PixelPlow Render Farm for Cinema 4D
PixelPlow Render Farm for Cinema 4D

VECTOR

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VECTOR last won the day on March 27

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About VECTOR

  • Rank
    Intergalactic Quad Police - Grand inquisitor

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  • Website URL
    http://www.vector3d.co.uk

Profile Information

  • First Name
    vector
  • Last Name
    3d
  • C4D Ver
    None
  • Location
    uk
  • Interests
    3D modelling, graphics

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  1. Aha man gotta try and get some time bro
  2. Aww thought you liked a challenge
  3. thanks man! er probably not for this one, as i'm pretty busy with the rest of the project, but i may come back to it later. just throwing some materials on it at the moment. couldn't resist.
  4. You're welcome to give it a go if you want:)
  5. Ah thank you, not the cleanest ive done but not too shabby Ah yea im not sure yet should be fun though
  6. I know i know i let myself and everyone else down :/ ah i took about 22 hours to build and maybe a couple more to add in the little details like the little rivet Things, logos on the mud flaps etc. For the tire i modelled the basic shape from a torus then did some inner extrudes on the outter rim parts of the tread then brought those out a little then did the same for the middle tread then selected the outer tread and rotated it, then selected all the extrudes on the other side and rotated them in the opposite direction and repeated that process for the middle, theres a few other was but seeing as i need it ti be quite a simple tread that method worked quite well :)
  7. thanks guys :D cheers bro, i just noticed a small triangle by the petrol cap cut out, upon closer inspection i found there was one on the opposite side too, two triangles! i of course nearly went into panic mode and remedied these immediately https://gyazo.com/c716459f20755f89fa7523df65b62999
  8. thanks bro, yea it does have one, but with the tire there, it blocks 3/4 of it so you can only just see the side of it, so i left it out, although i might add it in later :D
  9. Hey guys, working on a commercial project at the moment creating a variety of cool models and assets and thought i'd share a few shots of a vehicle i've been working on, i figure it's a generic model of an existing vehicle as opposed to the other stuff designed just for the project so i should be okay to share these, after delivery of the model i was free to add the extra bits of detailing that weren't needed for the project version. C&C are welcome :D click full size for 3k renders.
  10. ah good luck man, hope it goes well! yea man create some wip threads so we can all take a look :D took me a few hours to work everything out.
  11. there's no need to actually connect them, just having them positioned where they need to be is fine, with the sub d you have to use edge loops to control the sharpness of the edges, i personally would model them separately, rather than try to model the entire thing from one object. ah i see, application ? are you trying to get on a 3d course or something? it's not always the complexity of the model that matters, it's much better to have a simpler model done well than a more difficult/ambitious model done poorly. the example wireframe you posted is okay although there are areas is would do differently. unfortunately the 4x4 is a commission so i can't upload the model or share any full images/wireframes, heres a shot of the wheel/tires to give you an idea of the sort of quality/topology to aim for in terms of keeping it neat/tidy and flowing, keep it up man, we all start from zero :D . https://gyazo.com/2d8a1e2560b2f243b421799cc4d4d4ef
  12. ah that's the audi from irobot ? uhm well i actually just finished modelling a 4x4 and personally i modelled all the panels/doors etc independently, as in real life a car is not one solid object, its made up of many, as for the wheels i made these first, but for your model the geometry looks pretty poor if i'm honest, especially on the back there, there's some triangles and it generally looks quite messy. the way it is at the moment, you don't have enough geometry or the right edge flow to support those shapes and smooth transitions, the way the door cuts in from the rear wing section is gonna be a little tricky, and near impossible to explain how to do without modelling it for you, which i don't have the time to do at the moment, if you're quite new to modelling, a car maybe a bit ambitious, not to discourage you, just that, for it to look right, it has to be modelled correctly , with a good knowledge of sub d modelling and techniques, and that only comes with time.
  13. Looking good man, seeing this makes me really want to get printing some models!
  14. That looks quite good though to be fair. You've got me intrigued now what the wires look like :D
  15. ha you think thats hard wait till you start doing things like this https://gyazo.com/6434a8e001302f1969a61074d4a913f1 and this https://gyazo.com/80d61fd3a2ce3b9ef069791c5962f042