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Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:


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About arail

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    Respected community member.

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  • C4D Ver
    BodyPaint (Standalone)
  • Location
    Brooklyn, NY
  • Interests
    3D modeling

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  1. metalcollection

    Kept trying to get a certain look, got frustrated, saw this, downloaded. Client is happy now. Thanks a lot.
  2. How much to charge?

    One thing to keep in mind - clients often don't know how long things take. When they come to you with an unrealistic schedule and you're not able to complete the project in time, they think it's fair not to pay. It's not so much they intend to rip you off but they've created an impossible situation without knowing they've done so and then blame you for the consequences. It's part of our job as the artist to give them an estimate of how long projects will actually take. As others have said - make sure you get a reasonable amount of money up front.
  3. Cinema 4D R19 discussion!

    I'm a Bodypaint user and I was disappointed about how few improvements are available to Prime and Bodypaint. But I understand it - MAXON can't win one way or the other. If most of the new features are available to the lower cost versions, Studio users complain that they're being overcharged. If they're not available to Prime and Bodypaint customers, MAXON gets criticized from the other direction. I'll be happy with the new viewport and I expect that next time around many of the new features such as UV tools will be for Bodypaint. So, I'll wait. (not quite sure how that quote got attached to my post)
  4. New in Cinema 4D R19 - Full Feature List

    Will Prorender ship with Bodypaint?
  5. Cinema 4D R19 discussion!

    I think it's kind of funny that both Maya and Modo can justify this year's releases being short on new features by explaining that they're 'stability' releases. Cinema can't use that as a cover because it's always been rock solid. So, in effect, MAXON gets hammered for being the good guys. Presumably it takes longer to develop a new feature that's rock solid rather than Modo's past logic which seemed to be to release new features that were filled with bugs, rarely worked as advertised and often crashed the program and hope no one would notice.
  6. Cinema 4D R19 discussion!

    Just got around to reading the blog post. They should have titled it - No UV Tools, Maybe Next Year. I think it's what they were trying to say.
  7. Cinema 4D R19 discussion!

    Unfortunately, I was at fault there. I was new to the Cafe and I coined a term: Srekadelic to refer to Srek and HSrdelic both of whom were posting contra the complainers (I was a complainer back then). I didn't mean it as an insult - it was just a cool name, sort of a mash up between psychedelic and Srek and HSrdelic. But Srek took offense - maybe it sounds like something else in his native language. For me it was just a play on words.
  8. Cinema 4D R19 discussion!

    I think a distinction between a 3rd party renderer and UV tools is that the rendering options generally integrate into Cinema (Corona, V-Ray, Thea, etc.). Yes, you have to pay for them but once purchased they become a part of the Cinema environment. You get to work inside the base application. Not so with the UV options. You have to export, UV, and re-import. Maybe that's a minor pain but it still makes me feel that area of Cinema is lacking in a way the render issue isn't.
  9. Cinema 4D R19 discussion!

    I'm aware that modo is more stable now and it presents a dilemma for me. Modo's UV tools are already best in class and there are some minor improvements to them in modo 11. But I'm not sure that I can really justify keeping two applications up to date and I'm happier overall with Cinema than I ever was with modo. Come on MAXON - give us a summer surprise!
  10. Cinema 4D R19 discussion!

    Yeah, I'm itching for new UV tools but I had a full year of modo sitting on the shelf during the 802 release - it would crash on me easily 3 or 4 times a day. Finally I abandoned it. That's the worst case scenario.
  11. Cinema 4D R19 discussion!

    I think a comparison w/ Rhino is appropriate here, even though it's been made before. Every licensed Rhino user is eligible and encouraged to download the beta and use it and comment about it in the forums. Most companies sweat it out until the release date, hoping they have built in enough new features that users will want to upgrade and not express a firestorm of disappointment. Mcneel goes in the opposite direction - we all know what's in the next release because we use it every day. The company is betting (correctly I think) that when the new version is released and the beta is locked most users will choose not to downgrade to the last version. No secrets, no surprises and no penalties. If you've used the V6 WIP and the new features aren't important to you, revert to V5. No problem. But I think most users will pony up the upgrade fee to keep using the new program they've gotten used to. Not sure why more companies don't do this.
  12. Cinema 4D R19 discussion!

  13. CAD functioning

    I think this is the key to what I want. Not quite CAD functioning but a major step forward. Thanks
  14. CAD functioning

    Thanks for the reply. That's unfortunate. I've long believed that Autodesk does not introduce similar functioning in Max because it would result in significant lost sales of AutoCAD. I work in the retail display field and most of the companies I've worked with draw their geometry in AutoCAD and then export to Max. The geometry they're drawing is generally very simple so that would seem to be a waste of time but it's so much faster to draw with direct data entry that it makes it worthwhile to do it this way. Have a good day.
  15. CAD functioning

    Is there a way to configure C4D to work like a CAD program such that your selection is designated as 0 and any operation is plus or minus the selection 0 rather than the origin? In the attached jpg from Rhino I select the edge and then haul in the direction I want to move, type the dimension I want to move and then hit Enter. Done. I don't have to calculate the move relative to the origin of 0,0,0. But in C4D if I want to move in the direction of the green arrow I have to calculate the move dimension relative to -20.35. Which I find rather cumbersome. Any advice is greatly appreciated.