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hvanderwegen last won the day on May 15

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About hvanderwegen

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  • C4D Ver
    12 (or older)
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    CG, character animation, design

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  1. BodyPaint is the sole reason I keep my old Cinema4d license. This update is a bit disappointing, to be honest - MAXON had a DECADE to work on improving BodyPaint, and they completely dropped the ball: they could have had the market cornered. Instead, players such as Substance Painter and Mari appeared. And In the meantime ONE man in the scope of the past five months developed a BodyPaint "clone" in Blender with options like procedural texture layers and adjustment layers! It will be released next week: I'll be getting that, and I can say my BodyPaint dependency finally goodbye. :-) And it looks like it's easier to use as well. Lately a flurry of interesting (many forward-thinking) add-ons for Blender keep appearing. Available either for free or a dime. The same developer released an asset sketcher with PhysX Painter features last year.
  2. The limitations are rather off-putting, though: Only works on Polygon Objects Only paints on one selected object at a time Paints using the first found UV tag on the Polygon Object It will only paint on multiple channels if they are all the same size The Fill Draw Modes require intersecting points on the mesh No real-time texture bleeding over UV seams. But we have a one click solution to fix up any seams you might have Large brushes on large textures (over 2k) will be slower. You can work around this by increasing your stamp spacing or just using the Fill Draw Modes Painting over Multiple Materials can be slow. It's recommended to use the fill tools with a stencil if you wish to put a texture over multiple materials 2K textures are considered "large textures", and will cause slowdowns? Slow downs with multiple materials? No real-time texture bleeding for UV seams? I do not understand the market for this plugin. MAXON seems to be working on a BodyPaint refresher, and the market is saturated with very powerful 3d painting tools such 3dCoat, Substance Painter, Mari, Mudbox... It is too limited as it stands, and the competition is very, very tough. The licensing is a bit severe as well. AND limited support (you are on your own here)! Unless this is a $49 or free plugin, I just do not see the point.
  3. For what it is worth, back when I did my modeling in Cinema4d, 99% of the time I hit the shortcut key to convert to a mesh after adding an object. For polygonal modeling it is not very useful. A non-destructive modifier stack is more valuable, in my opinion, and Blender does offer that. Text is also non-destructive and parametric. Lightwave's and Modo's base objects aren't parametric either, as far as I am aware. Each application has its strengths and missing features. Give and take.
  4. Blender Hard Ops + box cutter for me :-) https://masterxeon1001.com/category/hard-ops/ Examples of work done with Hard Ops: https://www.pinterest.com/masterxeon1001/hard-ops-users/
  5. No, you are absolutely wrong: Nigel and other (ex)beta testers have said before that they had/have little or no say in deciding the course of Cinema4D's development and its features. A beta tester TESTS for bugs. That is all. MAXON does as MAXON wants. Blame MAXON for possible shortcomings of V18 - not the beta testers.
  6. This looks interesting. Would be nice to have in Cinema. Great for cartoon characters!
  7. No plugin anywhere?
  8. Does anyone know if an equivalent function is available in C4D? Close Hole only creates an n-gon.
  9. I am sorry, but I can't suffer through that website :-/ I have purchased videos in the past, but the moment I open the cmiVFX site I just close it. Terrible UX design. Sorry.
  10. Some of you might be interested in this news - I like 2d animation as much as 3d animation. OpenToonz was released to the public last March 26th. The first version was missing essential functionality for a paperless animation workflow, such as the multiple outputs in the node schematic for character structures, as well as the inability to save mesh deformed levels (layers). The room editor (to setup custom workspaces) was also missing in action, making it rather difficult to work with, since Studio Ghibli only works with a paper-based workflow. These issues have been resolved in the latest nightly builds. I have played with and learned to work with OpenToonz in the last two weeks, and it is indeed quite powerful - very much studio level software. I prefer this over Toonboom Harmony, although the paperless cut-out animation tools in Harmony are stronger (the frame-by-frame animation tools in OT are stronger then Harmony's). Still, get this and Anime Studio, and save yourself some money!) Some of the features include: - good vector and bitmap drawing tools - excellent fill tools, which work across multiple frames - automated cleanup tools for scanned drawings - powerful bitmap to vector conversion (and support for import and export of SVG) - sub sheets in the x-sheet for parented and grouped content - function editor with graph editor - nodes(!) schematic view for scene structure - nodes-based compositing view with many effects. - palette based workflow for both vector and bitmap layers. Change a colour, and the colour updates throughout the project, if needed. - mesh deformation based animation. Bones. - automatic inbetweener (morphing) between vector frames. - and more! Available for WIndows and Mac (Mac version on El Capitan is less stable than the Windows version). Linux coming soon - the community is hard at work at the first builds. Download the latest nightly builds here: https://github.com/opentoonz/opentoonz/releases/tag/nightly Website: https://opentoonz.github.io/e/
  11. Bad, bad, bad. The problem with AD is that it is primarily a buyer, and not an innovator. I burnt my fingers on AD before, and if you ask me (and many others, including the Softimage users) DO NOT trust anything they say. Continue to support other competing products? Sure, sure, Whatever they say - history has taught us to tread carefully when it comes down to trusting AD's communiqués. This is bad news for anyone outside the AD ecosystem and who invested money and time in building an Arnold pipeline. Many a technical director must be pulling out his/her hair now - or at the very least they must be very, very concerned. As a C4d user intending to use (or already using) Arnold, I would be extremely wary.
  12. Can I be constructively honest? The design and usability of the new website is a bit of a mess. - tiny fonts - scrollable content inside the page elements - terrible, TERRIBLE choice. This is proven to be bad usability design. - contrast-low GUI colours - visual hierarchy hampers understanding: it is very hard to know where to focus first, where next, and so on. - the twirl down tabs hide your content - the page layout does not work very well responsively on smaller screens. - dragging elements to change the layout is in theory a nice idea, but almost no user will actually use it. BBC.co.uk tried that years ago. - the last place users will probably look for the login option is the bottom right location. - there are control elements all over the place, and obscure GUI elements such as the circle. Even with the tooltip "target this frame" I have no real idea what it means, or what it is supposed to do. - colours and look of buttons do not register as buttons - zoom in and out buttons for EVERY SINGLE PANE? Seriously? The fact that you actually needed to add these buttons, means that something is terribly wrong with the design in the first place. In a nutshell: one of the worst usability experiences I have encountered on the web or otherwise in the last few years. I really mean this in the most constructive way. Why are you over-complicating things to such a ridiculous degree? I am a registered CMIVFX user, and purchased one or two videos a couple of years ago. The new site just makes me want to run the opposite way. I genuinely do not even wish to try to login and find my videos. And instead of forcing your customers to test this store for you, you ought to have spent money on a couple of usability tests at the very beginning, rather than on the continued development of this convoluted mess. Classic UX design mistake. Back to the drawing board, please.
  13. Photoline 19.50 is now available on www.pl32.com For existing users this is a free update. If you are looking for an image editor which supports full 32bpc, a mostly non-destructive workflow, and prefer a full license (rather than a subscription), this is a good alternative to Photoshop. This is a release with a focus on mainly many smaller and bigger workflow improvements and improved export and import. - greatly improved SVG import and export. Even clipped masks work correctly now. Users have sent in various files for testing in the past months. - vastly improved Photoshop PSD file import. I dare say Photoline now offers one of the best PSD importers (aside from Adobe, of course): * Smart objects are now retained, and converted to embedded placeholder layers in Photoline. These can be edited directly in Photoline. Even Illustrator Smart Objects are editable in Photoline (something impossible in Photoshop!). A vector Smart Object can either be edited in Photoline, or be sent to an external app such as InkScape. When editing in the external app, any change is automatically updated in the Photoline document. * The content of Smart Objects can be sent back to the original application. * Improved support for text objects. These are imported as both rasterized and text object versions. * I sent the developers test files with all colour adjustment layers, and all of them (except one) are supported now, and converted to Photoline equivalents. Only the Photo Filter remains unsupported. * Vector masks are supported now. * Fill layers are supported now. * Vector shapes are supported now (loaded up as two versions: one rasterized, one vector layer). * Art Boards are supported and converted to groups. * And so on. Layer effects are also converted. Obviously there will always be some differences, but still very, very impressive. I know of no other application (except for Photoshop) which will open and retain the original Smart Objects AND being able to edit them. Even Photoshop is unable to edit an Illustrator Smart Object (there are, of course, some restrictions in regards to the original Illustrator object complexity). - Important improvements for game, mobile and web creators: * Automatic Pixel snap ("Align to Pixels") for bitmap and vector layers. * Automatic Pixel snap is controllable on a document level, as well as on a per layer basis! * a new alignment option to align object to the pixel grid - gradients now include a new Cubic interpolation for smoother transitions. With <ALT> the gradient can be moved more easily. - Improved import and export: * improved HDR import * improved EXR import (btw, multi-layered full-float EXR files are supported, unlike Photoshop's half-float limited single layer import) * added APNG import * PNG, JPG, WebP libraries updated. * PDF import and export has been greatly enhanced. - Placeholder layers: * The data of placeholder layer can now optionally be embedded in the document. * If a placeholder layer is edited with an external application, PhotoLine will - if possible - transfer the original data of the placeholder layer to the external application. * Dragging several files onto an empty placeholder layer will insert the remaining files to the following empty placeholder layers. - Many workflow improvements. These make life much easier: * define vector fill and line style before creating a vector shape * many functions have been extended so that they can be applied to multiple selected layers. For example: layer styles can be applied to multiple layers now (Photoshop is unable to do this, btw), anti-aliasing settings, and other layer properties. * Multiple selected objects can be simultaneously rotated, skewed, and scaled individually (with the layer properties panel) as well as a group. * Zoom in up to 25600%. Zoom out to 0.1% (I believe). * Layer selection can now be controlled with the cursor keys (similar to Gimp, Corel, and others), or the "Adobe" way. This is a simple toggle in the preferences which caters to users' individual workflow preference. * <ALT>-double-click on the layer's thumbnail turns a layer's transparency on or off. * Selection of layers is enhanced. * The modal curve editor dialog can now be scaled as the user sees fit, which allows for more precise editing. If you want that dialog to be screen size: it is now possible. (Photoshop's tiny unresponsive curve editor is a joke compared). * when formulas are used in fields, the context menu will display a "Fix" command to convert to a static value. * "Align all" option in the Window menu to adjust the visible area and zoom of all opened documents to the active one. This simplifies the comparing of similar images. Photoline is shaping up to become one of the best and most efficient image editors on the market. It outperforms Photoshop in a number of areas in regards to image editing (well, to be realistic Photoshop does include 3d and video/animation which Photoline lacks), and I can already reveal to you that the latest betas already include other features which are quite unique, and will become available in version 20. --------- Photoline is an image editor which provides a mostly non-destructive professional workflow. Full vector editing is also integrated. Its image editing is on par with Photoshop. Photoline is compatible with most common Photoshop plugins, such as Topaz, NIK, and FilterForge, and loads Photoshop compatible brush and gradient libraries. For a fraction of the cost (€59 new license or €29 update) of Photoshop, creatives and photographers receive a wide range of professional image editing and design features. - 32 & 64bit versions, Mac and Windows. Fully Linux WINE compatible. - 8/16/32bit per channel / RGB, CMYK, Lab, greyscale & monochrome - Color management with ICC profiles and linear workflow - all functions, adjustments, effects, filters, layers and masks work with 8-bit, 16-bit, and 32-bit images (full 16bit support unlike Photoshop which operates in 15bit) - 47 available adjustment layers - 18 available layer styles - a layer in the layer stack can be any image mode and bit depth - layer masks are regular layers, and may consist of multiple combined layers & groups(!) - layer opacity from -200 up to +200 for easy inversion of blend effects or doubling an effect - convert bitmaps to vector layers - vector layers can be anti-aliased, and be aligned to the pixel grid. Photoline also offers a pixel view - develop photos with a non-destructive RAW workflow - retouching tools such as a remove brush, clone stamp tool, liquify, and many more - PSD import retains most common adjustment layers & layer effects - Import & export multi-layered 32bpc EXR files - non-destructive rotate & scale - external app link for easy round tripping - rename images and create catalogs - powerful image management: search, edit IPTC & EXIF data - true PDF import & export with /x1a & /x3 - multi-page documents - rich text & DTP functionality, spot colors - web export, including WebP, image maps & GIF animations - batch conversion - record actions - print multi-page documents, flyers & labels - portable app on a USB-Stick support - multiprocessor support - Linux WINE compatible with LittleCMS colour management option for improved compatibility; tested and supported by the developers
  14. I think MAXON is testing the waters of subscriptions. Might this also be an indication of a price hike for the next version? In my opinion C4D is too expensive, but as one user over in the C4d thread at the Luxology forums points out "MAXON just feels they deserve more...". If things proceed as such, I predict that MAXON will be offering subscriptions only in two or three years time. We will see,
  15. Nope, it is a real photo - although it may have been tampered with a bit. At the very least some tone-mapping was applied. Here is a high resolution 2000x2000 version for your inspection: In case anyone wonders how to backtrack images on the web: TinEye to the rescue! Install the browser plugin, and you will be able to find the original in seconds. Well, most of the time :-) https://www.tineye.com/