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chrisjones last won the day on October 24

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13 Noble Beginner

About chrisjones

  • Birthday May 16

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  1. I think the key here is the development between Apple, MAXON and Redshift. The fact MAXON bought Redshift then last year Apple announced their Metal API is driving the development of Redshift on the Mac speak volumes. Almost all queries relate to the 'supposed' inefficiency of 16gb RAM in the Mac Mini being able to power Cinema. If I was that serious about purchasing one I would wait until the usual reviewers test exactly this set up and go from there. They are given equipment to test, so save your money and let someone else figure it out for you. As cheap (comparitively) a Mac Mini is, i
  2. @goshinga Hi! I think for a beginner you are aiming too high too soon with that kind of model. Sorry to say that. What you need to do to advance is start off by making small things, things you can feasibly acheive. Trust me, there will be things you assume are too easy that will give you headaches as every single thing you ever model will have some sort of challenge. I was on and off using Cinema for about four years, then at the beginning of 2019 I made a conscious effort to start making things. I've nowmade four pretty decent peices I'd put on a website to showcase my
  3. I often try to either recreate stuff I've already made in Cinema in Blender, or start something new in Blender but ultimately return to Cinema. I learned how to model in Cinema, without any plugins really apart from occasionally using HB modelling script for snapping, but I prefer Cinema's vanilla tools. It is so intuitive, just being able to visibly parent / child objects to each other, amongst a million other little idiosyncrasies, is one particular point that stops memoving to Blender. And the selection tag, with it's well thought out icons, you don't even need to click on to know it's eith
  4. I wasn't aware of that. As someone who has worked in design / advertising for nigh on 22 years, I recall the switch from Silicon Graphics to Macs, and the horror at these little toy machines being introduced to take the industry forward in place of the revered SGI's. So here we are 20 years later waiting for Apple to show us what's next... I only ever see custom PC's in niche areas of design, such as events where the 3d operative is making an exhibition stand visual in Max, but the interior visuals, and experiential items are done in Cinema. I have a couple of friends work at MPC and the Mill,
  5. You have to join the dots to see what the future holds: MAXON buys Redshift Redshift assist in development of their product utilising the new Apple Metal API Apple are the dominant force in the design industry (not VFX) Cinema 4D is the go-to 3d software for designers (not VFX) So MAXON and Redshift know their product is gonna exist for a long time yet, especially as the performance of these will be a core feature in Apple hardware updates. Allowing small studios, freelancers and hobbyists the opportunity to use these products under license via subscription sati
  6. It's to appear like the subscription money is doing a good job of providing people with a healthy return on their investment.
  7. Hey @Freemorpheme for your questions I believe the best answer is Motionworks' Make It Look Great 11 if you haven't already come across this then I suggest you should. Toby Pitman explains the core principles of workflow planning, problem solving, topology etc – really essential. There's loads of youtubers that can show you how to model something, such as Arrimus 3D, Nikolaus Shautz (Nikomedia) and so on, but the MILG11 series actually explains how to do it.
  8. @natevplas I get your sentiment thanks! I've actually just been spending ages trying to use good practice to get models that ok, maybe not 'perfect' but I have learned that doing a cheap, sh*** boole-ridden model causes grief all the way down the line further on. I guess after all that modelling I just wanted to find a quick solution so I can get lighting, then rendering, and hopefuly crank out some nice renders for my folio. I'm definitely gonna do cerbera's method first and see how I get on – he's got a few examples of these kind of devices modeled and rendered in the same way so for me
  9. @Cerbera great work! seems we have similar interests in things to create in 3d. I may well be asking your guidance again no doubt
  10. Yeah I have quite a few of this device and they are waaaaay too perfect to be anything but renders. I actually began making this because I'd seen a thing a while back Jon Dickinson of Motionworks had posted on his Twitter feed about how to do the jogwheel – the centre wheel that mimics a turntable – and just carried on from there. It's kind of like my practice model, where I attempt different methods. Here's a basic render of what I've created so far:
  11. Hey thanks Cerbera, really appreciate you taking the time to explain. Trust me I'm not one to ask first without trying. I did a few experiments, got fairly close with a layer shader in the colour channel but it got so convoluted it became difficult to tweak as it was all so intertwined. I knew it could be a simple process. I guess I should have persevered with the anisotropy in the first place!
  12. Hey all, Bit nooby this one – I wish to create the brushed effect shown on this surface using C4D native materials and Physical renderer. I've been spending so much time learning modelling, and wanted a few decent models first before moving on to texturing. The model has two plastic surfaces – the outside of the device has a fine diffuse black and the centre, around the jogwheel, has that kind of anisotropy surface. I have created a layer in photoshop using noise and motion blur, as you would if you wanted to create a brushed metal surface in photoshop. Do I use a luma shader? or p
  13. Mesh Boolean is really cool for multiple booleans on hard surface models. Kind of like the Volume Builder tool in the sense you can quickly build up complex models. Like any boolean, it's hideous on curved surfaces. The fact the objects within the heirarchy have tags that have variables is really cool.
  14. @Rectro Thanks sooooo much for taking the time to craft a well thought out response, I really appreciate that. I will check out your fan art walkthrough later to get a general overview of the approach you take. And it's cool that there's a very good Z Brush artist who's brain I can pick on here too! I wish to utilise the application on a few things I have coming up. You know that moment where you become aware of a particular application, and you haven't quite figured out yet how it will become a part of you armoury? I was exactly like this a number of years ago when I w
  15. Hey guys, Hope you are all well. Apologies if this is blasphemous on a Cinema forum, but do any of you guys use Z Brush? I am modelling a set of headphones, and I fancy trying to create the soft ear cup and headband parts in Cinema as basic models then use these simple shapes for my first foray into Z Brush, which I plan on getting on trial to do so. I've got a few tutorial vids etc but always helps to have real humans giving real world advice. Perhaps my main priority would be to have the genral gist of the workflow explained from an experience standpoint. I'm guessing I do whatev


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