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Wanna know the difference between Redshift, Cycles 4D, Octane and ProRenderer then click HERE!  Nerv, one of ours Cafe Contributors made this very useful topic, so feel free to visit and comment. :compEnjoy:


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luchifer last won the day on April 21 2016

luchifer had the most liked content!

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About luchifer

  • Birthday 05/23/1976

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  • C4D Ver
    17 Studio
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    lima, peru (latin america)
  • Interests
    programming, modeling, sculpting, drawing, gaming, driving, boobies.

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  1. Cinema 4D R19 discussion!

    I have an i5 6500 / 970 gtx at home wich is somewhat fast for my personal projects, but at work I have a Xeon E5-2650 / Quadro M4000... will that do? because right now, at work, Redshift / octane renders at the same speed than my CPU. There are some additions quite useful for character animation (pose morph tag) and workflow enhancements in general. https://www.MAXON.net/en/products/new-in-release-19/animation/
  2. Cinema 4D R19 discussion!

    The reason I dont use Nitroman plugins is that I think they arent properly tested. Magic Solo doesnt quite work well with x-particles, but C4D Solo does... I dont think its the same code.
  3. Cinema 4D R19 discussion!

    Voronoi Fracture enhancements seal the deal for me... count me in for R19.
  4. Cinema 4D R19 discussion!

    Either no one noticed that, or integrated =/= free version.
  5. Cinema 4D R19 discussion!

    They did a public beta testing of Bodypaint, so who knows? perhaps based on people's feedback they had to push back the updates? I didnt participated so I cant tell.
  6. Cinema 4D R19 discussion!

    Come on guys, this attitude doesnt help at all: - A year ago MAXON posted a blog about improvements on Bodypaint and a new partnertship with AMD - MAXON previewed Bodypaint and opened a Beta testing for it. - MAXON previewed AMD Prorender. - MAXON also posted a blog before Siggraph talking about the future. People reaction: We dont have a roadmap. MAXON dont talk to us, they must be embarrased of R19 Am I missing something here? Its no wonder why Srek left.
  7. Cinema 4D R19 discussion!

    Yeah... I hope the next week we get to live to see the new upgrades.
  8. Cinema 4D R19 discussion!

    Yes, but -depending on your needs- you also need to either pay Arnold fees for batch render in Maya, or buy a GPU render engine for both Maya and Houdini, because they are pretty slow render engines.
  9. Cinema 4D R19 discussion!

    Well.. it "only" took them a full year to fix the bugs they introduced in the first place.
  10. Cinema 4D R19 discussion!

    Thats exactly what im thinking about Maya 2018 :D
  11. Cinema 4D R19 discussion!

    Well. they better fix the "make pretty" button in R19.
  12. Cinema 4D R19 discussion!

    Well. the cat is out of the bag for Autodesk Maya, and looks to be the same ugly cat... so a little teaser from MAXON wont hurt us.
  13. Cinema 4D R19 discussion!

    I saw your other post about your worfklow, Im a motion graphics artist, and im unable to help you, maybe in cgtalk Noseman can provide some knowledge, but seems like you need the low level control Houdini can provide. Im truly sorry for not being able to provide any kind of assistance sooner, also here in the TD section someone maybe can find a solution (highly unlikely given that you are an experienced user). I was toying with Houdini this week... its a powerful, hard to tame beast. I would add it into my workflow , but there are so many things I have to learn, especially, driving different animations from mixamo characters (I havent found a non linear animation mixer, like Motion system or XSI Mixer. One cool thing, though, its the closer to XSI I have worked with, and strangely, is not as cumbersome as Maya. Looks like a great companion of C4D.
  14. Cinema 4D R19 discussion!

    Perhaps you have mistaken my post. I don't see it as Cinema 4D + gap fillers. I see all of them (Cinema included) as specialized tools. My goal is not to work with a 3D software plus friends. My goal is to make Motion Graphics Design. Cinema is just the specialized tool I need to achieve my work. No other 3d app is as fast as Cinema for the work I need. Two other apps came close, Maya (Mash), and Houdini. But Mash / Type tool are very buggy and Houdini workflow is too slow for my need. Some day an app will replace C4D, and thats ok. I am software agnostic. Xparticles on the other hand, is also a tool. You simply wont find a faster/ bigger solution for particles. C4D + xparticles + GPU render combo in my toolbox are so fast, maybe that's the reason we haven't heard of "daily renders" in Houdini or Maya particles... or im wrong? By all means, im open to suggestions to a faster workflow. If you want to keep the discussion open, I wont mind at all, its nice to see different point of views. Final note, you dont need to spend several thousand dollars.. Blender is free and can do a lot. Its just slow for what I need, and I suppose more people think like me, because... not everyone uses Blender, right? Take Anyway, what is your goal / needs? If we can start from there, im sure plenty of people here can help you enhance your workflow.. there are always tools we aren't aware of, and some of us have knowledge outside C4D that can help -even if this is a C4D forum.
  15. Cinema 4D R19 discussion!

    If you are have greater ambition, do as everyone else does: use TFD (fluids), x-particles, Zbrush, Marvelous Designer (cloth), Realflow (not the plugin), Substance Painter, Unfold3D, whatever you need to do to fill he gaps and speed up your workflow, even Modo / Maya / Houdini. Dont stick with one app. I know its expensive, but that is just the way things are. Im excited for AMD Pro Render, because is not "another render engine", its a GPU render embeded into the root of C4D. Hopefully, it will increase the speed of my workflow, and maybe i'll stop using Arnold (~ $ 700). We have 10 seats of C4D at work, so its money well invested, and I never really liked working in Octane. There is a plugin for cloth inside C4D, but I haven't used it, but I think you can get a demo of it. http://www.syflex.biz/c4d.html Side note.. maybe Houdini / Maya can save me money by doing everything I mention? No, I dont think so. I work in Broadcast Network, so Time IS Money. No way you can model cloth as fast as you do in Marvelous, or sculpt as fast as Zbrush. Neither Houdini or Maya can compare to a specialized app when it comes to speed, and Zbrush is a monster of an sculpting app).