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bentraje

Monthly Contributor
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Everything posted by bentraje

  1. To be honest, for licensing queries, you should contact MAXON directly.
  2. Gotcha. Thanks for the response specially number 1.
  3. Hi, I'm trying to create a character with a muscular built. Thank you for your feedback.
  4. Thanks for the confirmation @Cerbera and @Hrvoje. I'll put this thread to rest at the moment.
  5. Hi, Is there a way to store an axis orientation of an edge, then restore that specific orientation when selecting another edge/points/face? Currently, when you select another component, it changes orientation. Is there a way around this? Thank you for looking at my problem.
  6. Under the timeline window, Function>Key Reducer
  7. Thanks @Cerbera Works as expected. @3DKiwi for the win! Have a great day ahead!
  8. Hi, Is there a way to align rotations based on an Edge properly? I used to do it manually but this time since it is for an Archviz, I need to be accurate. Here is an illustration of my problem: https://www.dropbox.com/s/j6rqbvokopn3b6h/c4d084_align_angled_rotation_properly.mp4?dl=0 Is there a way around this? Thank you for looking at my problem.
  9. Perhaps, you're actual normals are not set-up properly (i.e. there are edge breaks or so)?
  10. Cool! MAXON is being aggressive. Isn't this the first acquisition of MAXON (since maybe Thinking Particles) ? Correct me if I'm wrong.
  11. @cinomadic Can you send a sample file for the IK spline set-up? I'll try to check on it.
  12. RE: . . . which isn't possible with the IK spline tag. I agree but this is a small price to pay for stability. I reckon that this is for lip rig. To be honest, the twist on all axes, while certainly cool, is not that value adding. This is based on my experience of having a true "Ribbon" rig from Maya. By true, I mean being a nurbs surface and not a poly surface. Lips tend to move fast and if there are kinks it can easily smooth out with a SubD modifier. Even if the lips move slow, you are bound to adjust it manually anyway. RE: Xpresso rig Basically, just a PSR and an aim constraint hook with an expresso.
  13. Hi @cinomadic Just checked the file. I could be wrong by this but the way I see it, the priority lag can't be solved on this case The skin deformer is mainly used as a driven object. You are using it as a driver object. For example, the Ribbon geo is a driver object. It drives the mini controls and ultimately another skin deformer. What I suggest is to drive the mini controls, try to use an expresso or an IK spline tag.
  14. Good luck to anyone entering! FMX presentations (on youtube) are always a delight to watch.
  15. Looks sick! Excited for the last season. Also hopefully, they would show Jon Snow's Ghost!
  16. bentraje

    Lighting Contest

    Can the materials be from Substance Painter/Designer?
  17. @Rectro Hi Rectro. How's the plug-in so far?
  18. There is a community steam punk project. You can check with @Igor to see if there is a slot.
  19. Hi, I'm not entirely sure how to do that but the Class 4 of a Python Scripting Course specifically deals with collecting/reading render settings. You can check more here: https://www.fxphd.com/details/339/
  20. Try using several IKs. For instance one IK for every arm. So it can fold properly.
  21. Hi @iacdxb I tried sending a PM but it seems like you can't receive any messages in the forum.
  22. Just checked the file. You have not skinned it properly. More often than not, the automatic skinning will not fit your needs. Not only in C4D but to any software. Just manually skin/weight your model.
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