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VECTOR

Moderator
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VECTOR last won the day on January 6

VECTOR had the most liked content!

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About VECTOR

  • Rank
    Intergalactic Quad Police - Grand inquisitor

Contact Methods

  • Website URL
    http://www.vector3d.co.uk

Profile Information

  • First Name
    vector
  • Last Name
    3d
  • C4D Ver
    18.057 Studio
  • Location
    south east uk
  • Interests
    3D modelling, graphics

Recent Profile Visitors

11,178 profile views
  1. VECTOR

    Hammy

    Here's another update, mainly to the proportions and shape of the body
  2. maybe choose a specific look from a movie for example, mad max, that would be a cool version
  3. VECTOR

    Hammy

    Ah man i get what you mean, i haven't done any personal work since last august!
  4. VECTOR

    Hammy

    Cheers bro! he should be a fun one:D , yea i think that's a good workflow for this type of thing, good to see you back bro, should visit more often ;)
  5. VECTOR

    Hammy

    Alright so here's an update from last week, not totally sure on the body shape or style yet.
  6. VECTOR

    Hammy

    Haha thanks bro! i've been a bit lazy with personal work lately, hoping to remedy that now :P
  7. VECTOR

    Hammy

    Yes it has my friend, hopefully i'll be posting more regularly again :D
  8. VECTOR

    Hammy

    Hmmm...i don't tend to lend out high powered laser weapons, but you seem responsible enough
  9. VECTOR

    Hammy

    i keep my triangle blaster handy at all times :D
  10. VECTOR

    Hammy

    I don't plan it out persay , I tend to just build all the loops in as I go, the topology does differ slightly from model to model , depending on how detailed the face is or how high or low poly it's going to be, I tend to build the face in a specific way, so I'll start with disk, with the centres removed for the eye sockets , and make sure these have the desired loops , same for the nose and mouth areas , once you've got all those made its just a matter of connecting them altogether, I know that Its impossible to avoid 5 sided poles so I'll just make sure i put these as far away from the mouth or any area that's going to deform as possible, sometimes I'll come back to it later on and adjust the topology if I can see a better way of doing it that I didn't spot the first time, it's sort of like a puzzle every time but after you've built a few characters you can kind of visualise the topology and where to put this and that before you've even got to that part.
  11. VECTOR

    Hammy

    Whats up guys. haven't done any personal work in a while, so this should be fun, more to come soon :D
  12. VECTOR

    Modeling using a sphere

    It just takes practice man, FFDs are really awesome , i always use one when i've finished modelling to play around with the proportions

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