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  • C4D Ver
    R20.026 Studio
  • Operating System
    Window 10
    2 x 1080ti's
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  • Interests
    Visualisations, animation

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  1. @admin Thanks for the tip, i found a Redshift guru who worked his magic on my problem. Incase anyone wants to know, the solution is here. https://www.redshift3d.com/forums/viewthread/25606/ Its clever stuff...
  2. Correct my C4D version. Thanks for moving the post, i'll check it there
  3. Hi This might be one for the Redshift forum, but thought i'd try here first. I have a V.Fractured plane with an attractor pulling the pieces over time. I would like to change the material of the fragments using a field as it gets closer to the Attractor. I found a great tutorial from YellowDog which talks about how to do it for a Cloner, but with the fracture it doesn't seem to play ball. Simplified file attached, any pointers gratefully received. Cheers ps. the tutorial i mentioned incase anyone is interested Colour Fields Test 1.c4d
  4. @CerberaThanks for your thoughts, i feared that would be the feedback for this particular challenge. If I do find any worthwhile solutions i'll post them back here Cheers
  5. Morning Cafe I'm trying to .... find a font that I can sweep shapes along. Ideally a handwriting font that is a continuous line. On googling some people call it a plotter font, engravers font on a single line font. Whatever the name does anyone know of such a font, alternatively a method in C4D for achieving this effect? Found one here - https://wiki.mcneel.com/rhino/engravingfonts which showed promise, but loads into C4D a bit funny These work, although are very basic fonts - http://www.mrrace.com/CamBam_Fonts/ Ideally a font like this but with just the centreline swept - see image attached The goal is to make text that looks like piped icing writing on a cake, using a parametric method Does that make sense? Any thoughts very welcome
  6. Such good logic Thanks @jed and @jmarco Now working with jed's python script to add in some functionality, when i get it sorted, i'll post back here for the community. Tah
  7. Hi @jed Amazing, gonna have a play with this tonight. Thanks so much... Ps. I'm on R20, guess I should update my profile
  8. Hi Cafe Another day another question... I have some Motext which uses a Volume to recreate the text from a cloner object. All fine and dandy. What i'd like to experiment with it changing the size of the font depending on how many letters there are in the MoText. Currently the font size is 20, with 6 letters in the first line, if I add extra letters to the Motext those letter disappear off the edge of the screen. Ideally some script says that that if there are more than 6 letters, 8 for example, reduce the font size to 15, which would allow all 8 letters to fit within the frame. There would need to be a min and max font size too, but right now i'm just wondering if and where the solution might lie. Would this be something Xpresso could handle? Any thoughts very welcome File attached Cafe File.c4d
  9. Hey @Fastbee That's very community of you to do that. I found a guy who made a really nice material, which works a treat. His knowledge of materials was wellll beyond mine. Anyone interested, here is that material, my little effort to return the favour to the cafe. https://www.dropbox.com/s/nedb6tux6hwah26/Amber Glass CafeC4D.c4d?dl=0 I'll leave it there for a bit but if the link is broken just message me Tah
  10. Hi @Keignthanks, lovely work, i've bookmarked you and will never look at an egg the same way again! Cheers Alex
  11. Hey @natevplas I did get a couple of DM's so I think i have it sorted, but thanks for your kind offer. Have you migrated to Redshift? Seems like there is a bit of a trend for that at the moment...
  12. Hi Looking for a C4D operator who's a real wizz on Octane, specifically on material creation. First challenge is making a material like the attached images, a lamp shade. Ideally someone who is available for on-going Octane freelancing. Thanks in advance
  13. Hi @3DKiwi Thanks so much, the deformation of the reflections is down to a very nearly unnoticeable level and the small bevels that are now being added help the reflection flow around the hole cut. thanks
  14. Hi @natevplas thanks for your message. You'll see from the file attached there is a hole punched into cone form, a naturally tricky bit of geometry in real life and with the poly world. Yes, i'm using sub-divisions, but i've taken those off in the model attached. I'll have a search on the tube cheers Alex 190102 C4DCafe.c4d
  15. Happy New Year Cafe Would be great to get some opinions on a niggle i have... I have a poly model created from scratch using a CAD model as a guide. It is all really nice, but i have this niggle with the reflections across a hole punch in the geometry. The edge will eventually have a small radius/bevel, but it seems the polygons are effecting the reflection in an area which in real life should have perfect reflections. The buildings are obviously straight-edged but you can see some small curve in the rendering reflections, when the corresponding polygons begin to change to accommodate the circular cut. Is this just a degree of perfection difficult to achieve with poly-modelling or is there a trick i'm missing? Modelled in C4D, rendered in Octane Any thoughts very welcome Cheers



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