Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

Community Reputation

5 Noble Beginner

About Boomba

  • Rank
    Cafe Ronin

Profile Information

  • First Name
  • Last Name
  • C4D Version
    20.057 Broadcast

Recent Profile Visitors

1,172 profile views
  1. so in your setup the 2080 is doing the interface? I would think you'd do it the other way, I'd think the 1060 can handle the screen, no? and the 2080 would be a faster renderer? or do you notice the 2080 is smoother when working?
  2. @Rectro do you find the one 2080ti is enough to meet your needs? I may start with one card and then add if needed
  3. thanks for the replies guys! @DasFrodo is there a setting in c4d to split graphics cards (ie half of one does rendering and OS, the other 1 does full rendering?)
  4. no, I made a grid of pegs then added a random effector, so they were not spaced mathematically. You also have more slots for them to fall into than I did, which likely helped keep them from bunching up at the sides when they hit the invisible side walls I put to keep them from rolling everywhere.
  5. so let's say my company is building me a new machine for C4D/After Effects. We are going with the 32 Core Threadripper AMD just announced and 64GB RAM, but undecided on the video card. What are your thoughts on a GPU for C4D? I am coming from the old Mac Trashcan, so I never had the Nvidia option and everything will be an upgrade. I see the RTX Titan has 24GB of RAM. I was thinking of getting 2 RTX 2080 Ti (11GB RAM each) I have not used Redshift yet, but now that I will be able to have a GPU renderer, I am excited about the idea, but don't know whether there are any speed advantages to splitting the workload between cards or not? I hear SLI-linking the 2 cards is not worth it anymore? Any help would be appreciated, I am a total PC newb, this will be my first. Thanks
  6. not off topic at all, that's what I made originally! unfortunately it doesn't really seem to work that way. The balls tend to pile up on the edges too, although I guess maybe if you make the thing crazy wide it could work. But I also need to be able to somewhat control which slits the balls fall into.
  7. Hi there, I have a bunch of pingpong balls falling, and when I used the hdri studio from GSG with the seemless floor turned on, I get nice soft shadows on the ground and you really only see them when the balls are about 3 -4 inches above the ground, which is what I want. But I want to composite these balls onto a white background in After Effects, so I turned off the floor in the studio rig, and just made a plane with the shadow catcher shader applied. This is fine and works except the shadows appear the whole time, so if the balls are falling from 10 feet up you see the shadows on the ground way before they hit. What would be the best way to mimic the "soft shadows when close to the floor" look I was getting? thanks for any tips. -Mike
  8. Thanks guys. I did I version of @daddycoull 's suggestion, and I think I can sell it. @Asd your method sounds interesting, but I would need to find a tutorial that was pretty close to what I want to do I think for me to figure it out in time. I can't quite imagine how the balls would all fall into their slots in order so that one that needs to get lower in a slot won't be stuck on top of another once they are all jumbled up. Also I'd like it to look fairly natural, not like they all decide to sort themselves at the end. As always, you guys rock, thanks for taking the time to help those less knowledgeable than yourselves!
  9. Hey all, So I want to have a bunch of ping pong balls fall down randomly but end up falling into a bell curve shape. (attached) Right now I just have a ball with collision thrown in a cloner, and I drop the balls down into some invisible tubes. In order to get the Bell Curve shape I am doing a LOT of cheating and fakes with wind, invisible planes deflecting, I have an attractor object in the middle trying to pull some balls there... it's a mess. The problem is I need to make 2 or 3 different ones, with a bit more control over how they land. Is there some sort of effector(s) I can use to change how the balls land, like more in the center and less on the sides, etc? I'll eventually need to change the color of the balls on the edges, which I can do in After Effects but it would be cool if whatever I could use to direct the falling could also change the color if possible. Any suggestions welcome. Thanks!
  10. that could very well have been it. Now that you mention it when I connected my iphone to the computer it said it needed to update something for device comaptibility. It was a 1 second thing vs a full itunes update or such, but the timing seems right. I was at the point of having to do a full OS restore, so I decided to risk updating the Mac OS to Catalina, which came out yesterday, and that seems to have fixed whatever the issue was. Thanks for all your help guys. It probably WAS the iTunes/iPhone OS 13 thing, and Catalina fixes it. Or course, Catalina is now prompting me with security warning for things like TurbulenceFD and any After Effect plugins from non-signed developers, but at least it launches.
  11. I don't see anything (although there's so many weird processes listed I don't know 100%) but there's nothing obviously Cinema or MAXON listed
  12. hmmm... I've rebooted a dozen times, tried starting in safe mode, etc... Wouldn't that stop any process like that?
  13. Randomly, and for no reason I can think of, ALL versions of Cinema 4D on my Mac will not launch. If I click the icon in the dock, the icon bounces 3 times, the black arrow appears under the icon indicating it is launching, then the arrow goes away and nothing happens. I never get to even the splash screen I have version C4d R17, 19, and 20 on my machine, and not of them will launch. I can also not import a c4d file into Adobe After Effects. What's really weird is I tried to just reinstall C4D R20, but the installer ALSO quits after I choose USA region for install and hit SETUP. I cannot think of anything that changed on my system (Mac Pro trash can - 64 GB RAM late 2013). I did not do an OS update or install any new software in weeks. It was working fine Thursday, then Firday it wouldn't launch. All other apps are functioning normally on my system. It seems there is just some very basic and shared between all C4D -related files that must be corrupted or something to stop ALL versions and even the installer from working? Thanks for any help, I need to fix this pretty quickly if possible. Thanks - Mike
  14. thanks guys, this is helpful. I'm a bit worried about the changing of the finger positions on the hand in relation to changing a grip on the scalpel. I don't want the fingers to appear to go through the scalpel or anything. Would that be just manual tweaking or keyframes as well, or is there some sort of dynamics thing I should be doing so the finger flesh presses correctly? thanks
  • Create New...