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jbatista

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jbatista last won the day on March 6 2018

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About jbatista

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  • First Name
    Joao
  • Last Name
    Batista
  • C4D Version
    18.057 Studio
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  1. Hi You can use two different techniques to achieving that result. You can use joints with envelopes (fields in R20/R21) and its basically managing field size. The other technique is the one Cerbera mentioned. You paint the weights / influences of the joints in the mesh. That approach is better in my opinion. Joint envelopes are useful when you have a system already weighted and you need an additional joint influence . you can use the envelope without disturbing the remaining weight painting. cheers
  2. Hi Well actually you said the character tools in c4d are "horrid". I would classify that as bad. But it is your professional opinion. Pros use the tools that are better for their skillsets and project demands. If you have to rig and animate characters extremely complex (hollywood production level) then perhaps you have to choose a different tool and learn a different set of skills . The performance issue with c4d is well knowed but it affects everything, not only character animation. So since it's a soft issue there are tons of workarounds to make it a little easier. 1 . Use and organize your projects with layers. Use SOLO layer to increase performance while you are working. If there's no need, dont turn everything at the same time. 2. Use Xref. Many users say many bad things about xrefs, but it's just a matter of good methodology. It will work fine if you dont mess up object hierarchies. 3. Proxy heavy scene objects. There is a tool in the download section that i developed called Power instance . Creates a proxy instance that switches when you render or in viewport. 4. Activate character deformers when needed. 5. Xpresso might not be very fast but right now it is essential for rig creation. Along with constraints , drivers , a few python lines you might get a little more performance. And these are just a few topics to maintain scenes well controlled and fast. You can have many characters in scene and animate them with some performance. Sometimes not real time but enough to animate decently. Now the big question is, if you like to work with c4d try to help the community. Try to bring some good stuff to help instead just saying it's not good. You can say it as an advice for others, but pushing other people to go to other softs doesn't help the c4d community. cheers I worked as a rigger and animator in this movie and there were shots we had 10 to 16 characters in scene plus environments. It handled just fine. xref characters and a lot of scene management. Some xpresso based plugins that might help
  3. Hi There Unfortunately it is not. The mograph effectors do not interact directly with the object pivot/axis. This means that you can replicate that effect with geometry (exp: moving, rotating, scaling objects) but not with joints, or nulls since it's only a pivot without any kind of geometry. However, there are a few tricks. You can create a system with a cloner and add some effectors. With xpresso you can link a joint or a null directly to a clone. This action is separate for each element you wish to connect, but in the end you can control several independent objects with a cloner and effectors. Pretty neat. Another trick. You can also create some basic animations for your joints and with a morph target set in a higher place in hierarchy you can control those objects. cheers jb
  4. Thanks It helped much. i hope MAXON deals with it soon.
  5. Hi In the C4d's material node editor can we associate a texture or a procedural map (checker etc) to a diferent uvw tag? I know that we can transform uvs, but can we choose a diferent kind of mapping from a diferent uvw tag to control our textures. I know we can do this in Arnold/redshift material editor but i dont know how to do it in the node editor. Please help Thanks
  6. Hi There! I disagree with Fastbee's opinion in almost every aspect he mentioned. In my opinion c4d is a great tool for character animation and even rigging. It's far away from being perfect but it handles really well and i build all my rigs from scratch. I've also used character builder and it works ok , besides being a lot more "messier". And if you (Fastbee) think c4d is bad let me tell you about rigging in other apps: 3ds max: a total c r a p with a conection system called wire parameters that is a total insanity. Completly dependent of third party plugins. Maya: the king of riggers. Pretty cool but unless you know MEL or python you don't go very far. You can't even create an IKtoFK seamless transition without a sh*** line of code. Very good software for pipelines full of TD's and code writers. Awfull for freelancers and generalists. Houdini: the big guy on the block right now. No one dares to say bad things about it, but unfortunatly not very good when it comes to control object axis. You need quite an amount of coding for simple operations because apparently CHOPs (channel operators) are not that well developed. When it comes to control mesh thats another thing. Blender: that one i really don't know much about it. There is a lot of fuzz around it and it seams to be a good soft, but in my opinion people work there mostly because it's free. And by the way u were talking about rendering in c4d , well blender doesnt even have a decent plugin for network rendering (i guess there's one you got to pay ). Actually i think it's pretty easy to rig in cinema 4d, comparing with other 3d apps. Obviously there are some tricks to master as like any other app. I recommend you to begin with some basic tutorials to understand some rigging basics that are the same in every 3d app. Once you start learning these basics you'll need to learn some xpresso wich is a very eficient tool to create object/axis relations. With xpresso you can go very far without the need for coding. You can build a rig from scratch with lots of options. Although xpresso it's almost like some sort of code. Then another think you need to master and that is a tricky one, are the priorities. C4d reads information from top-down(objects) left-right (tags and constraints) Last, if go into coding you'll see most of your tasks will speed up a lot. Plugins Cactus dan Plugin. Oldie but goldie. There are some nice tools there. Worth to check it. and its free. Sorry for the big text, but i think it's nice to expose the pros and cons of a soft. instead of just roasting. Every 3d app has it's good tools and bad tools. I think you have to check those like i did and then you build your opinion based on your experiences. However, i can say that c4d is quite capable for rigging, animating etc. Just watch tutorials, and build a lot of rigs just to learn good practices. Maya or others tutorials are also good because sometimes you just need to learn about rig structure (and that is similar). good luck Joao Batista (former character td from Nebula Studios)
  7. I guess not. by the way. might check this: What about support for other applications like Cinema4D and Blender? We track the applications that are most important to productions at Pixar, ILM, and our community of commercial customer studios, and we frequently evaluate additional deep integrations within other Digital Content Creation applications. An important aspect of RenderMan version 22 has been re-engineering our live rendering interfaces specifically to allow easier, faster, and better integrations into new artist tools. We understand the power and capabilities of applications such as Cinema4D and Blender, and the strong interest in them, particularly from the Non-Commercial RenderMan community. We are pursuing integrations for these applications, and others, sometimes through third parties, as commercial priorities allow. Please contact us at rendermansales@pixar.com and we can help you find the best solution for your requirements. My interpretation of these comments is: "right now we dont care" from here: https://renderman.pixar.com/general-faq
  8. I'm definitly interested, and also have my own plugin list. https://drive.google.com/open?id=1F1h6gmHSa0wu5B63drPUBd5dsEhBTOGrPcAdEzY4Jng But this one is more complete because he added a plugin description. Unfortunately many of these plugins won't run in r21, but perhaps if Insydium develops an r21 bridge that might change. We'll see.
  9. A very useful list of plugins for cinema 4d. it's part of a bigger and awesome website that i recommend every c4d enthusiast to watch about this software in general. Many thanks to it's creator. (wich by the way i didn't found the name) I wish MAXON had something like this with this kind of content. http://cine.wex.pl/C4D-F/C4D-1.htm
  10. Hi Everyone This was certainly mentioned before but i'm unable to see it. Is there a way we can use a certain texture or map from the material node editor in order to control a derfomer or a field. For example, i really like the node editor's noise shadder, and i was wondering if i could use it in a shadder field instead of using the standard noise. i really like the idea of creating and controlling a texture by nodes but can i use it inside deformers or other places. Is it even possible? Thanks
  11. Hi Most of the bugs i find are related to material preview. Sometimes the update is super slow and sometimes it doesn't update at all. I mean, i have to break the connection of the shader in order to the preview to work. The other bug was actually a weird situation but i found the solution. when i open the node editor, the window is usually locked by default and sometimes i forced it to open other materials and because it's locked it refuses to do it. I looks that the system is jamming but actually only the lock. Some other minor bugs i found out myself that was just me and my lack of knowledge about this system. I found how to do it well later. by the way @Vozzz, i found out what are the material assets and how to do/edit them. Thanks for the tip. This is stuff that's not easy to find and it's super awesome. thanks Batista
  12. Hi everyone I've been testing the new R20 node system, and so far i have mixed feelings about this. I jnow it's just the Demo installation but i find this system very buggy and i sometimes it erases all my node tree for no reason at all. Anyway, i have a big question about this system. Is it possible to create instance nodes of shadders or values (example: a checker node), that we can use in different node materials at the same time and we only need to update one and the rest automatically updates itself? Like arnold instance nodes for example. Do we have to use xpresso for that or this system is cleaver enough? I've try to search for that information but there isn't much about it , and If we cant share or instance shadders across multiple node based materials then this system is not that good. thanks cheers Batista
  13. Great Work! Good to see that prorender is evolving in order to help artists in their work. I just have one question since your character has a little of hair. Does prorender supports hair rendering and hair material in this version? or it's geometric hair ? cheers jbatista
  14. jbatista

    Power Instance

    Power Instance View File Hello everyone! Cinema 4D instance object is cool but it lacks some major features to be awesome. One of the things i miss most it's the hability to load an object plus a proxy. This way we can instance many objects at a higher resolution with the possibility to switch to a simpler low-res version. The new feature in C4D LOD can do something like this and probably better, but it's slower to setup, so i added a few upgrades to the native instance object allowing the user to load both proxy and high res objects. But there's also a bonus: This tool also incorporates a python script that allows the user to automaticly render the high res version even when the proxy is selected. This way we can setup our scene with hundreds of instances with lowres objects and render much heavier stuff. This was inspired in the xref auto-exchange tool but this one works with scene objects. This script was refered in a later post in this forum : Thanks to everyone involved on it's creation. @ruimac @mikeBeckman Hope you enjoy it and have fun with it. Cheers Jbatista PS: it contains a zip file with a scene file and the instructions Power Instance.zip Submitter jbatista Submitted 07/24/2018 Category XPresso / Python Scenes & Scripts  
  15. Hello everyone! Cinema 4D instance object is cool but it lacks some major features to be awesome. One of the things i miss most it's the hability to load an object plus a proxy. This way we can instance many objects at a higher resolution with the possibility to switch to a simpler low-res version. The new feature in C4D LOD can do something like this and probably better, but it's slower to setup, so i added a few upgrades to the native instance object allowing the user to load both proxy and high res objects. But there's also a bonus: This tool also incorporates a python script that allows the user to automaticly render the high res version even when the proxy is selected. This way we can setup our scene with hundreds of instances with lowres objects and render much heavier stuff. This was inspired in the xref auto-exchange tool but this one works with scene objects. This script was refered in a later post in this forum : Thanks to everyone involved on it's creation. @ruimac @mikeBeckman Hope you enjoy it and have fun with it. Cheers Jbatista Power Instance.zip

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