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About bentraje

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    Cafe Samurai

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    Life in
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    20.059 Studio

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  1. Have you tried `c4d.GetC4DVersion()` ?
  2. For reference, here's a recent recording of panel talk in Motion Tour in Texas.
  3. @everfresh is on Monday and Tuesday with Presentation title of "How I Did 30 Animated Personal Projects in 5 Years While Making Money"
  4. Thanks @CApruzzese. I'm watching it at the moment.
  5. Hi, I'm diving deep into the forum and found this reference of Cactus Dan's Mechanical Rigging Tutorial (https://www.c4dcafe.com/ipb/forums/topic/43860-how-do-you-use-an-up-vector/#comments) By any chance, does anyone have a local copy to it? Would like to know how he did it. Thank you for looking at my problem.
  6. Sorry I don't get it. The video you referred is for solving render problems (i.e. On frame range 0-10, frame 5 didn't render). How does it relate on rendering on 1s, 2s 3s? Again have you tried the step keys I suggested above? @cinomadic
  7. What renderer are you using? Is it an unbiased one (i.e. Octane/Cycles4D)?
  8. @Muybridge RE: Checking every object in the scene for a specific tag seems like the complicated way to do it but maybe you're right Yes, that logic is right. Here's a sample code that stores all phong tags of a scene in a list. Not necessarily select. Selecting is not necessary to modify the objects and it is just unnecessary overhead import c4d from c4d import gui # Get all tag phong tags and store it in a list def recurse_hierarchy(op): filter_tags = [] while op: print op.GetName() recurse_hierarchy(op.GetDown()) tag_list = op.GetTags() for tag in tag_list: if tag.GetType() == 5612: # Change this to your tag type filter_tags.append(tag) op = op.GetNext() return filter_tags # Execute main() if __name__=='__main__': phong_tags = recurse_hierarchy(doc.GetFirstObject())
  9. RE: Is anyone aware of a way to animate the frame rate in Cinema 4D? Its not possible. Even if it is, you do not EVER animate the frame rate. It's one of those project wide settings that should be set in stone through-out the animation. RE: I'd like to fluctuate between animating on 1s, 2s, and 3s without having to render all 24 fps. Yea, that's easy. You use a step keys. I use a mix of 1s, 2s and 4s whenever I am blocking my shot.
  10. bentraje

    .5 Versions

    Same sentiment. Had I known about the subscription before hand I wouldn't have bought my own copy. I would have wait for 6 months. In retrospect, the $3500 in subscription is a lot more than the $3500 of perpetual. The 20% subscription discount for 1 to 2 years is really pitiful.Its not really an "exclusive resources". If you think about it, exchanging the perpetual license with the costs being amortized for the subscription doesn't cost them anything. At face value, that was just bad faith, which I don't get.
  11. bentraje

    .5 Versions

    I'm not sure I have the same context with @Jops but I have the same sentiment. It's not even the feature for now. It's just the way it is handled. My main argument is "Sure, add a subscription model. We welcome new users but don't punish those who already have perpetual license" Cases of being punished: 1) No clear details if perpetual R21 can upgrade to R22. By the looks of it, R22 is like subscription only . 2) No more cineversity for perpetual users once MSA expires. Available only for subscription. 3) Redshift subscription is only available to R21 subscription and not to R21 perpetual. 4) Broken cineversity toolbox. Probably to be fix for an incremental upgrade available only to subscription users. 5) The R21 lackluster features will be probably supplemented by incremental upgrades, which is again available only to subscription users. Again, I'm all for subscription as a complementary pricing model but not as a replacement. They did offer a conversion from perpetual to subscription. I would have considerations in switching but its not enticing really. Supposing you bought a R20 $3500 license . If it is converted to a subscription, you'd expect at least 3 years of subscription or 3.5 for a stretch. If someone argues, well not really since there are more features a long the way. Indeed it will, but since $3500 now will be more of worth later in 3 years ( through time value of money). So it will just even it out. Currently, I think the best they can offer is 20% discount for around 2 years which does not even total to $500. Compared to the $3500 R20 license you exchange with. Correct me if I'm wrong. Anyway, I still use C4D and I have no plan on leaving. Thanks @srek for sharing your side. Have a great day head!
  12. Saving it for future reference hahaha
  13. @jed You are right. The default is not cube in C4D. I think I mixed it up with the default in Houdini.
  14. RE: So I just have to make sure none of the clones from either plane intersect at frame 1? That's only half the truth. The other half is that "actual dynamic presentation" of the object should not intersect. More often than not they are not the same, by default. You need to set them. Checkout Dynamics Tag> Collision>Shape For instance, if you have a sphere, the default dynamic representation would be a cube. Actually, everything is cube by default. Hahaha
  15. Can't open a C4D file at the moment. But if an object with dynamics explode in the first frame, the reason is most likely the objects are overlapping. They should be adequately spaced out.

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