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chrisjones

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About chrisjones

  • Birthday May 16

Profile Information

  • First Name
    Chris
  • Last Name
    Jones
  • C4D Ver
    R20.026 Studio
  • Operating System
    Mac
  • Location
    London UK
  • Interests
    Cinema 4D

Recent Profile Visitors

320 profile views
  1. @natevplas I get your sentiment thanks! I've actually just been spending ages trying to use good practice to get models that ok, maybe not 'perfect' but I have learned that doing a cheap, sh*** boole-ridden model causes grief all the way down the line further on. I guess after all that modelling I just wanted to find a quick solution so I can get lighting, then rendering, and hopefuly crank out some nice renders for my folio. I'm definitely gonna do cerbera's method first and see how I get on – he's got a few examples of these kind of devices modeled and rendered in the same way so for me that makes him the go to guy for advice on this technique.
  2. @Cerbera great work! seems we have similar interests in things to create in 3d. I may well be asking your guidance again no doubt
  3. Yeah I have quite a few of this device and they are waaaaay too perfect to be anything but renders. I actually began making this because I'd seen a thing a while back Jon Dickinson of Motionworks had posted on his Twitter feed about how to do the jogwheel – the centre wheel that mimics a turntable – and just carried on from there. It's kind of like my practice model, where I attempt different methods. Here's a basic render of what I've created so far:
  4. Hey thanks Cerbera, really appreciate you taking the time to explain. Trust me I'm not one to ask first without trying. I did a few experiments, got fairly close with a layer shader in the colour channel but it got so convoluted it became difficult to tweak as it was all so intertwined. I knew it could be a simple process. I guess I should have persevered with the anisotropy in the first place!
  5. Hey all, Bit nooby this one – I wish to create the brushed effect shown on this surface using C4D native materials and Physical renderer. I've been spending so much time learning modelling, and wanted a few decent models first before moving on to texturing. The model has two plastic surfaces – the outside of the device has a fine diffuse black and the centre, around the jogwheel, has that kind of anisotropy surface. I have created a layer in photoshop using noise and motion blur, as you would if you wanted to create a brushed metal surface in photoshop. Do I use a luma shader? or put it in the reflection channel? how would you guys do it? I guess it's just a dark metal really?
  6. Hey all, I would like to gather some buying advice for the aforementioned device. Firstly, please everyone who comments (hopefuly plenty will!) PLEASE bear in mind I am not well versed in the whole eGPU thing, so craft your responses to someone with almost zero knowledge of these things and explain things in laymans terms. So I have a mid 2015 MBP retina with these specs: Processor – 2.5 GHz Intel Core i7 Memory – 16 GB 1600 MHz DDR3 Graphics – AMD Radeon R9 M370X 2048 MB Intel Iris Pro 1536 MB I use Cinema R20 and I occasionally purchase a month's floating Arnold licesne when I am ready to create a decent render. I have been spending a long time trying to perfect my modelling skills more than anything, so it's probably at the moment 80% of my time in Cinema spent on the technical aspects and 20% making things look nice. Would an eGPU benefit me in any way? I want to hold on to my set up for as long as possible – I also use it for freelance assignments when the client can't provide a machine for me to use – so if there's potential for a speed boost I'm open to options. Any helpful information most welcome. Thanks!
  7. @bass Hey there – did you purchase this laptop? Interested to know your thoughts on it if you did…
  8. @Jennifer – as GazzaMataz mentioned, check out these guys: https://www.scan.co.uk/ I received a quote for £2100 for a desktop machine that has 32gb, NVidia Cards and well spec'd according to the software used. That's the cool thing about Scan, they can narrow it down to what software you use. Handy. So I feel I will be drawn to this. Being a family man I can't simply go out and buy stuff like this, it has to be very carefully planned as I cannot waste my hard earned money. I set myself a goal of learning how to model in Cinema 4D well before considering buying stuff like this, as modelling is such a rudimentary skill. So while I am doing this I can save rather than going out spending all that money and not really needing it.
  9. A post that piques my interest as I'm potentially heading the same way. I've been a Mac user for the past couple of decades, mainly through using them at work and the three personal machines I have bought in the past 16 years – a G4 tower, an iMac and currently on a 2015 MBP – I have purchased because Mac was all I knew, and I've only really got heavily into 3d the past couple of years, so after I got the MBP. I've only become acutely aware of the limitations of the Mac since progressing from purely modelling in Cinema to actually experimenting with rendering, bigger scenes etc. As my MacBook is four years old but very well looked after – nothing ever stored on desktop, regularly cleaned up etc – it will inevitably begin to encounter issues, especially battery. And this year Apple will definitely reveal machines they perceive will be integral to the future of the creative industry according to Apple. Wild speculation abounds, and for what it's worth I think they will take the fact most Mac users use Cinema 4d, and have developed a processor that will then run a future renderer that is either produced by them or in conjunction with MAXON. So they can ringfence some market share of the consumer 3d industry. Just a hunch. Now that would be a game changer but, BUT, because it's Apple, the manufacturers of a phone that cost more than £1000, and released an iMac Pro that cost way over £10,000 – I've used one and it was no different to a 5k iMac costing £4000 – whatever comes next will come at a big price. An Apple kind of price. And no matter how good it possibly could be, if it's not open to a variety of third party renderers and software, I just don't see people migrating to / sticking with Apple. I'm waiting to see what happens, but I already have a quote for a custom build that would annhillate a Mac and all for a squeeze under £2.5k, I pretty much know what my next move is gonna be...
  10. Mesh Boolean is really cool for multiple booleans on hard surface models. Kind of like the Volume Builder tool in the sense you can quickly build up complex models. Like any boolean, it's hideous on curved surfaces. The fact the objects within the heirarchy have tags that have variables is really cool.
  11. @Rectro Thanks sooooo much for taking the time to craft a well thought out response, I really appreciate that. I will check out your fan art walkthrough later to get a general overview of the approach you take. And it's cool that there's a very good Z Brush artist who's brain I can pick on here too! I wish to utilise the application on a few things I have coming up. You know that moment where you become aware of a particular application, and you haven't quite figured out yet how it will become a part of you armoury? I was exactly like this a number of years ago when I was wading through Andrew Kramer's After Effect tutorials on Video Copilot, and there were a number of tutorials that started to introduce the viewer to importing 3d objects, that then progressed onto a tutorial that actually made one to import. I had heard of Cinema 4D but hadn't the faintest idea exactly what it could be used for. And then I discovered Behance, and studied what people were making on there and after finally getting Cinema, and after a number of years, I get it. At the moment, with Z Brush, I know I will prefer to sculpt my surfaces, make maps of the surface to then use for my models. Right now I kind of don't quite get it, I'm just waiting for the penny to drop. Of the three – Cinema / Z Brush / Substance Painter – Z Brush is by far the least accessible in terms of UI and procedure. Like I mentioned, I am going to use Z Brush to define the leather portions of the ear cups on the headphones. I think something as straightforward as this – simple base model, really generic topology etc – shouldn't pose to omanuy problems and also it will give me a gentle introduction to making the mesh a tool in Z Brush, utilising the subtool principles etc, and exporting and re-importing into Cinema. Thanks once agin for your response, I'm sure I'll tap you up again in the future!
  12. Hey guys, Hope you are all well. Apologies if this is blasphemous on a Cinema forum, but do any of you guys use Z Brush? I am modelling a set of headphones, and I fancy trying to create the soft ear cup and headband parts in Cinema as basic models then use these simple shapes for my first foray into Z Brush, which I plan on getting on trial to do so. I've got a few tutorial vids etc but always helps to have real humans giving real world advice. Perhaps my main priority would be to have the genral gist of the workflow explained from an experience standpoint. I'm guessing I do whatever sculpting in Z Brush then import the mesh back into Cinema, but I don't know if I then just bake the normals and use those, or retopologise. Just a general noob question really! Thanks for your time Chris
  13. @zeden thanks for the recommendation. Have you used it at all?
  14. Thanks guys. I often discover little things that make me wonder if they are useful to assit with the modelling side of 3D, but I guess unless everybody is utilising these external tools then best to just persevere with Cinema's tools. For what it's worth, I have been plugging away for so long now at just modelling I actually feel I am getting somewhere at last. It takes so long, it's easy to desire a magic formula to make things easier. That said, I found I only got really schooled once I saw Make It Look Good 11 by Toby Pitman for Motionworks.

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