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Everything posted by bentraje

  1. Mike Udin is about to release a training (https://mikeudin.net/product/cinema-4d-python-base/) It's in Russian. So I'll probably wait for the English version. But just a heads-up in case someone's interested. Regards, Ben
  2. Yea, the xpCache is somewhat lacking in some features. It sometimes buggy. Maybe you can send the Insydium Support a request for such feature.
  3. Although if you just need a forum, you can PM the forum mod and might give you access. Dr. Sassi is approachable.
  4. Correct me if I'm wrong, but yes you need a premium subscription to participate in the forum. Normally, I don't really pay for a subscription but since it's bundled with the MSA I have, I just availed it. I don't even watch the premium videos actually. lol
  5. RE: 1. In X-Particles (XP), can I slow down a cached version of a particle simulation? Not sure on this one but how about the Scale parameter of the the Cache tag.?
  6. bentraje

    Real Magazine

    Nice find. Thanks for the heads up!
  7. @jed Interesting Python set-up. Thanks for sharing!
  8. Cool! Keep it up! Forum is getting better and better with each iteration.
  9. RE: "Do I need to put in a new spawning emitter for each duplication level " I think so. You can also choose "Nearest Particle" question for a more dynamic effect.
  10. How about using a pose morph? Then sculpt on that pose.
  11. RE: move my controller straight up to make the character smile ON BOTH SIDES Yes you can. Don't use Driver T ag. Use xPresso. RE: Is there a way to merge two poses (i.e. smile left & smile right)? Don't do it. That's relatively bad workflow. Just use the xPresso
  12. Well, the forum does contain useful information :)
  13. Just to be upfront though, learning a python language and learning C4D Python API is somewhat a different skillset. For instance, if a TD spent 5 years in Maya Python doesn't necessarily mean he can immediately pick up C4D Python in a week. Anyhow, thanks for sharing!
  14. All credits go to the Scott Ayers. Attached is a plug-in. After installing, you'll be able to select a folder and all OBJs in the folder will all be imported. batch_importer.pyp
  15. Hi All! Thanks for the response. Yes, I'm going after a stylized look. Looking at it now, I guess I need to make the legs a bit shorter (but not necessarily stubbier), as pointed above. The character just doesn't look like muscular with the smaller shoulders anymore compared to previous iteration. Wdythink? I'm happy with how the accentuated hard edge accents look in the chest but I'm not sure with the shoulder. Also not sure with the other flow (red lines) of the silhouette. If you have time, can you look over the revised character below?
  16. I have no direct solution but have you tried checking this comprehensive tutorial?
  17. To be honest, for licensing queries, you should contact MAXON directly.
  18. Gotcha. Thanks for the response specially number 1.
  19. Hi, I'm trying to create a character with a muscular built. Thank you for your feedback.
  20. Thanks for the confirmation @Cerbera and @Hrvoje. I'll put this thread to rest at the moment.
  21. Hi, Is there a way to store an axis orientation of an edge, then restore that specific orientation when selecting another edge/points/face? Currently, when you select another component, it changes orientation. Is there a way around this? Thank you for looking at my problem.
  22. Under the timeline window, Function>Key Reducer
  23. Thanks @Cerbera Works as expected. @3DKiwi for the win! Have a great day ahead!
  24. Hi, Is there a way to align rotations based on an Edge properly? I used to do it manually but this time since it is for an Archviz, I need to be accurate. Here is an illustration of my problem: https://www.dropbox.com/s/j6rqbvokopn3b6h/c4d084_align_angled_rotation_properly.mp4?dl=0 Is there a way around this? Thank you for looking at my problem.
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