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Everything posted by catnap

  1. Hey Dan, So I was following some tutorials regarding the new Mixamo control rig in R21. Is it possible to add the Mixamo control rig to a t-pose transitioning into an walk cycle and? like in your tutorial Cinema 4D to Mixamo to Marvelous Designer Step by step workflow. Is it possible? I hope I explained this well enough. Thank you!
  2. Thanks Dan! Wow! such a quick response! Your explanation and tutorial of your workflow was extremely helpful! Really appreciate it!! Thank you VERY much!! Oh, would know of any other free MOCAP libraries online?
  3. Hi, I have character that I used the Mixamo website to rig. I imported it and applied the Mixamo character rig to it. I wanted to make the the character start in the T-pose (to export to Marvelous Designer) then animate into the animation from the Mixamo website. I thought it would be simple to select all the weight tags, then click reset the bind pose button and set keyframes, but its not working. Any thoughts on this? Or how I should move forward? Thanks in advance!! I've uploaded the zipped C4D file. Walk.zip
  4. I'm trying to do something like this.
  5. Hi all, I'm having difficult time getting the joints to bend with falloff, I have a weight, skin tag. I was following this tutorial: but I believe its made with R19. Is there something new that needs to be added with R20? Thanks in advance!! joint falloff.c4d
  6. Hey Dan, Thanks for your instructions! it worked perfectly!
  7. Hi all, I want to make my characters arm longer (the elbow), it has all ready been bound to the mesh and I have edited some of the weights. Also the wrist joint has a constraint(PSR) tag. Do I have to undo the Ik and then redo it? Is this a easy task? Thanks in advance!
  8. Reflections on chrome? Whoa crazy! I’m still scratching my head on this one. I’ll give it another try. Thanks CBR.
  9. If anyone else on this forum has some ideas, please do share!
  10. Hey Bezo. Thanks for the screen shot! I really appreciate it.
  11. I guess it could be a pose-morph model, but it looks like the liquid paint is going in the crevasses (nooks) of the pen as it recedes back in space.
  12. Hello C4D Cafe: I hope this topic is in the correct section of the forum... Was wondering if anyone knew if this (paint reveal of the product) technique in the attached video could be created in C4D? I tried xpOVDBMesher simulation with an xp collider tag on the pen, but it ended up globby and could not obtain the clean cut down the center like in the attached video. I also tried modeling the the round paint sphere and manually key framing the opening of the reveal, but it looked terrible. Do you think think this effect was a simulation(with Xparticles or Realflow) or it was a animated model? Any ideas? Paint reveal.mp4
  13. Hey Bezo, I looked at the headphone guy and it does have a cartoon concept, it also has a really useful Xpresso tags to control the curl of the fingers. Thank you! Do you know of some tutorials on how to create these Xpresso rigs?
  14. Thanks Bezo! I'll give it a try!
  15. I have been trying for hours to figure this one out. How to achieve correct deformation with the weight tag. the fingers get all squished. I can't seem to get it right, either it's to much or its not enough and parts of the mesh don't move. I looked on this forum regarding using the weight tag, but haven't really seen anything. Does any one know of a tutorial some where that speaks to this? Thanks in advance. Hand_2.c4d
  16. Hi, I figured it out, I ended up parenting a null to the bottom left toe joint and using a global matrix in/out port with espresso then baked the keyframes out. Link below if anyone is interested in the global matrix. https://forums.creativecow.net/thread/19/881482
  17. Thank you both Westbam and Digivisions!! I now have a better understanding of the process used.
  18. Hi Dan, Thanks for your advice! I tried to parent both the skateboard and the Skater in one parent Null, but the Rig itself (the skater) has animation that moves/pushes forward. I can't figure out how to make the rig stay still ( I don't know if this is even possible because of the way I imported it from Mixamo). Any Ideas?
  19. Skateboarding_feet.zip Hello, Attached is a scene file of some rigged legs and a skateboard. The rig is imported from Mixamo. I Key framed the right and left feet so that the right foot would touch the ground when it pushes and the right foot so that it stays on the skateboard. Besides going keyframe to keyframe is there a way to make the left foot stick better to the skateboard (not move as much)? I tried a constraint tag on the bottom of the left toe (mixamorig:LeftToe_End point) and attached it to the skateboard, but I already have a constraint tag on the skateboard that is attached to the same left toe, That's how the skateboard is moving with the legs. Any Ideas? Thanks in advance!
  20. Hi, Was wondering if anyone had any insight on how and what techniques was used for this morph? The morph I'm referring to is at the beginning of the website below: https://digitalmeat.uk/ Thanks in advance!
  21. Ahh! Great simple solution! Thank you Digital Visions!!!
  22. Skateboarding.zip Just uploaded it. Sorry about the zip format, I could't figure out how get the file size under the 4.93MB limit. In this project the motion clip is looped 2 times. I altered the right foot so that it touches the ground. For the two loops after the key frames don't loop. Is there a way to loop the keyframes with the looped motion clip? Thank you in advance!
  23. Was wondering if anyone on here has experience with motion clips in C4D. I have a motion clip that I have adjusted some of key frames. When I add some loops to the motion clip, the adjusted key frame don't loop with it. Any ideas on how to fix this? Thanks in advance!
  24. Hello all, I was wondering if anyone knew how these materials were created. The iridescent glass on the tubes and the blurred light inside I have reached out to creator of this image and he said he used redshift. Any ideas? Thanks in advance! https://www.instagram.com/p/Bjz75fWgCKy ... _copy_link Thanks in advance. catnap

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