Insydium Cycles
Insydium Cycles

arail

Regular Member
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About arail

  • Rank
    Respected community member.

Profile Information

  • First Name
    Alex
  • Last Name
    Manuele
  • C4D Ver
    BodyPaint (Standalone)
  • Location
    Brooklyn, NY
  • Interests
    3D modeling

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  1. Unfortunately, I was at fault there. I was new to the Cafe and I coined a term: Srekadelic to refer to Srek and HSrdelic both of whom were posting contra the complainers (I was a complainer back then). I didn't mean it as an insult - it was just a cool name, sort of a mash up between psychedelic and Srek and HSrdelic. But Srek took offense - maybe it sounds like something else in his native language. For me it was just a play on words.
  2. I think a distinction between a 3rd party renderer and UV tools is that the rendering options generally integrate into Cinema (Corona, V-Ray, Thea, etc.). Yes, you have to pay for them but once purchased they become a part of the Cinema environment. You get to work inside the base application. Not so with the UV options. You have to export, UV, and re-import. Maybe that's a minor pain but it still makes me feel that area of Cinema is lacking in a way the render issue isn't.
  3. I'm aware that modo is more stable now and it presents a dilemma for me. Modo's UV tools are already best in class and there are some minor improvements to them in modo 11. But I'm not sure that I can really justify keeping two applications up to date and I'm happier overall with Cinema than I ever was with modo. Come on MAXON - give us a summer surprise!
  4. Yeah, I'm itching for new UV tools but I had a full year of modo sitting on the shelf during the 802 release - it would crash on me easily 3 or 4 times a day. Finally I abandoned it. That's the worst case scenario.
  5. I think a comparison w/ Rhino is appropriate here, even though it's been made before. Every licensed Rhino user is eligible and encouraged to download the beta and use it and comment about it in the forums. Most companies sweat it out until the release date, hoping they have built in enough new features that users will want to upgrade and not express a firestorm of disappointment. Mcneel goes in the opposite direction - we all know what's in the next release because we use it every day. The company is betting (correctly I think) that when the new version is released and the beta is locked most users will choose not to downgrade to the last version. No secrets, no surprises and no penalties. If you've used the V6 WIP and the new features aren't important to you, revert to V5. No problem. But I think most users will pony up the upgrade fee to keep using the new program they've gotten used to. Not sure why more companies don't do this.
  6. +1
  7. I think this is the key to what I want. Not quite CAD functioning but a major step forward. Thanks
  8. Thanks for the reply. That's unfortunate. I've long believed that Autodesk does not introduce similar functioning in Max because it would result in significant lost sales of AutoCAD. I work in the retail display field and most of the companies I've worked with draw their geometry in AutoCAD and then export to Max. The geometry they're drawing is generally very simple so that would seem to be a waste of time but it's so much faster to draw with direct data entry that it makes it worthwhile to do it this way. Have a good day.
  9. Is there a way to configure C4D to work like a CAD program such that your selection is designated as 0 and any operation is plus or minus the selection 0 rather than the origin? In the attached jpg from Rhino I select the edge and then haul in the direction I want to move, type the dimension I want to move and then hit Enter. Done. I don't have to calculate the move relative to the origin of 0,0,0. But in C4D if I want to move in the direction of the green arrow I have to calculate the move dimension relative to -20.35. Which I find rather cumbersome. Any advice is greatly appreciated.
  10. I want to live there
  11. The C4D Cafe Intro to R18 and modeling is excellent and so is the GSG intro course. With just those two you'll have enough on your hands for a long time. The material is solid and they're both really good teachers.
  12. Maybe try auto retopology in 3D Coat.
  13. I do find this to be a bit mystifying. The focus seems to have been to improve viewport performance but not to question the basic premise or workflow of painting. Someone on one of the other forums commented about getting out old tutorials to remember how BP actually works as it's the same program with better viewport performance. I'm curious if this is going to change over the course of the beta or if this is it. And I wonder if the same will be true of the UV tools. The UV tools are notoriously kludgy and cumbersome compared to other options out there. I hope MAXON intends a much more aggressive overhaul in that area.
  14. As I pointed out above, I got mine a second after I registered. I'm in the US.
  15. Damn, should have seen that coming. So once C4D has better UV tools modo becomes abandonware on my computer. If I can't sell the modo license for the cost of 3D Coat then there's no reason to sell it.