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aturtur

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  • First Name
    Arttu
  • Last Name
    R
  • C4D Ver
    18.057 Studio
  • Location
    Finland

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  1. You can animate polygon objects with effectors already, just set deformation to point mode.
  2. This is possible with Douwe's Random Index Effector random_index_with_blend_cloner.c4d
  3. I wonder about Python SDK updates. Maybe XPresso object node's object port is finally fixed?
  4. Here you go import c4d from c4d import utils as u arr = [0.0] def main(): global arr source = op[c4d.ID_USERDATA,1] target = op[c4d.ID_USERDATA,3] spline = op[c4d.ID_USERDATA,4] sourceData = source.GetAllHighlevelData() cnt = len(sourceData) if len(arr) != cnt: diff = cnt - len(arr) arr.extend([0.0]*diff) for i in xrange(0, cnt): value = u.RangeMap(sourceData[i],0,1,0,1,False,spline) arr[i] = u.Boxstep(0,1,value) target.SetAllHighlevelData(arr) remap_vertex_map.c4d
  5. I hardly never use my web browser full screen. It is usually just half screen size. But with small resolution the category section is looking pretty weird with this theme. Maybe it could be little bit cleaner? Image

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