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hvanderwegen

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Everything posted by hvanderwegen

  1. Finally the forum works once more! Thanks - it was nigh on unusable.
  2. More and more users are switching to Blender not because of pricing, but because of what other users are accomplishing with it. In studios it's become quite normal to see Maya and Max users adopt Blender in their workflow. The community is thriving, and this is very attractive to new users as well. The attractive pricing (free) only serves to help adoption, but I think it also has to do with the simple licensing: Blender doesn't even need to be installed to run. Compare with the C4D trial: in a move to make it even more hostile to potential new users, MAXON decided to time-limit the demo/trial
  3. Confirmed. Working with Firefox Developer (latest): the page keeps bugging out with the same error. It is unusable.
  4. Thinking outside the C4D box here: perhaps consider switching to Eevee in Blender for this job if you need a quick turn-around time? A 1920x1080 frame takes less than 2 seconds to render in this case. Frame render times varies a bit from 1.4 seconds to 1.8 seconds. I made a quick example which is similar to yours in concept to demonstrate how quickly Eevee renders. It includes depth of field. The nice thing about Eevee: everything looks pretty much the same in the viewport while working on the animation. What you see, is what you get. This 165 frame animation took a littl
  5. Luxcore produces some beautiful results, and is quite fast for what it does. We may count ourselves lucky to have free access to all these renderers. Something for everyone.
  6. The latest ProRender 2.4.11 was released a few days ago. Installation in Blender is very simple now, and no longer requires a separate installation - just point Blender at the add-on package. This version finally works properly with my setup: previous versions refused to work. It actually works quite well so far, and renders nicely on my GTX1080. Notable changes: Installers are now simply zip packages. To install, load the add-on through the Blender add-on preferences menu and point to the zip file. You will need to manually uninstall the old pl
  7. Blender ships with an add-on called "Import Images as Planes", which makes it a doddle to import any number of images in one swoop, map them to planes, tell it to offset the planes at a preset distance and the axis, and have them track the camera. All part of the plugin. Camera (projection) mapping is also fully supported in Blender. And, unlike Cinema4D, Blender features a nodal compositor, so it is easy to composite things directly in Blender as well. Last, but not least, Cycles (Blender's renderer) has really nice GI and overall outpu
  8. Starting from Illustrator 9 the AI format changed: up to v8 it was similar to the EPS format (but not an actual compatible EPS format) which does not support live transparency, colour management, etc.), and from v9 onward a PDF shell which includes private data that only Illustrator can read and interpret is used. It is possible to save the AI file in Illustrator as a "PDF compatible file", which will include PDF data which is readable in any PDF viewer, and can be opened in software such as PhotoLine and Affinity. In short: C4d reads the EPS data in Illustrator 8 AI files, bu
  9. That statement is incorrect: Blender has gone through two major rewrites so far: from 2.4x to 2.5, and from 2.79 to 2.8x. The viewport was completely rewritten as well in 2.8. The old internal renderer was removed and replaced with Eevee. The difference between how MAXON has approached this is that the Blender developers decided to work concurrently on the older branch and new branch, thereby providing users with a choice to keep working with a stable older version and on the other hand testing the waters in the new rewitten branch. It allowed the user base to keep grounded, while
  10. Any graph that includes Unity as the top leader in 3d modeling software should not be taken seriously.
  11. I discovered Max Richter via Accuradio a few years ago. Often I will just put up a preferred channel at Accuradio to 'discover' new artists and music. Otherwise I'd be listening to the same music for the rest of my life (we got rid of our telly many years ago)
  12. Been listening a lot to Max Richter. Relaxes me, and puts everything in perspective. Great way to concentrate. https://www.youtube.com/watch?v=WuvZWDsl1I0
  13. PS the Juggler animation is what REALLY got me interested in 3D animation. I was gobsmacked by the quality! The first time I watched it, I kept it on for an hour, or so. That glass ball sound effect still haunts me today!
  14. Ah, the old Amiga days. Still lamenting the demise of her. I created my first 'professionally printed' DTP work in Pagestream. The first 'proper' 3d app I used was Sculpt 3d (later Sculpt/Animate 4d - Cinema '4d' is not as original as you would think ). Later Imagine, Lightwave, and Cinema4d on the Amiga. I also recall dabbling in Turbo Silver Pro! But I first started working with 3d wire renders of objects on an Amstrad CPC664. How far we've come... I would love to use Affinity Publisher, but the Affinity range of products do not support 1bit images, which I req
  15. I noticed your comments: To parent stuff in the outliner, just hold down shift while dragging the object over another object. If you need more speed, E-Cycles is dramatically faster for many scenes. Worth investing in to half your render times, and even more so on the newer Nvidia cards. To improve overall workflows, do a little research in the add-on / plugins ecosystem. Nowadays there are add-ons to solve or improve anything in Blender - it's overwhelming.
  16. I agree. AutoDesk announced 2 days ago that Max Indie is now available world-wide for $250 (per year rent) for any indie with an income lower than $100.000. Allow me to quote the following opinion from https://blenderartists.org/t/3ds-max-gets-a-slap-in-the-face/1154106/177: For MAXON to survive in the long run, just like AutoDesk, they will have to adjust to the changes ahead. The way I see it, is that C4d is in desperate need of a better built-in render solution. Standard/Physical is terribly outdated, slow, and can't match the quality nor the speed of modern
  17. Pablo is a one-man A-Team that turns Blender Sculpting into a power tool. He just keeps going and going and going. With 2.82 he already vastly improved the sculpt tools, and things get even better with the upcoming 2.83 version: https://code.blender.org/2020/02/sculpt-mode-features-update/
  18. After Effects supports only a few vector file formats for import: AI, PDF, EPS, vectors in PSDs. These are rasterized in After Effects. PhotoLine has full proper vector layers and vector tools, and PDF export. After Effects will import the first page. Uh, sure? Although PS doesn't include a similar built-in feature, another option is to use Generator in Photoshop for an efficient automated export workflow while you work. PhotoLine has a similar Generator option. And game engines, for example, often have options to automatically refresh any edited assets.
  19. In what sense? It supports EXR, HDR, etc., and is a capable image editor. But unlike Photoshop, there is no direct interoperability with After Effects, of course. What works nicely in PhotoLine is this: in the preferences an option can be activated to save a native sidecar source file when the file is flattened and exported. I use this for game development and video work: when I load the flattened file in PL, the source native file is loaded instead. I save the changes, and the exported flattened version is automatically updated, and the source file as well. No need to save/export separat
  20. A special (paid) version of Cycles exists, which is even far faster for most scenes than the official version. It is called E-Cycles. I have it, and it's like I got a new machine for rendering. With RTX it is even faster. https://blenderartists.org/t/e-cycles-very-fast-rendering-and-viewport-denoising-for-rtx-and-gtx-cards/1139717
  21. PhotoLine 22 was released this weekend. PhotoLine is a versatile all-purpose image and graphics editor, with support for both bitmap and vector in one application. https://www.pl32.com/index.php This release adds: non-destructive vector path booleans channel control per layer (for example, only activate the red channel) multi-channel image support: duotones, tritones, etc. are now possible, including spot colour support vibrance adjustment layers a range of vector editing improvements: editable colours for vector patterns, transforming gr
  22. Getting really excited over the upcoming Grease Pencil refactor: https://code.blender.org/2020/02/grease-pencil-refactor/ Check out this 2d animation: https://code.blender.org/wp-content/uploads/2020/02/GP_Pirata_ALL.mp4
  23. After three months since the previous release, 2.82 is released today! Tagline of this release: "Power Your Pipeline". https://www.blender.org/download/releases/2-82/ Lots of interesting new features, with the main ones: - Simulations update: Mantaflow, a new physically based liquid/gas simulation system - New liquid simulation: FLIP solver - improved cloth simulation - UDIM UV mapping is now fully integrated in both Cycles and Eevee - Pixar USD export - Cycles got faster and Nvidia Optix denoiser - Eevee received passes (preview) in the
  24. A great book for the beginner polygon 'pusher' is this: https://pushingpoints.com/v2/the-pushing-points-topology-workbook/ It explains what kind of topology to avoid, how to fix things, and keep the poly flow nice and clean. The online version is quite inexpensive, and explains everything you need to know to create nice topology, while avoiding beginner's mistakes. This page also mentions good basic topology and techniques to hold shapes: https://topologyguides.com/ Btw, good poly flow and topology is software-agnostic. Even if you might have trouble find
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