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alemundo

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    16
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About alemundo

Profile Information

  • First Name
    Jason
  • Last Name
    Aleman
  • C4D Ver
    15 Studio
  • Location
    Houston
  1. Using Xpresso to control position

    That's fantastic. It's exactly what I needed! I see what you did with the MATH node. I was assigning to POSITION and didn't think to specifically assign to POSITION X. This really explains a lot in understanding xpresso. I think you're missing an "I" at the end of your name my friend -
  2. Using Xpresso to control position

    Thanks Jed! This community is amazing. What you created is close, but I don't think the xpresso needs to be that complex. I could be wrong though. I just need the object (connector & connector 1) to stay positioned along the spline when I increase or decrease the width parameter in the OM of the spline. As is now, when I change the width, the connectors don't move with it. Thanks again! width_control.c4d
  3. Using Xpresso to control position

    I'm reading over what I wrote and just want to make sure I've explained myself correctly. That's one of the hardest parts about learning xpresso for me. Trying to convey exactly what I'm having issues with...
  4. I have a rectangle spline in a sweep nurbs and as I increase the width property on the spline, I want an objects position to move as I control the width of the spline. I tried using a simple set driver - set driven with the width controller on the spline to the position of the object. That worked once, but when I tried to duplicate it for other objects, the position wasn't aligned along the spline so I think I just got lucky. The width controller would move the second object, but the initial position wasn't where I need it to be. I was using the range mapper to position the object, but I don't think that's right. Right? Any help would be a life saver! -alemundo!
  5. Removing Lines in Cel Render

    Thanks, CBR!
  6. Removing Lines in Cel Render

    Thanks, I appreciate the replies! The problem that I'm finding with S&T is that it takes much longer to render each frame. I'm new to it, so I need to investigate more. The attached is a sample that I did for the client. I need to take this treatment and apply to a 3-5 minute video. I exported 2 pass. Cel shader and standard with a colored luminance channel. Any way to speed up the s&t? I've tried a few ways but it's still can be up to 8 secs/frame and I have fairly fast mac. Thanks! PipeInteg_DRAFTSTYE_v2.mp4
  7. Hello. I have an extruded path that I've made editable and I want to render with the Cel Render. How do remove the triangle polygons to make a smooth polygon face without all the connecting lines/triangles? When I select in polygon mode, the triangles aren't editable so I can't melt or utilize other modeling tools to remove. Any help? Screen Shot 2017-07-11 at 1.16.47 PM.pdf
  8. Can't be just the coffee. I've had about 3 cups this morning and I'm still scratching my head over what you did :) You guys got a new fan though, that's for sure!
  9. Beautiful, @bezo! Did you go about the same way CBR suggested?
  10. Thanks CBR, nice to know I"m not the only one that feels this is as challenging as I thought! I've been in C4D for about 5 years but mostly Motion GFX and felt it was a head scratcher. I appreciate the guidance!
  11. Thanks for the speedy reply CBR! If I didn't go about it with the boole, how would I go about modeling this to get perfect symmetry? I know that may be a hard one to answer, thanks for anything in advance!
  12. I have a sphere with about 100 segment count, that I've booled with a cylinder in the X orientation. I need to connect them and when I do, it creates several polygons that make it very difficult to select the edges. I need to select the entire edge made, and turn in to a spline to sweep. Here are my questions. 1. Should I edit my polygon count, type (Hexahedron, Tetrahedron ect. ), to make it cleaner polygons? 2. How can I select the edges to grow along the intended line around the sphere? Sphere Boole.c4d

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