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Scooby

Regular Member
  • Content Count

    13
  • Joined

  • Last visited

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1 Noble Beginner

About Scooby

  • Rank
    Cafe Ronin

Profile Information

  • First Name
    Brent
  • Last Name
    Barson
  • C4D Version
    20.059 Studio
  • Website URL
    http://www.brentbarson.com/
  • CPU/GPU
    MBP 2.9 GHz Intel Core i9 / Radeon Pro Vega 20 4 GB
  • Location
    United States
  1. By the way; finally solved this problem. After aligning and reversing most of the normals, it still wasn't working. I finally figured out that it was the phong angle! Most of the edges in this were filleted and rounded, and only with a very low angle number (between 1 and 5) did the material display consistently.
  2. Thanks for the reply, DasFrodo. I set up the simplest test with parametric cubes that I just made with that material, (attached here) and they still don't match. This is baffling to me. non-matching-tables.c4d
  3. Hi- I have several surfaces with the same cel material applied, right next to each other at the same angle, with one light in the scene. The shadows differ from one plane to the next, and the base color differs from shape to shape as well. I've attached a still illustration to point at some of the offending objects & colors, as well as the c4d file. Does anyone know why this single material differs so much on different shapes? Thanks! shading-problem.c4d
  4. Hi- Perhaps this belongs on the "Beginners" forum, but I have been trying to figure out how to get a render in C4D to look like this shot from the Herman Miller site. It was modeled in SketchUp, but as far as I know you don't export renders from SketchUp...? Is there a Sketchup export that uses some sort of default renderer? Any ideas as to how to achieve these single-source shadows, and all-over luminance? Some of it looks like the materials are loaded into the luminance channel, but then there are some with smooth gradient shading. Thanks!
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