc.SearchObject(name)==None: return obj = doc.SearchObject(name) doc.SetSelection(obj,mode=c4d.SELECTION_NEW) obj.SetRelPos(c4d.Vector(0,0,0)) obj.SetRelRot(c4d.Vector(0,0,0)) c4d.EventAdd() if __name__=='__main__': main() If you are looking for a streamlined plug-in you can check https://nitro4d.com/product/nitropose/
  8. bentraje

    rigging problem - joint pulls mesh

    as a side note, when you paint weights, it is almost better to do it manually. Automatic weighting just leaves you several weights to clean-up which usually take more time.
  9. bentraje

    Combining cameras

    I know you already know this but apart from sage object, you can use a morph camera within a morph camera. It saved me from doing several complicated shots.
  10. bentraje

    Combining cameras

    I know you already know this but apart from sage object, you can use a morph camera within a morph camera. It saved me from doing several complicated shots.
  11. bentraje

    Disappearing markers

    Sometimes C4D acts up. You can try creating a new project and importing that file and see if that solves the problem.
  12. bentraje

    [Help] Transform tool partly disabled?

    Probably a bug. I guess there's no way around it.
  13. bentraje

    [Help] Transform tool partly disabled?

    Maybe you are in a component mode (point, edge or face) rather than on an object mode?
  14. bentraje

    Make Object Stay On Surface of Another?

    Have you tried using the clamp constraint?
  15. bentraje

    Export an animated Bend to RF

    It's straightforward. File>Export Alembic. If its not working try baking to PLA then File>Export Alembic. Actually, Alembic is already PLA but just to be sure in case it doesn't work.