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ostraken

Regular Member
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About ostraken

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    ostraken
  • Last Name
    Zo

Cinema 4D Information

  • C4D Version
    R17.055 Studio
  1. Hi All Does anyone have experience using Deadline for there render farm? It has been suggested that we use it instead of Team render Would love to hear experiences using it. I'm unsure if it's a viable choice. Be well
  2. ok I figured out the issue. C4D does the conversion based on the unit of measurement set in prefs. smdh
  3. Hi all I'm very confused by C4D unit of measurements. When I set the unit of measurement to feet in the preferences and project settings everything is larger. Cubes are 200 x 200 x 200. When I set the measurements to feet in prefs and leave at centimeters in the project settings, cubes are scaled at 6.562 which is correct for my needs. Why the difference? It seems counterintuitive but I'm clearly missing something.
  4. Hello, all. I'm trying to create an object that looks something like the GOT heart tree. Here's the animation sequence opener. Check out the tree at 31 secs. My problem is that I can't seem to get the cloner to appear as if it's growing from itself from large to small. I tried spline warp and the step effector. it sort of worked but I could use some help Thx!
  5. Just downloaded and installed C4D R21. All of my previous licenses are intact. I backed up the MAXON folder containing R17 18 and 19 gtg
  6. Hello all I'm in the process of upgrading to C4D R21. I have C4D R17, 18 and 19. If I upgrade will the previous versions no longer be available? I have a render farm setup in R17. It's stable and it works so I'm hesitant Thanks!
  7. Interesting technique. I never tried that before. I want the chamfer effect on the points. seems like the only way is to create a spline and chamfer the points
  8. ok so I can only move the points on a polygon. it's not possible to do soft interpolation on points when they are attached to polygon only a spline 10-4 thx
  9. Hello all I have a segmented editable cube. I'm trying to smooth the points on one side to make the polygon path look wavy. I can move the points but I can't figure out how to bring up the bezier handles to smooth them out. Attached a screen shot of my dilemma
  10. another problem. I have grass on a divided plane object. one side is dark the other light. when I remove the grass texture, the dark side has no light. when I add it back the grass shows any ideas how I fix this?
  11. Ahhh I see it now. Wow do I feel sheepish thx!
  12. ok I’ll try it. I’m assuming telling the lights to exclude objects is simple. Is there an option to exclude the objects when I right click on the lights? This is new to me thx
  13. That’s exactly what I need. How did u set that up
  14. No I go frustrated and trashed all the renders. Over the top sure, but, eh I’m an artist. Ha! Anyway, is there a tag I could use where I can assign objects to not receive light? I might be able to break up the terrain into individual objects which might work now that I think about it thoughts
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