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Visionnext

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Visionnext last won the day on August 4 2018

Visionnext had the most liked content!

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94 Noble Beginner

4 Followers

Profile Information

  • First Name
    Walter
  • Last Name
    K.
  • C4D Ver
    18.057 Studio
  • Location
    Austria
  • Interests
    Characters, Landscapes, VrayForC4D

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  1. I worked on a way to get Daz figures to C4D more than a year ago via FBX. You get a weighted mesh with bones, but some things are not imported by C4D (e.g. default orientation of the joints). You can get the joint controlled morphs, but the connection to the joints have to be done manually via Xpresso. Such a Daz to C4D plugin shall support all these things, so posing can be done directly in C4D. Similar things already exist for Maya and Blender.
  2. I heard that already several times. Thanks for the info, but I will believe it, when I see it
  3. You get a warning as well in Firefox
  4. Improved cloth and dynamics simulation. Liquid simulation would be nice as well. Better file import/export (e.g. FBX)
  5. Yes, but it is based on FBX as well, thus - no HD morphs - no morphs that are joint movement controlled This may not be necessary for animations, but probably for stills and close-ups. Otherwise it seems to work fine...
  6. Yes, unfortunately. @Rectro already assumed something like that. So it's not really an alternative to Vray for me.
  7. Unfortunately some great tutorials by Vertex Pusher (aka @HSrdelic) are no longer available. I learned a lot from them. There have been improvements in between with the character templates, but he really covered the basics well.
  8. Sorry, just didn't realize that it doesn't work on Mac although it is a Daz plugin. Seems that Mac doesn't get the love, they received in the past by independent developers. Apple has to push the Mac again...
  9. There is a plugin for Daz Studio, Headshop Pro 11 https://www.daz3d.com/headshop-11-win I's not free and it seems to have some bugs that will be solved with updates, but some people get some good results with it.
  10. First of all, I want some constructive discussion and not a war :) At the moment I'm using Vray 3.6, but with the transfer of Vray for C4D to Chaosgroup, I think about alternatives. I render characters (skin, hair) and mainly stills. So far I followed @Rectro tips & tricks and used the alSurface Shader in Vray for skin, which delivers quite good results out of the box. So, criteria for me are - Skin & Hair - Node based material - Integration in C4D - Maturity & future-proof - Licensing model (perpetual versus rental) I love to her about your longtime experience and your pros and cons about the render engines you use. I plan to get a new gear in 2019 and probably change the render engine latest with R21. Thanks in advance and a Happy New Year to all of you and your families.
  11. I started a document with a detailed workflow for transferring G3 to C4D, which includes the usage of Vray 3.6. Assigning materials should be done with a script, but I need to develop a reliable and flexible approach. Another long-term approach includes the transfer based on FBX, but this involves Daz Scripts and C4D Scripts/Plugins and is a more complex topic. I would definitely need more time for that, but I don't have it now. Let's see, what 2019 will bring.
  12. Ok, here is my workflow for Genesis 3/8. First I use the following export settings in Daz Studio Then I use the following C4D import settings I would advice to check Invert Transparency to get the material right by default. Nevertheless you will need to adjust them to get the right quality in Cinema 4D. I have to adjust them anyway, as I use Vray as render engine. I made a set of textures for this purpose and replace them every time after I import the OBJ. his can be automated by a script, if repeated often.
  13. You may need a Vray Blend Material. This allows to stack different vray materials.
  14. One route that works most of the time is to work with the Riptide Pro Plugin. Load the OBJ and the Vertex animation (*.mdd). You will need the mdd export for Daz Studio as well. FBX has a lot of issues, as you do not get the joint controlled morphs (JCM) and the default position of the joints over to Cinema 4D.

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