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About liseng

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    Cafe Ronin

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    19.024 Studio
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    Brooklyn, NY
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    character creation..sculpting, rigging, texturing, rendering etc

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  1. I am also on a MacPro 2013. Vray, same version as you have, opens up in R20 with me. In R19 as well. I do have the issue of slow rendering though especially when I use the RT. Picture viewer is much faster for test renders. You can use that or the native VDB. With me the interactive RT window doesn't do updates too well anyhow so you could just as well use the VDB /picture viewer. The problem for Mac users is that we do not have these Nvidia Cuda cards that almost all renderers use. (PS. I hardly ever use Vray, but Corona or Arnold instead. They may not have as many gorgeous features, but both are very fast for CPU renders)
  2. This is extremely helpful. I bought many of these tutorials in the past but I can now finally also study how to do it right as I follow along. You are the greatest. Thank you so much!!!
  3. Yes, Arnold has subscription and maintenance (but I had Arnold before it became Autodesk so it might be that new customers can only do subscription now. Don't know about that.
  4. Arnold has both subscription and perpetual. Maxwell is perpetual. Corona so far is free, but I think it will be subscription when it will be official. These are all CPU renderers for now. Redshift is mainly GPU and Nvidia (as you already said yourself - two limitations). Cycles4D and Thea are hybrid renderers, but the CPU rendering is quite good. They are also forever, not the maintenance of course as with all the others. You are so right about that the options seem to be decreasing. Awful really. I would like to choose what is best for me and not what is the trend of the moment.
  5. Cycles does not work with R20 yet. But Insydium made a bridge plugin which does work. You have to copy the following two plugins from the X-Particles plugin folder into the Cycles plugin folder and then it will work fine: To use the Bridge with other plugins copy the two R20 plugins from the latest X-Particles folder (X-Particles.xlib and X-Particles.xdl64) into the Cycles 4D folder (or any R12 to R19 plugins folder).
  6. Corona and Arnold work really well on a Mac and they are fast and CPU based. Vray has issues, can give beautiful renders. Most GPU renderers use Cuda technology to work and work best with Nvidia. Some of them claim they also work with AMD such as Cycles4d (no need to export and it is really a very good renderer supporting CPU as well), but I find using the AMD card for GPU rendering is very buggy! And only works in Prorender (I think Indigo also works with OpenCL but I don't know if anyone uses it). Corona is great for photorealism, but surreal is good as well. Arnold is not really physically correct but absolutely fantastic.....Both are easy to learn.
  7. There is a wonderful plugin by Gamelogicdesign: 4DPublish and in there you can paint, projection paint, import your Mari, Substance Painter, zBrush or 3DCoat textures and paint on them (import UDIMs as well)..... you can paint within the Sculpting Module with a special brush or within Bodypaint itself..... use sculpting masks or regular photoshop masks, paint on layers in several channels and it is works a bit like Mudbox but within Cinema 4d but better. And this is just a summary of all the great much needed features within Cinema4D.... So basically, you can do all your work within Cinema4d and forget about the fact that they do not seem to be interested in developing Bodypaint any further. It is very affordable as well (especially if you only need the paint module of 4DPublish appropriately called 4DPaint...). and I am not affiliated to the Developer, I am just a 3D artist who also happens to be a 2D painter , a visual artist that is.... https://www.4dpublish.com/
  8. Anyone who has been dreaming about an updated Bodypaint and hates going back and forth between applications, should really look into Seamilar (UV mapping by marking edge seams), available here at the c4dcafe store. And by the same developer, TINA (for importing textures made in e.g Substance Painter or 3dCoat) and Texut (for quickly renaming your UVs and creating materials to export to eg. Substance Painter or 3dCoat and then use TINA to import back again with all the right naming conventions).... And then, what I have been waiting for MAXON to develop for years on end now, painting with the sculpt tools directly on your model with both stencils and stamps in full color (plus being able to sculpt at the same time) using the 3DPublish plugin (GameLogicDesign). There is also a Bodypaint like standard brush (but better) as you can paint with stencils. One can use the 4dPaint material editor to create layers and also use Bodypaint's layers. I am using masks so I have both open. Furthermore, one can import textures made in other software (just as long as you use Udim naming convention also when you only have one tile). I use that option a lot as I go back and forth now between Substance Painter, 3dCoat, zBrush and Cinema4d. I cannot describe everything but I simply love it. (There is more, especially for designers, such as baking AO, and exporting C4D files to PDF... all of which I have not tried yet). Thus, highly recommended. (and I am an artist and not in any which way related to developers of cool plugins)
  9. Maybe your IOR is not liquid enough? Like 1.31 or something..... It looks more like glass inside of a glass...... The glass looks pretty good though....
  10. you don't need the starter pack! You can just use the built-in material presets! And make your own materials with them...
  11. yes, spent long hours on it... especially on the characters... the trees and landscape have been made with laubwerk products so they were no work at all... Set up in Arnold was also simple (especially since all the textures are handpainted and not procedural)... and Arnold also has beautiful fog options For fun I also testrendered the scene in Cycles (had many crashes... so it never worked) Maxwell Render (had to abort as it has some displacement and Maxwell is not good at that) and Corona (looks stunning but some of my textures are too big for their materials.... they are now testrendering my scene at Corina to see what is wrong)
  12. Cinema 4d, Zbrush, Substance Painter, Arnold Render for cinema 4d, Photoshop, also used Laubwerk Plants and Surfacespread Full title: 'Charlie Pep, Pete Banich, Forough Amirshahi, Naomi and Jeni Wright in The Ghost of Val Sinestra' (2017) I have created 12 fictive movie actors and depict their careers.... movie stills, posters, private shots etcetera.....
  13. @Fastbee I am replying a bit late. I cannot get the GPU render to work on my MacPro. It does render but I see the objects rendered as if they were black cutouts..... The CPU renders do give the righ result. (I am still getting used to the node material system though...so I am not quite proficient yet). On a Windows laptop the GPU works very well.
  14. Maxwell Render is not slow when you optimize your renders. Arnold is very fast on a MacPro however. Both will give you stunning renders.
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