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Visionnext

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Visionnext last won the day on August 4 2018

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About Visionnext

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Walter
  • Last Name
    K.
  • C4D Version
    18.057 Studio
  • Location
    Austria

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  1. It seems that every software provider wants to go to subscription. This may be good for companies and probably some freelancers, but others that do not use the software often may not like the costs. They have a perpetual license and today they may skip a new version, if it does not provide the right features at a reasonable price. I have an MSA today, that will end after the delivery of R21. At the moment I work with R18, as I have some plugins for that version and there is no need for me to use a newer version at the moment. So let's see where Cinema is heading. I'm not into motion graphics, but more into characters. So there are a lot of features in C4D that I don't really need. Best things are the new nodal material system and new modeling tools. Still waiting for an improvement in the Bodypaint sector. I have a similar issue with Vray. They changed the model to subscription as well. I still have a perpetual license for all versions up to R19. If Vray Next supports the nodal C4D material system, I might subscribe to Vray to be able to use it with R21 and later. I love C4D, but there is Blender 2.8, which is constantly getting better and Chaos Group is working on a plugin for Blender as well. There is even a plugin for importing Daz characters to Blender. As I do some programming myself, I could add some functionality here as well. I wrote some scripts for C4D already, but in case of Blender, I have the source code to understand, how I can integrate the plugin in the best way.
  2. Thanks a lot. This looks quite helpful. I really would love to work with Subdivision 2 models and put the rest to displacement, normal and bump. The Bake texture tag seems to be able to produce displacement maps as well. It was addressed here already There seems to be a way to Bake Objects in the Object Manager/Objects/Bake Objects as well. I just have to play around a bit :) Seems I'm on the right track now.
  3. So you suggest to bake a normal map and convert it to a displacement map afterwards.
  4. Thanks for the information, but it's more to import a lowres OBJ and a hires OBJ and then bake the difference to a displacement map for the lowres OBJ. Nevertheless I have to have a look at ShaderMap 4, as it looks interesting as well.
  5. Some of the JCMs are quite useful as they correct deformations or can be used for bulging muscles. I'd love to bake the hires OBJ into a B&W displacement map. Just don't know, how to do that.
  6. Seems to be an interesting approach, but... - What about HD morphs? - What about joint controlled morphs? They are controlled by ERCLinks. Thanks for the information though. I already thought about just exporting the OBJ and re-rig it. As I use Vray I have to redo the maps anyway.
  7. I worked on a way to get Daz figures to C4D more than a year ago via FBX. You get a weighted mesh with bones, but some things are not imported by C4D (e.g. default orientation of the joints). You can get the joint controlled morphs, but the connection to the joints have to be done manually via Xpresso. Such a Daz to C4D plugin shall support all these things, so posing can be done directly in C4D. Similar things already exist for Maya and Blender.
  8. I heard that already several times. Thanks for the info, but I will believe it, when I see it
  9. Improved cloth and dynamics simulation. Liquid simulation would be nice as well. Better file import/export (e.g. FBX)
  10. Yes, but it is based on FBX as well, thus - no HD morphs - no morphs that are joint movement controlled This may not be necessary for animations, but probably for stills and close-ups. Otherwise it seems to work fine...
  11. Yes, unfortunately. @Rectro already assumed something like that. So it's not really an alternative to Vray for me.
  12. Unfortunately some great tutorials by Vertex Pusher (aka @HSrdelic) are no longer available. I learned a lot from them. There have been improvements in between with the character templates, but he really covered the basics well.
  13. Sorry, just didn't realize that it doesn't work on Mac although it is a Daz plugin. Seems that Mac doesn't get the love, they received in the past by independent developers. Apple has to push the Mac again...
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