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About catnap

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    Cafe Ronin

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    New York

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  1. Cairlyn, thank you, I'll give it a shot! Thanks again!
  2. Hi! I'm trying to make a HUD slider from a Bend Object (Degrees). When I right click on the strength parameter of the Bend Object to add to HUD I get a degree HUD, if I add a widget to it the slider is available, but there is a crazy amount space on the left and right of the slider. Is this possible?
  3. What happened to the True Symmetry plug in? Is it not available to download anymore from this site?
  4. Cerbera Many thanks! That Mix node worked great! Thanks again! catnap
  5. I tried to do that. I have the both eyes controlling the two sliders, but now the Left and right eye's are not working... Eye Control.c4d
  6. Hi, I have some simple XPresso controlling eyelids. How would I setup a slider that controls both eyelids, and also have sliders for both left and right eyelids? Is there a node that I can add/connect to the Xpresso node I have in this setup that controls both? Thanks in advance! catnap
  7. @everfresh Many thanks for that Euler video! I had a difficult time figuring this one out, but I think I managed to do it. I ended up having to redo the elbow and wrist joints so that they all had the same orientation. It really helps if you make the joints in the top view (view port). Thanks again for you advice and references!! best catnap
  8. @everfresh Thanks allot for the example file!! it makes sense! Although, I tried it out on my rig and something is not working. Should I have set this forearm chain up before I added the finger joints? does it mater? I have attached a sample of the left forearm of the character I'm working on. If you have the time and wouldn't mind looking it over? Could it be the axis of the forearm joints? Many thanks! catnap Low_poly_Geo_forearm chain.c4d
  9. CINEMA 4D R20.059 Studio (RC - R20) - [Low_poly_Geo_AIRMAX_8.c4d _] - Main 2020-05-05 18-40-01_1_2.mp4 Hello, I'm trying to have a wrist joint turn some of the elbow joint, to give it more of a gradual twist, I found a tutorial on this but it was from a C4D version from 2011. Also in the tutorial the joint hierarchy stopped with the wrist, no fingers. I tried some espresso with a math node (divide/2) but I'm getting this weird jumpy movement (see screen recording). Any ideas and or solutions, or a tutorial on the web? Many thanks in advance. catnap
  10. Thanks again Srek! And great suggestion Dan! Thank you both!!
  11. Thanks Srek I’ll check out the AM for those settings. Also what version of C4D are you using, I see it posted as Alpha/Beta. Thanks again!
  12. Hi, I want to get your advice on a proper workflow on animating characters. Do you animate with subdivisions on or off. I have noticed that when I check on my subdivisions the view port is significantly slower than with out the sub D’s. I have a pretty low poly character model, so I’m wondering if there is anything else I could do within the preferences to speed up or stop the lagging. This makes it difficult to animate, or is the best way to animate is to do it with out the sub d’s checked on , then when your ready to render check them back on? any tips/advice would be appreciated! catnap Currently using R20
  13. Thanks Deck. I tried the surface deformer, but c4d crashed. I think I had to many polygons. I ended up re modeling it with less polygons.
  14. Hi, I modeled a mustache and placed in my rigged joint hierarchy. I want to make a mouth controller and need to connect the mustache mesh with the body mesh so the mustache moves with the morphed mouth points. When I try to connect objects and delete all the deformers are deleted or are changed into null objects. Any advice on how I could do this? I'm aware I should have modeled the stash while modeling the whole character. Thanks in advance!!
  15. Hi CApruzzese, Thanks for your reply, but I was talking about when using After Effects. I thought this was the correct forum. Thank you.
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