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catnap

Regular Member
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    85
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Profile Information

  • First Name
    Joshua
  • Last Name
    Howard
  • C4D Ver
    R18.039 Studio
  • Location
    New York

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  1. bezo, great solution, thank you!!
  2. Hey Cafe: Is there a way to adjust the distance between the selected points in the attached image? I want to make all the distances shorter. When I select all of them and scale them they all move toward the center of the screen. I've also tried holding down the shift key then grabbing XYZ handles and doing that, but it doesn't work. Any idea's? catnap.
  3. Hi, I have been trying to recreate a noise texture that was originally created in native C4D. I'm new to Octane and am having trouble. I know Octane has it's own Noise selection, but none of them have this speckled look. Do I have to make an image of a texture in Photoshop to recreate this texture in Octane? I have attached a rendered sample and the C4D file with the C4D texture included. Many Thanks In Advance. catnap . Material sample.c4d
  4. Digitvisions, Way over and above my expectations! Thank you! I really want to know how you did this. I think you made the Character object editable, then in the Object hierarchy made the Hat a child of the Head joint? Did you alter anything else? Again, thank you!! catnap
  5. Wouter, Many thanks for your suggestion! I tried using the hair constraint tag and the spline dynamics tag, but found that they flopped around allot. Even when more than one hair constraint tag was applied. I came up with a more stable option using joints but I'm not to sure how to get the hat back on Mr. Stay Puffts head. Do you have any ideas on how to achieve this? Or does anyone here have any clues? Thank you! catnap STAY_PUFF_walk_2.c4d
  6. Hello, I'm trying to have a section of clothing that is attached to a hat move accordingly when the characters heads moves side to side. I have attached the C4D file. I tried the jiggle deformer with no success, What I'm trying to achieve is a swaying back and forth motion for the ribbon that follows the heads movement. Any suggestions? Thanks in advance! catnap. STAY_PUFF_12_walk_1.c4d
  7. Anthony, Yes I have viewed that tutorial, but I can't seem to figure out how this would help me smooth the mesh of my character. Where as I'm not using any values(black and white) The attached image shows the same character the one on the right has a Subdivision surface the one on the left does not. If you think I'm missing something please let me know. My initial problem was that when there was a Subdivision surface applied to my character the Octane renders were really slow, but then I applied the Octane object tag and bumped up the Subdiv to 3 and it was pretty much the same quality as the Native C4D Subdivision surface. Thanks again for sending the tutorial, ans also thanks Grain for your thoughts! catnap
  8. HI Anthony, so the displacement node in octane will suddivide? Are you saying it works like a Subdivision Surface in C4D? I have a Octane Object Tag on my character now with the Subdivision Surface unchecked and its smoothing out the mesh alright, you can still see some sharp edges, but it renders a heck of allot faster.
  9. Thanks Anthony, I checked out the otoy forum, I believe it had to do with the Subdivision Surface I had the character mesh in. Once I disabled it each frame took a second to render. I guess I need to use the Re: Octane Object Tag. Has anyone else ran into this problem when using Subdivision Surfaces in octane? catnap.
  10. Hi all, I have a rather simple yet unanswered question. Why is it that Octane renders out a still image really fast, a couple of seconds, but when I go to render out a animation each frame takes about 20 seconds. Is there something in the render settings within Octane that would increase the render time? I have two GTX Geforce 1080ti's 32 GB ram i7 3.5 GHz Intel Thank you. catnap
  11. Thanks for the reference video, Yeah this seems like the best option, do you know if its possible to specify the amount of digits on each finger?
  12. Hi all, If this were to be rigged in C4D what would be the best option, build a skeleton from joints, or use the auto character option? The character has four digits. Thanks in advance. catnap
  13. Alpha plus vertex map?

    Thanks, for your advice nerv. I messed around with the RS Material (overall tab), and RS Texture node and had some luck. Thanks again!
  14. Hi: I was wondering if this is possible in redshift. I'm following along a tutorial series and they use x-particles (rain) and a vertex map to form objects. I can'r figure out how to have just the blue material (the vertex map) and not the black material. Any idea how to create this? screen shot attached Thanks in advance. catnap
  15. Modelling

    Cerbera, Thanks for the tip, I'm gonna try it out. catnap.

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