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About bryanfsmith

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  1. WOW YOU GUYS - you have saved my important project - I can't thank you enough! Thanks again!
  2. My pleasure, thank you. Basically, no matter how it looks in the viewport, only renders one way and not was shown in viewport. Thanks in advance! CellWithHairScene.c4d
  3. Hi, Anyone know why I am getting a Different Hair curling in render? See attached images. Thanks in advance for any advice.
  4. OK, thank you so much Cerbera, I will do!
  5. Hi, I put a standard noise bump on an object that looks as intended in viewport, and doesn't render the same. Can anyone please help? Thanks in advance for any ideas.
  6. Hi, any tips on helping me get my volumetric light into the alpha channel? As you can see in the attached image, it's not coming through in photoshop. Thanks in advance for any suggestions
  7. wow Janine, that alpha cone is a great idea, better rendering too and I will try the falloff too. Thanks deck - great idea - I will probably have to do some in post Thanks much!
  8. Is there a way to make a volumetric spotlight more crisp and less diffused looking? I have default spotlights set to volumetric in the attached, but not seeing where that control would be to make them less blurry and more crisp. Thanks in advance for any help!
  9. OK, thanks for that too TDMSC - I want to learn that deformer soon
  10. Many thanks for all the advice so far!
  11. I am making a scientific shape and got the helix working like I wanted. But how can I make the helix spline/line a little soft wavy, so that it is less uniform and a more organic line - versus just displacing the surface material? Thanks in advance for any advice!
  12. I really appreciate everyone's advice - trying these tips out now!
  13. Is there anyway to make luminance channel-based materials such as a cell-shader-type material show up in the viewport? They always go flat to me, like in attachment . Thanks in advance for any advice!
  14. Interesting! Thanks so much!

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