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Rectro

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Rectro last won the day on November 25

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About Rectro

  • Rank
    Cafe Samurai

Profile Information

  • First Name
    Dan
  • Last Name
    Ripley
  • C4D Version
    Alpha | Beta
  • Website URL
    www.daniel-ripley.co.uk
  • Skype
    ripdo@hotmail.com
  • CPU/GPU
    Intel 5930k
  • Location
    United Kingdom

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  1. Rectro

    Greetings!

    Hello and welcome to the Cafe. You mentioned Medical devices which says to me hardware equipment, so this would be hard surface modelling mainly. You may need to tell us more on what you mean when you say " to sketch out against premade anatomical objects" The anatomical objects I assume here is Organs if so we are looking at Organic modeling. You use some additional methods between Hard surface and Organic modelling. How accurate does the designs need to be pure visualisation or cad precision? Your be able to view them on PC right away, but I not sure on the process for VR,its not my area. 3D modelling does take some time and guidance, but its worth it if you have the time. If your pretty good around learning new tech and around computers, as well as having some artistic skills it will make it easier. I would need to see the kind of things your wanting to make, but it can take years to be a good modeller on more complex objects. Dan
  2. Hi So Im getting this right you want to rotate the head by using the translated movement of a null like you would to rotate eyes with a eye look at target, only itsfor the head rotation?
  3. Hi Im not sure I totally understand your problem, maybe you can tell us what the outcome of the finished result is? When you say "target" are you meaning via Constraints, the Target tag? I guess what Im asking is why do you want "headbone to target a null in front of the turkey, at right angles to the bone." ? Dont you just want to have the heaphones stay on the head and move with the head? Dan
  4. Hi The hair count should not change unless you either set a key frame down or you changed the link or have nothing in the link for guides. Upload the file to me and Il check it out. If its a commercial private file you can send it to my email. or strip the scene down ( contact at daniel-ripley dot co dot uk) Dan
  5. Ahh you didnt mentioned your using motion clips, that changes things. You need to add a Pivot object from the motion clip settings, this will let you move the character without effecting the animation. You can also add one from the animation menu. Dan
  6. Hi The workflow is to zero your character in world space then open the Axis Centre and move the Y axis slider to -100 and apply. This put the handles at the feet. Now zero out the Y axis. The character is now on the floor. Then you proceed to export for MD, or Mixamo. Dan
  7. Hi Your issue is with the IK chain on the neck while trying to rotate the joint between the IK chain. You need to create a IK/FK switch so you caneither have FK control over the neck, or IK. For this I normally create two rigs and use the morph tag method to switch between them. Dan
  8. As Jay has said Mixamo is about it, but there are other options but when you mention the word "simple" to do what is complex when you go othe routes things get more complicated. It may be better for you to state why you dont want to go the Mixamo route, and what you are intending on doing that it cant do? You do have the ability to get Motionbuilder mocap files from other sources that does the same job, all but the joint placement and weighting, there is where your complexity start, weighting and joint placement is a slow process, and your need in most cases a matching T pose rig if not you can choose the Reatargetting route which I find pretty hit n miss as to if it works. Dan
  9. The picture is not all that large to see the hair. You could sculpt some hair and use a normal map, or indeed a displacement map. Make a scalp cap and sculpt that. You could use a alpha for a more convincing look. Dan
  10. Yea its always much easier to add clothes to replace body if no simulation is needed, and have shoes instead of feet. The hair can be done at any time but its not worth any simulation until everything else is done, then cache the hair dynamaics. Hair wise is that geometry, if so thats very dence, make hair cards from hair object would maybe better, Dan
  11. Can you send the scene file please, Im sure its something simple missed in the moment of frustration. Dan
  12. Here is a file for a quick example. Just hit play. Dan shoe on foot.c4d
  13. Hi You can use a Parent constraint. It can be a pain to not get intersections, you need to make sure the pivot of the shoe is at the same location as the ankle joint i.e the foot, so when you parent the shoe to the foot joint it rotates correctly. The pain is when you have animation bending the shoe. For that Pose morphs come into play.
  14. Yea I certainly do, although mine fits in my pocket, it seems phones these days are getting towards the size of tablets.

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