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VECTOR

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Everything posted by VECTOR

  1. You'll never learn if I do it for you, naughty! And you may now address me as, The Quadfather
  2. Im not sure I can ignore those poles, their begging for half a hexadron sphere on the ends ;)
  3. By rounded edges I'm not sure if he means rounded , like bevelled, he's not very specific in his description
  4. Was gonna comment but I think cbr covered it all
  5. The problem you have here is proportions, this is especially evident when you look at the deltoid in comparison to the bicep/tricep also the shape is off, either make the rest of the upper arm larger or make the deltoid smaller and less rounded at the bottom , the shoulders also look off from the front view, if you're going for the muscular look then these should be more rounded almost sphereical, might be an idea to take a look at some pictures of bodybuilders, so you can see better what I'm referring to, these are about as close to super heros/stylised proportions you're ever gonna get
  6. VECTOR

    Star wars

    Anything and everything 3d Star Wars related
  7. The cuts for the deltoids look off especially, you can certainly have sharp cuts there, but the way it is now doesn't look great, also, personally, in opposition to what cerbera has said, if you're going to have such broad shoulders and upper body then i'd work on the v taper of the character and give him smaller, stubbier legs, and a smaller waist, to accentuate the stylised look more this would give a much nicer look to the overall character.
  8. i loved all of them , 3 robots was hilarious especially :D
  9. this is probably the last update to this character before i move onto something new, played around with the face some more, new eyes, hairline, also finally nailed the afro style hair, switched up his mp3 style player to a minidisc style one instead, and added a little jewellery, more tweaks to the brows also added some lashes :D Edit - this is also raw render, no post work has been added
  10. id also add that your site looks quite dated, updating this to a more modern, cleaner layout would present your work far better
  11. Yea im still playing around with all the materials , i already have my next project lined up, made a female base mesh some time ago that has up till now been unused so that should be good :D
  12. :D yea i like the style looks cool :P
  13. wats up guys , so felt like ass last week so didn't make any progress on the Jedi, feeling better now though so moved on to some look dev for the body materials :D (click for full size)
  14. I wouldn't bother using it to block stuff out, the advantage of something like fusion is you can make extremely detailed, and complex hard surface models with out having to worry about topology or polygons or any of that stuff, that's what I'd use it for, things like robot arms or detailed weapons etc, things that would be a headache to sub d model in a traditional poly modelling software
  15. it's more of a warning, for the general population, IF you see a triangle, do not try to tackle it your self or look directly into it's eyes, contact your nearest IQP perimeter outpost for assistance, these are dangerous and should only be confronted by trained IQP officers
  16. Nice work so far DV glad to see you still around :)
  17. Very nice Dan, very nice indeed, I'm guessing you're taking the plunge considering the sale and vast improvement on render times? With a 1070 or 1080 for example I could see you easily half that time again and more
  18. Nice work and breakdown hair looks awesome btw

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