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    R18.039 Studio
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    Visualisations, animation

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  1. hammondchips

    Octane Wizz

    Hi Looking for a C4D operator who's a real wizz on Octane, specifically on material creation. First challenge is making a material like the attached images, a lamp shade. Ideally someone who is available for on-going Octane freelancing. Thanks in advance
  2. hammondchips

    Perfect Reflection on Polygons

    Hi @3DKiwi Thanks so much, the deformation of the reflections is down to a very nearly unnoticeable level and the small bevels that are now being added help the reflection flow around the hole cut. thanks
  3. hammondchips

    Perfect Reflection on Polygons

    Hi @natevplas thanks for your message. You'll see from the file attached there is a hole punched into cone form, a naturally tricky bit of geometry in real life and with the poly world. Yes, i'm using sub-divisions, but i've taken those off in the model attached. I'll have a search on the tube cheers Alex 190102 C4DCafe.c4d
  4. Happy New Year Cafe Would be great to get some opinions on a niggle i have... I have a poly model created from scratch using a CAD model as a guide. It is all really nice, but i have this niggle with the reflections across a hole punch in the geometry. The edge will eventually have a small radius/bevel, but it seems the polygons are effecting the reflection in an area which in real life should have perfect reflections. The buildings are obviously straight-edged but you can see some small curve in the rendering reflections, when the corresponding polygons begin to change to accommodate the circular cut. Is this just a degree of perfection difficult to achieve with poly-modelling or is there a trick i'm missing? Modelled in C4D, rendered in Octane Any thoughts very welcome Cheers
  5. hammondchips

    Misbehaving Polys from MOI3d

    Dang! Ok, I'll go back and look at Octane and possible niggles it has. While I'm here and kindly have the attention of you two. A General question... I planned to be using this CAD-MOI3D-C4D workflow a lot in the coming months. Octane problems aside, the little annoying problems I'm getting with the meshes and funny poly imports, do you think it would it make my life easier just to rebuild all the models in native C4D poly? Non are super complex and I have a feeling the next items on my list to sort (UV's, Animations & Unity export) will have challenges too using a non native mesh. Your wisdom, very much appreciated Cheers Alex
  6. hammondchips

    Misbehaving Polys from MOI3d

    Hey @rfanoni Stripped down the scene and deleted the normal maps, still misbehaving.... Any other thoughts - file attached. Thanks in advance Alex For cafe.c4d
  7. hammondchips

    Misbehaving Polys from MOI3d

    Hey @bezo Thanks, i've lined up those vids. I watched them before but perhaps there is something specific to this problem that i missed previously @rfanoni- below are the drop box folder links, i'll get the file scene trimmed down and posted over the weekend, its a bit fat right now to post! https://www.dropbox.com/s/rbcp9g23cvbn5oj/Screenshot 2018-10-26 10.13.54 copy.jpg?dl=0 https://www.dropbox.com/s/8ql3der2f4z2uxl/Screenshot 2018-10-26 10.14.10 copy.jpg?dl=0 Cheers
  8. Hi Cafe I have a series of models from CAD that i'm importing to C4D via Moi3d as OBJ's Moi3d is great, and everything has been impressive so far. I've run into a problem but i think it is more of a problem with my understanding of polys in C4D rather than the export process from Moi. ( I think) Attached are two screen shots. 1 - The base of this (fairly low poly) product with a nice gold texture, the texture and reflections look good to me. 2 - Exactly the same setup but with a radial brushed effect. When i connect the bump channel in the material it all goes to pot and you can see the polys? Can any clever heads out there explain this? Is there something i'm doing wrong? Thanks (Ps. I know the import from MOI3D isn'y always perfect and might need some rebuilding but generally they come in just fine... until i want the bump/normal)
  9. hammondchips

    Multiple Sticky Textures

    Dude! F***ing genius!! - thank you. To be honest I don't quite understand how C4D is working this out, but it's working. THANK YOU!
  10. hammondchips

    Multiple Sticky Textures

    Hi Everyone I'm reaching out for help again! What i want to achieve: I have a cloner grid of cubes, i want one image displayed across all the front face of the cubes, when a plain effector turns the cube 180degrees, I want a second image which is displayed across the back faces of the cubes to rotate into view. I then want the cube to turn on a ridged bodies and tumble to the floor. I have got the texture to stick on the front and the back thanks to various tutorials online, however, when the cubes rotate to show the back image, as you can imagine, that image has now been re-arranged. I thought i could have scrubbed on the timeline to where the back faced are rotated to the front and then re-generated the UVW's through the camera mapping technique but it doesn't like it, maybe because is it on the cloner object? Any ideas? Stripped out file attached. Thanks Cafe Sticky Textures.c4d
  11. hammondchips

    Colour my sweep

    @bezo HA! of course a multi-sweep like that would work. Here in lies a lesson of me. STEP AWAY from the computer, take a walk, have a tea... the answer sometimes isn't so complicated!!! Cheers @HSrdelic - Got it, I'll try and bank that info for next time... In the meantime the deliverables has changes so I don't actually need this technique but thank you both for your time to teach me something new.
  12. hammondchips

    Colour my sweep

    Hey @HSrdelic Thanks, although to be honest, i've got no idea what the Correction Deformer is doing. @bezo - That does make sense, but I can't get your link to work.?? thanks
  13. hammondchips

    Colour my sweep

    Hey @HSrdelic Thanks for your reply and file Was trying to colour in the individual components of the sweep, is that even possible? Thanks
  14. hammondchips

    Colour my sweep

    Hi Cafe Hopefully a quick one How to do I colour my sweep? It is driven from one sketch so I can twist it along a curve and i'd like to colour each part differently? I've tried adding a gradient colour which work mostly although it makes a mess of the end caps Any pointer appreciated thanks Colour my sweep.c4d
  15. hammondchips

    Woven mesh animated

    Hi So I think i've cracked it with your help and some minor tweaking. Changing the Noise Shader Effector to 'world' was the final piece of the puzzle File attached for your interested and for anyone else who can use Phew!! steep learning curve on this one Thanks again @maliohammad Alex Moving Woven Mesh Working.c4d