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VECTOR

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VECTOR last won the day on September 26 2019

VECTOR had the most liked content!

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About VECTOR

  • Rank
    The Quad Father

Profile Information

  • First Name
    vector
  • Last Name
    3d
  • Location
    south east uk

Cinema 4D Information

  • C4D Version
    18.057 Studio

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  1. haha ye my friend told me it totally freaked her out
  2. Been working on the helmet and grenade materials, added some more reflection to the shotgun shell materials also
  3. XD the force is strong in this one !
  4. Hey guys what's up, been out for quite a while, thought i'd ease back in by revamping an old model from a few years back, very early stages just playing with materials and lighting, some remodelling has been done already and i'd imagine more will come. I'll also include a shot of the old one for comparison (click for a close up :D)
  5. Looking good bro! Glad to see you're still going with these
  6. Yea to be honest I wouldn't use either of the techniques you provided examples of above flat surface or not, mainly because they're ugly:) one would prefer a nice quad patch like the example @Cerbera provided:D
  7. I feel dirty just looking at these, pure visual filth! love it :DDD
  8. Hey man how's it going? The reason the render is black is because you have a highly reflective material applied to your object, with no background or anything for that object to reflect. If you Create a new basic material through the create tab on the bottom there under your timeline, apply that to your object and you'll see that it now appears when rendered.
  9. I used to love my mad catz rat 9! All I have now is a small crappy hp one
  10. Yea man it definitely does for me. I've tried starting with the palm and extruding the fingers from it, but I never really enjoyed doing it that way. I much prefer wether it's toon or more realistic to start with a single finger, get it how I want it to look then duplicate it etc. Also makes it much easier to position each digit exactly how you want and play with the proportions of the hand before connecting it all
  11. Glad to help my friend, Happy modelling!!
  12. I start off with a hexahedron sphere with 8 segments, I then cut it in half so you're left with a hemisphere shape. You could also use a cylinder for this. I then extrude it to the desired length. I then duplicate that 4 times, Rotating them slightly until they're in the desired position, Then change the length, Thickness etc accordingly. I then drop in an 8 sided disk, Make it all quads by removing the 4 diagonal cuts, Do an inner extrude and delete the centre then extrude 2 edges ether side of the disk around to make the outside of the hand. You now have the basic hand shape. Just a matter of connecting all the pieces together and filling in the top and bottom with polys, And extending the disk into a wrist. If you align everything carefully you should have the correct amount of segments to connect most of it without having to create loads of additional cuts, Although you will have to make a few. Then just add some additional cuts for the joints and the finished product should look something like this, Although i'm sure you can do a better job than my rushed attempt.
  13. Should be back a bit more now I hope
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