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About catnap

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    Cafe Ronin

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  • C4D Version
    R20.026 Studio
  • Location
    New York

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  1. I'm trying to do something like this.
  2. Hi all, I'm having difficult time getting the joints to bend with falloff, I have a weight, skin tag. I was following this tutorial: but I believe its made with R19. Is there something new that needs to be added with R20? Thanks in advance!! joint falloff.c4d
  3. Hey Dan, Thanks for your instructions! it worked perfectly!
  4. Hi all, I want to make my characters arm longer (the elbow), it has all ready been bound to the mesh and I have edited some of the weights. Also the wrist joint has a constraint(PSR) tag. Do I have to undo the Ik and then redo it? Is this a easy task? Thanks in advance!
  5. Reflections on chrome? Whoa crazy! I’m still scratching my head on this one. I’ll give it another try. Thanks CBR.
  6. If anyone else on this forum has some ideas, please do share!
  7. Hey Bezo. Thanks for the screen shot! I really appreciate it.
  8. I guess it could be a pose-morph model, but it looks like the liquid paint is going in the crevasses (nooks) of the pen as it recedes back in space.
  9. Hello C4D Cafe: I hope this topic is in the correct section of the forum... Was wondering if anyone knew if this (paint reveal of the product) technique in the attached video could be created in C4D? I tried xpOVDBMesher simulation with an xp collider tag on the pen, but it ended up globby and could not obtain the clean cut down the center like in the attached video. I also tried modeling the the round paint sphere and manually key framing the opening of the reveal, but it looked terrible. Do you think think this effect was a simulation(with Xparticles or Realflow) or it was a animated model? Any ideas? Paint reveal.mp4
  10. Hey Bezo, I looked at the headphone guy and it does have a cartoon concept, it also has a really useful Xpresso tags to control the curl of the fingers. Thank you! Do you know of some tutorials on how to create these Xpresso rigs?
  11. Thanks Bezo! I'll give it a try!
  12. I have been trying for hours to figure this one out. How to achieve correct deformation with the weight tag. the fingers get all squished. I can't seem to get it right, either it's to much or its not enough and parts of the mesh don't move. I looked on this forum regarding using the weight tag, but haven't really seen anything. Does any one know of a tutorial some where that speaks to this? Thanks in advance. Hand_2.c4d
  13. Hi, I figured it out, I ended up parenting a null to the bottom left toe joint and using a global matrix in/out port with espresso then baked the keyframes out. Link below if anyone is interested in the global matrix. https://forums.creativecow.net/thread/19/881482
  14. Thank you both Westbam and Digivisions!! I now have a better understanding of the process used.

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