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hammondchips

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  • Content Count

    28
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Profile Information

  • First Name
    Alex
  • Last Name
    Hammond
  • C4D Ver
    R18.039 Studio
  • Location
    UK
  • Interests
    Visualisations, animation

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264 profile views
  1. hammondchips

    Misbehaving Polys from MOI3d

    Dang! Ok, I'll go back and look at Octane and possible niggles it has. While I'm here and kindly have the attention of you two. A General question... I planned to be using this CAD-MOI3D-C4D workflow a lot in the coming months. Octane problems aside, the little annoying problems I'm getting with the meshes and funny poly imports, do you think it would it make my life easier just to rebuild all the models in native C4D poly? Non are super complex and I have a feeling the next items on my list to sort (UV's, Animations & Unity export) will have challenges too using a non native mesh. Your wisdom, very much appreciated Cheers Alex
  2. hammondchips

    Misbehaving Polys from MOI3d

    Hey @rfanoni Stripped down the scene and deleted the normal maps, still misbehaving.... Any other thoughts - file attached. Thanks in advance Alex For cafe.c4d
  3. hammondchips

    Misbehaving Polys from MOI3d

    Hey @bezo Thanks, i've lined up those vids. I watched them before but perhaps there is something specific to this problem that i missed previously @rfanoni- below are the drop box folder links, i'll get the file scene trimmed down and posted over the weekend, its a bit fat right now to post! https://www.dropbox.com/s/rbcp9g23cvbn5oj/Screenshot 2018-10-26 10.13.54 copy.jpg?dl=0 https://www.dropbox.com/s/8ql3der2f4z2uxl/Screenshot 2018-10-26 10.14.10 copy.jpg?dl=0 Cheers
  4. Hi Cafe I have a series of models from CAD that i'm importing to C4D via Moi3d as OBJ's Moi3d is great, and everything has been impressive so far. I've run into a problem but i think it is more of a problem with my understanding of polys in C4D rather than the export process from Moi. ( I think) Attached are two screen shots. 1 - The base of this (fairly low poly) product with a nice gold texture, the texture and reflections look good to me. 2 - Exactly the same setup but with a radial brushed effect. When i connect the bump channel in the material it all goes to pot and you can see the polys? Can any clever heads out there explain this? Is there something i'm doing wrong? Thanks (Ps. I know the import from MOI3D isn'y always perfect and might need some rebuilding but generally they come in just fine... until i want the bump/normal)
  5. hammondchips

    Multiple Sticky Textures

    Dude! F***ing genius!! - thank you. To be honest I don't quite understand how C4D is working this out, but it's working. THANK YOU!
  6. hammondchips

    Multiple Sticky Textures

    Hi Everyone I'm reaching out for help again! What i want to achieve: I have a cloner grid of cubes, i want one image displayed across all the front face of the cubes, when a plain effector turns the cube 180degrees, I want a second image which is displayed across the back faces of the cubes to rotate into view. I then want the cube to turn on a ridged bodies and tumble to the floor. I have got the texture to stick on the front and the back thanks to various tutorials online, however, when the cubes rotate to show the back image, as you can imagine, that image has now been re-arranged. I thought i could have scrubbed on the timeline to where the back faced are rotated to the front and then re-generated the UVW's through the camera mapping technique but it doesn't like it, maybe because is it on the cloner object? Any ideas? Stripped out file attached. Thanks Cafe Sticky Textures.c4d
  7. hammondchips

    Colour my sweep

    @bezo HA! of course a multi-sweep like that would work. Here in lies a lesson of me. STEP AWAY from the computer, take a walk, have a tea... the answer sometimes isn't so complicated!!! Cheers @HSrdelic - Got it, I'll try and bank that info for next time... In the meantime the deliverables has changes so I don't actually need this technique but thank you both for your time to teach me something new.
  8. hammondchips

    Colour my sweep

    Hey @HSrdelic Thanks, although to be honest, i've got no idea what the Correction Deformer is doing. @bezo - That does make sense, but I can't get your link to work.?? thanks
  9. hammondchips

    Colour my sweep

    Hey @HSrdelic Thanks for your reply and file Was trying to colour in the individual components of the sweep, is that even possible? Thanks
  10. hammondchips

    Colour my sweep

    Hi Cafe Hopefully a quick one How to do I colour my sweep? It is driven from one sketch so I can twist it along a curve and i'd like to colour each part differently? I've tried adding a gradient colour which work mostly although it makes a mess of the end caps Any pointer appreciated thanks Colour my sweep.c4d
  11. hammondchips

    Woven mesh animated

    Hi So I think i've cracked it with your help and some minor tweaking. Changing the Noise Shader Effector to 'world' was the final piece of the puzzle File attached for your interested and for anyone else who can use Phew!! steep learning curve on this one Thanks again @maliohammad Alex Moving Woven Mesh Working.c4d
  12. hammondchips

    Woven mesh animated

    Hey Formula is sorted thanks - I was using a gradient just to test the displacement from the Shader effector - in the final it will be some variant of 'noise' I'm using the circular gradient to check the effector is working in both x and y planes but it isn't. See screengrab and c4d file attached. Cheers Alex Weaving Mesh CAFE 2.c4d
  13. hammondchips

    Woven mesh animated

    Hi @maliohammad Thanks so much, I always forget the power of 'connectors' I've put the sweep into a cloner and applied a second effector, (circular gradient) however it only seems to effect the ribbons in one plane. With a circular gradient i would expect a fruit bowl shape? Also. Love the use of the formula on the spline, is there a way to keep the sine wave fixed? Many thanks Alex
  14. hammondchips

    Woven mesh animated

    Hi Everyone I just can't solve this one, so looking to the combined knowledge of the cafe. I'm trying to make an animation of a cloth that weaves itself whilst also undulating. I have tried so many options, always failing at the last hurdle. I believe the file attached is the closest i've come, although there are plenty of others that get pretty close. Anyone who fancies it will see the file attached has the following elements working... - A series of nulls arranged using a checkerboard shader effector - A tracer and sweep to make the ribbons - Another clone to make multiple ribbons - A second Shader effector trying to give it the undulation effect 1st problem is that the undulation only effects the solid ribbons, not the nulls within. 2nd challenge is that when I when I add a second line of ribbons at 90degrees to the original I would like the same Shader effector to work on both My feeling is that i'm going about this all wrong, and there is probably a way easier approach. Plus i might be fundamentally mis-using something. Any help really appreciated Alex Weaving Mesh CAFE.c4d
  15. hammondchips

    Cloning emitters problem

    ... and it runs 10x faster compared to plain old cloner!! Double wammy!

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