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Rendercore Lab


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Rectro last won the day on January 21

Rectro had the most liked content!

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About Rectro

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  • C4D Ver
    19.024 Studio
  • Location
    United Kingdom
  • Interests
    Fishing, sculpture, 3D art, Animation, Human Anatomy, Music Production

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  1. Lighting

    Here is a quick spot light with area as fill light. Dan
  2. Lighting

    If thats not in Prime then what about a spot light with soft shadow to get that shape? Dan
  3. Lighting

    That light type is a IES light You can download different light profiles for that shape. You will also want a area light from front reflection. Dan
  4. Possible to Pause a Render?

    I dont think they will bother with the Standard, or Advanced renderer, it will be in Pro Render if at all as its new tech. It is very handy, something iv got used to using in Vray now. Dan
  5. Possible to Pause a Render?

    Hi. No you cant pause a render in C4D, this has only just been added recently to Vray so the native render in C4D for sure wont have it. Of course if its animation your rendering then its not so bad assuming your taking to best route to render out images. Dan
  6. Navie Effex Gone?

    I had posted a thread dedicated to this very issue here, and its come up over there too.
  7. Pause and resume render for images??

    If you want the luxury of GI with AO, DOF, then Vray is the way, but not in C4D native renderer, I just never did get noise free renders with physical. Im downloading it now, 760mb, thats some file you got there. PS: Your scene needs some serious optimisation as it brings my Laptop down to a grind halt, I only have access to my Laptop at the moment. Head mesh as a scalp cap = 286208 polys Zbrush head 4579328 polys Tear Tunnel 55562 polys 341000 hairs visible in view port all set to hair lines 100% detail. Thats as far as Iv got. You dont need a 4mil polygon head, 286208 polys for a hair scalp, 55k tear tunnel each. You need to produce much lower polygon objects, and use displacment maps if needed. The hair lines visible in scene is not needed, not even close to this, only 3-10% detail needed. Added Image: My woman character whole body is 7k, you could quite easily sub d this once and it still will be fine. Dan
  8. Reset internal scale to 1

    I noted some of your objects have a opposite axis on the Z, This mite be the reason. The Axis tool L key you can change that or by using the Axis Centre from Mesh menu. Dan
  9. Reset internal scale to 1

    It seems to me your issue is in the Random effctor, what is your desired purpose for the Random effector. I dont hardly used effectors for my usage, I just noted that in the random effector you have rotation enabled, wouldnt that create random rotations as your getting? To show that it is not because the freeze is not doing its job, change the Seed of the Random effector and your see that the objects rotated in different polarities. For instance look at objects 3,4 they rotate in opposite directions, change the seed of the Random effector and they will rotate together, seed 12328 for me produced this effect. This would indicate that the Random effector is doing what it should do, Randomly rotate each object within the 180 degree rage, in either + - directions. Dan
  10. Reset internal scale to 1

    The PSR of the object can be changed and it can often be the case that you wish this change to be its initial state. Any further changes on top of that is hard to monitor when the values are kept from the initial change. By using Freeze it gives that object a clean slate so to speak as if the Position, Scale and Rotation is at its default location. When you freeze it zeros all these values out, but your notice that it keeps a record of them should you wish to unfreeze. This is the way I interpretate for general use. PS: As Cerbera has pointed out, right clicking on the freeze button and selcting help will bring up the manual and it gives a full detail consequence of not using Freeze.
  11. Reset internal scale to 1

    Just select all objects either via the object manager or in view port Ctrl A, then freeze, they all get frozen at once. Dan
  12. Character Rigging

    Thats cool, nice Robot. I came through the same steps but started Sculpting, Modelling, then now on Rigging/Animation. Stick around we need more character artists. Dan
  13. Character Rigging

    Thats a good one. I end up watching these videos several times. As your using r19 if your not aware watch out for the change in r19 in the way the weight manager and the weight tool are no longer synced. While they used share the same Modes, Absolute, Add, Subtract e.c.t with a shared strength slider, in R19 they are separate. This caught me out soon after r19 came out as I was adjusting the strength in weight manager and the mode, and wonder why when painting it was not working. What experience do you have with rigging, and what applications was you using? Dan
  14. Character Rigging

    The Cinivercity ones are old but quite comprehensive. Here are my playlists, your only get access once logged in. i do think a new set of rigging videos is now needed now the UI has changed so much, but it is all still repetitively still in the same location and naming. https://www.cineversity.com/vidplaylist/flabio_rigging_4 https://www.cineversity.com/vidplaylist/character_rigging_6 https://www.cineversity.com/vidplaylist/brett_bays_rigging Dan
  15. Character Rigging

    As in my last post I replied, unless Im not on track with what he asked, he can move a joint after binding, and set it using the Set Bind Pose button in the weight tag. I dissable the skin tag first. then re enable it after. Dan