Jump to content


Regular Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


hvanderwegen last won the day on December 14 2017

hvanderwegen had the most liked content!

Community Reputation

55 Noble Beginner

Profile Information

  • First Name
  • Last Name
    van der Wegen
  • C4D Ver
    12 (or older)
  • Location
  • Interests
    CG, character animation, design

Recent Profile Visitors

1,460 profile views
  1. hvanderwegen

    Cinebench Update?

    Time does not stand still, and those who rest on their laurels are left behind. In the meantime the Blender foundation just introduced their own Cinebench variant, and it includes GPU rendering benchmarks and production-level benchmark data to test your hardware. Results can be shared online which are presented with nice graphs and all. OpenCL, CUDA, and CPU rendering can be tested, although OpenGL testing is not (which hardly anyone doing benchmarks is interested in). The tool and page are in beta right now. https://opendata.blender.org/ Devs at MAXON: if you take too long with releasing a new version of Cinebench, before you know it all benchmark testing will no longer include your branded benchmark tests, and instead use this alternative, because it includes CUDA and OpenCL GPU rendering benchmarks. Similar to the BodyPaint debacle, you will lose that niche. Please take heed. You've already waited too long.
  2. hvanderwegen

    R20 Node Material render test

    2) Yes, must be, because the physical renderer is exposed to nodes for now, while ProRender does not support nodes yet.
  3. hvanderwegen


    I understand that. It's easier to deal with C4D tightly integrated classic renderer and code base first. More convenient, easier. Less scary. I understand all that. Better be conservative in your thinking rather than risking scaring existing classic C4D renderer users away. It's also plain silly and back-ward thinking. It means that ProRender's development and integration is to be regarded as a beta version even in R20. ProRender users are treated as second-class citizens now in R20, just as they were in R19. That is somewhat understandable in R19, and somewhat unacceptable within the scope of this new release, because a PBR based render engine such as ProRender just SCREAMS for a node-based material system! Can't wrap my head around that. I'd have expected the devs to push the modern render technology first, and get up to speed with the competition. Compare Lightwave and Blender: both made a clean break with their older renderers (with LIghtwave throwing away the old one altogether which was, granted, perhaps a step too far), and their users switched quite quickly, even with Cycles not being quite production ready in the first year, and Lightwave's new render engine still rough around the edges. But Cinema4D's approach is kinda like it wants to hold on to the past, and is reluctant to embrace the future. C4D finally, FINALLY introduces nodal materials, yet they don't work with the MODERN render engine that was implemented in the previous version! I just don't understand that line of thinking. It's like holding candy in front of your users, and then snatch it away. In the meantime C4D is left with an aging renderer that just can't produce the same level of quality renders as ProRender and other modern renderers yet STILL gets the candy first, and not having material nodes for ProRender is stifling users from properly transitioning to ProRender. Which only solidifies the general feeling that an external render option is going to be preferable even over ProRender in C4D. So weird. Perhaps I am beginning to understand why Newtek decided to rip out the old render engine: in with the new, out with the old. Look forward, don't look back. Sorry for my rant, but I was really looking forward to see ProRender's potential fulfilled in R20, but look at it now. No node-based materials? Instead, the old render engine got them? How does that make sense? So I suppose ProRender users will have to wait another 14 months for material nodes to be made available to them. Sorry for my rant. I think this is a nice release otherwise.
  4. hvanderwegen


    Agreed, that's what I am thinking as well. Get rid of Prime, put BodyPaint in all editions (including sculpting), combine Visualize and Broadcast into one edition for $1999, and keep Studio. At this point I think all those editions are hurting sales and confusing customers, similar to the modules situation years ago. Simplify, simplify. Good to hear that ProRender is available in the Broadcast and Visualize as well. Very odd that nodal materials aren't available for ProRender (yet). I thought ProRender is supposed to be the new render engine, and now it seems that the old renderer was given nodal materials first? That doesn't make a lot of sense to me, because it feels as if ProRender is sort-of second guessed by management. ProRender is the new kid on the block, so I'd have expected it to have nodal materials; instead, the OLD renderer got nodal materials, not the other way around? Which could mean more users will stick to using the older render engine for years to come. Not sure, but the development roadmap sometimes makes little sense to me.
  5. hvanderwegen


    Also a bit weird: according to this thread: http://forums.cgsociety.org/showthread.php?f=47&t=1509908 ProRender users cannot use node-based materials yet? True or not?
  6. hvanderwegen


    Yes, noticed that as well. If that is true, it's a rather sad state of affairs - in particular seeing that Maya, Blender, and Max get a fully featured ProRender for... free. I really think MAXON's management is making a mistake with this: if it were integrated in all the other editions it would draw some interest, and more importantly, more C4D users would take ProRender more seriously as an rendering alternative. But if it's only made available to Studio users? Really? What is the point? You either push your new render engine to ALL your users, or you risk having your beautiful new render engine adopted by a small percentage of users. Open it up to everyone. It's not as if ProRender is a unique key feature: all the rival applications already sport more advanced render engines at this point. AND have free access to ProRender. Reserving it to your "elite" users is merely petty attitude, and in my opinion indefensible. That said, I can't see this being true! ESPECIALLY the Visualize edition would benefit from ProRender. If it IS true, and it is not a mistake, then I am dumbfounded by that decision. It makes no sense at all the way I see it, and is just plain silly.
  7. hvanderwegen


    I suppose a nice release for motion graphics artists and CAD users. Nodes were LOOOONG overdue, so not really a new feature in my view, and ProRender users in other packages have had those render options for a longer time now as well. I didn't see the denoiser option for ProRender? Did that make it into this release? Otherwise, quite a few long standing issues and missing features that I assumed would be tackled in this release still haven't seen even a glance of attention, it seems? Odd. Anyway, good to see nodes finally introduced. One thing I am wondering about, though: what's the point of Prime anymore? MAXON even dares to mention "UV editing" as a Prime feature - that's grabbing at straws, isn't it? Perhaps it would be a good idea to merge Broadcast and Visualize into one, call it "Foundation" and keep "Studio". Then put a price tag of $1999 on "Foundation".
  8. hvanderwegen

    how can Blender be free?

    Now this is interesting to anyone doing retopology jobs. It's friggin' amazing.
  9. hvanderwegen

    Isn't R20 Just Around The Corner?

    And Blender, of course. A superb off-line perpetual license with full access to the latest betas (with full access to the original source code) and a one-in-all version (no silly "premium" or "entry-level" versions with various pricing to deal with). The one-time entry fee is quite acceptable as well. No serial number or activation necessary. And no dongles either. Best license scheme ever! ...sorry, couldn't resist. Very sorry to hear - wishing for a best health and a speedy recovery for you.
  10. hvanderwegen

    how can Blender be free?

    Real-time volumetric MandelBulbs in Eevee. Plus tutorial. Looks magical.
  11. hvanderwegen

    how can Blender be free?

    My suggestion would be to wait for the upcoming 2.8 release with its GUI overhaul. V2.8 is going to be a game changer. Eevee by itself will change the way we approach rendering with (near) real-time rendering. The new viewport's performance is excellent, and on par with the best 3d apps out there with render quality options. The beta is expected in week 2 of August next month. Learn more about the upcoming release here: https://www.blender.org/2-8/
  12. hvanderwegen

    how can Blender be free?

    Nope, rendering is absolutely free in Blender. As are various other render engines, such as AMD's ProRender, which is also completely free to download and install in Blender, unlike ProRender in Cinema4D. Climbingair is correct in stating that the Blender Foundation offers a Cloud subscription which gives access to extras such as a library of HDRI images, textures, a wide range of tutorials, full simplified access to all the Blender Foundation's open movies and the production files, and much more. For example, you also get an add-on to integrate production management software ("Attract") which allows you to manage your 3d productions with shot management for example, and with a team of people, if needed. Your Blender settings can be synced across devices as well via the cloud subscription. Perhaps what you were told is that Flamenco is part of that same subscription service? Flamenco is a render manager/computing infrastructure managing tool developed and used by the Blender Foundation for their latest open movies. But to be clear, you can set up as many render nodes as you like with Blender, of course. Flamenco is more of a dedicated server-based render manager for more complex projects.
  13. hvanderwegen

    how can Blender be free?

    Blender's community and the developers seem to have a zest to it like never before. Hardly a day goes by without some interesting new plugin or news item - it's incredible to watch, and during this summer it was hard to keep track of all the new developments. And with the new GUI overhaul 2.8 is receiving I think traction will only grow and grow. They have an official news channel "Blender Live Today" now with a likeable and enthusiastic guy, which I think is a great idea. They've been broadcasting the entire Summer.
  14. hvanderwegen

    how can Blender be free?

    New Eevee demos: New Disney Zootopia hair shader implementation, which is also available in the latest 2.79 builds. And the new version of Blender's 2d animation tools are about to be merged in time for the August V2.8 beta release. For those who aren't aware of the new 2d animation Grease Pencil, the Blender Foundation produced a 2d short animation to develop the 2d animation tools to "production ready" level. "HERO" showcases the 2d animation tool set and its capabilities quite nicely. There's is nothing equivalent on the market today: 2d and 3d animation tools are completely and seamlessly integrated. More info about these 2d animation developments here: https://code.blender.org/2018/07/grease-pencil-status-update/ https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/
  15. hvanderwegen

    how can Blender be free?

    Tangent Animation's newest feature animation, "Next Gen", is the studio's second animated film. Rendered 100% using Blender Cycles, according to a source at the studio (it seems this film was also produced using Blender). https://www.weibo.com/tv/v/e843ea96a612b86d41927e3cf3aab574?fid=1034:e843ea96a612b86d41927e3cf3aab574 Interestingly enough Netflix paid 30 million to pick it up for Western audiences: https://www.cartoonbrew.com/feature-film/why-did-netflix-pay-30-million-at-cannes-for-the-chinese-animated-film-next-gen-158348.html Tangent Animation's first animated feature (also done in Blender) was "Ozzy": https://www.imdb.com/title/tt5770430/ "Next Gen" looks and feels much more advanced than their first film.