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About hirum

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    Cafe Ronin

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Cinema 4D Information

  • C4D Version
    19.053 Studio

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  1. Hi, I know this is a long time late but for anyone else looking for the solution OP wanted, you can easily achieve this with a Render>Compositing tag, and simply turn off "Seen by Reflection". Cheers!
  2. Thanks so much man, this is super helpful! I did make sure the center points were at x,z 0 but it must have been the curve to the next point that was throwing some deformation. I'll start with a perfect circle and go from there, didn't even consider that. Thanks again, you're a life saver!!
  3. Firstly, thank you for your help, I really appreciate it! I've opened the spline and it does seem to have improved the warping up top but it is still there. I've made sure my points are lined up so there would be no discrepancy there, but I can't seem to get it smooth like a primitive sphere object. Check out the attachment (spline lathe on the left). Anything else I should try?
  4. Ah, thank you! What is the easiest way to do that? I've already closed the spline and when I try and disconnect those points the bezier goes crazy.
  5. Hi guys, hoping someone can help me understand how to fix this issue I'm having. I'm rendering out a glass fishbowl that I made using a lathe object, but I'm getting this weird vortex effect on the material up top. Obviously when a material is added to a sphere this doesn't happen, and in polygon mode they appear to have similar meshes. I don't have enough experience with UV mapping or modeling to really know how to get around this, and it's making my life very hard at the moment... I'm attaching the project file as well as the spline/lathe vs sphere tops to illustrate what I'm talking about. Any advice would be greatly appreciated, thanks! Glass Bubble.c4d
  6. Thank you for this, all of it, very informative! I just started the Blender 2.8 beginner course on Lynda.com and am blown away by it. I always thought Blender would be some blast from the past compared to C4D but it actually feels more advanced right from the start. That's my impression. I have a specific question and I can't seem to find an answer because there aren't a lot of people out there who specifically do what I do... How easy/effective is it to achieve photo realism in Blender vs. C4D? I am a commercial photographer and I exclusively use C4D to augment my photography, so being able to achieve photorealism is paramount to my workflow. My typical workflow is to camera map my images onto various planes, throw a handmade HDRI (captured on set or on location when the photograph is made) and then add/model various meshes to the scene to render out with GI/AO adding those physically realistic touches that I require. Does Blender have the capability to do this, and is it as simple to achieve? Cheers!
  7. Dude, thank you for this! I had increased Steps Per Frame but not Maximum Solver Iteration... increasing this did the trick. Thanks again for taking the time to help me, I really appreciate it, save me a lot of headache. Cheers!
  8. Hey guys, just wondering if anyone can point me in the right direction here. I have intermediate skills with C4D, I have a pretty good understanding of dynamics but haven't done a lot of soft body work. That said... I have a soft body tag on a sphere with the structure set to very loose parameters, so that when it drops onto the floor/collider object it appears to deflate. However, no matter what I do the part of the 'bubble' that actually collides with the floor appears to be disappearing through the floor, and not resting on top of it as I would like. Any suggestions? I've tried changing 'steps per frame' in the project settings, as well as the collision margin, but no effect. Cheers ;)
  9. I'm very confused by the most basic thing right now. I have a scene lit by an area light. I have an object in the scene that I don't want to be lit by the area light. So in the area light under Project I use the Exclude window and drag the object into the window... but it is still being lit by the light. Now if I do it the other way around, using Include and drag in everything I want to be lit, I can light the scene without lighting the object. But this is annoying because then every time I add something to the scene I have also add the thing to the Include dialogue on the light... would be much easier to use Exclude. Any idea why this is happening?
  10. My God, sorry about that, I meant STANDARD renderer with GI enabled. GI settings set to the Default preset.
  11. Well I'm flummoxed again... I have an animation that I'm rendering with the software renderer with GI enabled. I can't figure out why rendering a single frame takes less than a second, but rendering the whole sequence takes 30 seconds for the first frame, and then progressively longer and longer from there, until about 100 frames in and it's now at 3 minutes to render a single frame. If I re-render the same frame that took 3 minutes to render in the sequence, by itself, it takes less than a second. If I turn GI off then the animation renders just fine. Is there a setting that will allow me to render an animation with GI without this exponential time increase?
  12. Will do, thanks for letting me know, I have been seriously questioning my understanding of the software!
  13. Oh, sorry, should have mentioned... I'm using R19.053 Studio. Is this a glitch?
  14. Hello gurus, I am stumped by something and wanted to ask the community for some advice. I have an object with a sculpting tag that I've added quite a bit of detail to. When I render the comp it takes a long time (on my 32-thread CPU it takes about 5 minutes at 1080P res). No big deal. The real head scratcher is that when I disable the object (telling it not to render) the comp takes just as long to render. It still goes through all the motions as if the object is enabled. If I delete the object the scene renders in a snap. So I'm confused- if it's disabled from the render, why does C4D still do the calculations as if it's there? I've attached a screenshot of the object when it is disabled, just so there is no confusion what I mean. Cheers ;)
  15. Cerbera, that model is amazing dude! Love the LOD on the surface, well done! Do you work freelance? If so PM me and let's talk chat ;)
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