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bentraje

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Posts posted by bentraje


  1. I'm only using Redshift Demo 2.61 so I can't confirm it myself, but here's a recent thread in FB:

    Maybe you are using volumetric and automatic sampling

    Saul Espinosa: 

    Quote

     

    You mean automatic sampling right 😉 , not super sampling.

    Indeed there is a problem with the algorithm where it is generating hot fireflies in VDB volumes, I reported that a few days after the release. Rob mentioned that it is a problem and he will be addressing it when they do a second pass of the auto sampling algorithm.

    But first he has to finish the shader core re-write as it will also influence how the automatic sampler works.

     

     


  2. @Sreckom
    "Why would not you pay upgrade every year like you did so far? Is that option not available now?"

    Correct me if I'm wrong but MAXON hasn't release any info about this (that's why it is soooooooooo frustrating). 
    Currently, it is not possible since there are no longer maintenance program which was the previous upgrade. 

    There were unconfirmed details in the forum that MAXON will continue with the "upgrade" perpetual license but at 30% more price increase than before. Basically, to force you to use subscription, instead of the perpetual. (Equally frustrating)

    I'd like to be proven wrong but that's the extent of my knowledge currently. 

    It doesn't help either that my reseller (a Singaporean company, in my case) is no longer operational. So, I'm not sure where to rely now. 


  3. "Not possible in C4D". 
    Natively. Same goes with Maya and Blender. 
    3ds Max can mirror animation but only through the biped system and not the vanilla joints

    That said, C4D with the help Python can do the job (Same goes with Maya and Blender. )
    The logic is fairly simple. It just requires several codework and debugging so it can't be done in one sitting. 

    If you are in a pinch, just have a trial of Motion Builder. No cost. Get it then get out.


  4. @Intenditore

    "Despite there is such page, I'm feeling like nobody is reading and nobody is interested in any thoughts from users anymore. "

    Same sentiment. I really feel like nobody is reading the submitted suggestions. 
    Even a suggestion for "a better suggestion system" takes time to implement despite the fact that it is independent of the software. 

    One of the feature I like to be implemented is to track the suggestions I submitted. I feel like I have been submitting redundant feature request. 


  5. @phildoooo

    RE:  cant work out how to paste the whole code her
    Uhm. Just copy and paste it? There's also a code icon in the post panel UI that allows you to format the code. 

    RE: go through the list naming in hierarchy
    Luckily for you, there is already an existing resource for down. 
    This should cover majority of what you need.
    https://www.curiousanimal.tv/blog/c4d-python-snippet-navigating-hierarchy/

    Also. "Python. Hi Am New" is not a helpful title. 
    Please rename it. 

    Good luck.


  6. I have no concrete input but I share the sentiment on this:

    "I feel a bit stupid as the math just does not add up. " 
    "There is no way I would ever give up my perpetual license that's for sure for 2-3 hundred in savings. "

    Yea, I mean I don't get what MAXON was trying to achieve.
    But when I did the math, there is no way the offered discount adds up to your perpetual license.
    It's been awhile now, but it doesn't even amount to 30% of total payment for perpetual license, correct me if I'm wrong. 
    It's offending. It's obscene. Especially when I bought my own personal copy just last year.  

    In addition, I don't get what's the problem of just having them run side by side (i.e. continuing perpetual up to R22, R23, R24 and the subscription). 
    Same way Houdini and Substance are doing. 

    Anyway, thinking all about it now makes me frustrated. 


  7. Hi, 

    Somewhat a rant, but wondering if anyone is having the same problem.

     I really find it cumbersome when I ask the support of certain feature or a problem and they say it isn't available. Better make a request for it. 

    Why can't they forward the message to the request/support team? Like any other good support system.  I have to create another "ticket" just for the request, which takes some time since I have to retype my credentials because it is not saved on the site. See reference here https://www.c4dcafe.com/ipb/forums/topic/107382-merging-support-and-mymaxon-site/

    In addition, another small detail is when they respond to your query,  they do not include your initial message. So you have to keep tabs on your initial messages just so you can refer them in the succeeding conversation. Is it really that hard to attach the initial message on your email?   Like any other good support system. 

     


  8. I take it back. I just had a look at it. Indeed, there is a priority issue. 
    Unfortunately, it would be an enormous task figuring how to fix the priority since its already a complicated rig. 
    Fortunately, we have @BretBays here, who I believe worked on the creation Character Builder/Object, correct me if I'm wrong.
     

     

     


  9. @Rectro
    Sorry for the late response. Was a away for holiday. 

    @Wilsonator
    I worked with the regular Maya (i..e full version) and not with Maya LT or the Indie (correct me if I'm wrong but the Indie is limited only to specific countries. It's not available in mine). All I know about the difference is the Maya LT does not contain any advance features (i.e. no FX toolset, no C++/python plug-ins, no advanced deformers (i.e. delta mush) ) . Personally a deal breaker for me is the no C++/Python Plug-ins/Environment. You only have to use the built-in MEL.

    Anyhow, yes Maya has an edge for the animation and rigging tool set. After all, it is first and foremost an animation and rigging software. That said, the main factor  whether to choose Maya vs C4D for animation is mostly for pipeline for purposes (i.e. if your colleagues are already in Maya, then use Maya). The logic is it's much more cheaper to buy software than retraining artists. 

    In terms of capability, for beginner and medium rigging/animation tasks. I'm indifferent between C4D and Maya. Both can do the job well. For advanced tasks, Maya easily shines.
    Don't worry about it. You need roughly 1-2 years of rigging experience before you concern yourself with advance features


  10. RE: What kind of concatenation?

     

    Oh. It's because when I performed the op[paramid] beforehand, it gives me an error of 
    AttributeError: Parameter value not accessible (object unknown in Python)


    So I was thinking of concatenating to op[c4d.ID_BASEOBJECT_REL_POSITION] from op + "[c4d." + bc[c4d.DESC_IDENT] + "]" to get the values. 
    I'm not sure if I'm making any sense lol.


  11. @MighT

    Thanks for the response! Your  code works as expected. 
    The missing link I was looking for was the ".id" part.  

    Yea, the BaseContainer/DescLevel/DescID etc is a bit confusing. I really hope there was a graphical presentation in the documentation. For instance, I took me a while to realize that base container can contain other base containers too. 

    My main purpose is just to store and restore values. 

    Thanks again and have a great day ahead. 

    P.S. Based on your profile, I think you were previously an SDK specialist or something and moved to another job. Hope you are having a good time. Thanks for all the posts you did in the old forum. I find some nuggets there every now and then. 
     


  12. Hi 

    I can iterate the parameters and their ID using this code from the documentation:
     

    import c4d
    
    def main():
        if op is None:
            return
    
        description = op.GetDescription(c4d.DESCFLAGS_DESC_NONE)    # Get the description of the active object
        for bc, paramid, groupid in description:                    # Iterate over the parameters of the description
            print bc[c4d.DESC_NAME]                                # Print the current parameter name
            print bc[c4d.DESC_IDENT]                                # Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’.
    
    if __name__=='__main__':
        main()


    1) Is there a more direct way of accessing the values like c4d.Values and be done with it? With the code above, I'd have to perform some concatenation such as op["c4d." + bc[c4d.DESC_IDENT]] or something like that. 
    2) The above doesn't' work with custom user datas as the c4d_DESC_IDENT is zero. 

    Thank you for looking at my problem

    I think I have asked this question but I just can't seem to retrieve the thread. Sorry about that. Lol


  13. @FLima

    RE: bendy bones 
    Indeed, this option is convenient. However, with this high level option, it comes with a price. You can't customize it per se. You are stuck with the provided options, which might be what you want. Problem comes in when you merge your custom tools with the built-in high level tools. It is either you will confirm your custom tools to the existing one or create an entirely new bendy bone system. 

    Anyway, to be a technical artist, you need to learn both. 

    RE:  I feel that the weight paint and bone
    Hmm. Personally, I still prefer C4D. Correct me if I'm wrong there is no built-in way to export/import weights in Blender. You have to write a script to do it. 
    You can't also import curves in Blender from other software. So for instance, you already made controls from other DCC and want to port them to Blender, you basically need to recreate them from scratch 

    RE: C4D Object Manager. 
    I agree. Blender 2.80 outliner is counter intuitive. That said 2.81 Outliner is way, waaaaaaaaaay better 🙂
     


  14. @FLima
    I have rigged some Blender models in the past month since client is a Blender user. 
    All I can say is Blender should remove the "modes" on rigging/animating. It's annoying. I have a rant on it on the Blender forum, so I made my peace. 
    Other than that and mograph, Blender is pretty capable. 

    Animation playback in Blender is relatively fast because it uses only one animation data for the whole rig/armature. So it will only load one data for the whole rig rather than several data for the whole rig. That said, it has its own separate API, so it becomes cumbersome not to the end user but to the technical artist (like me). Ugh. 

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