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jbatista

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jbatista last won the day on March 6

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  • First Name
    Joao
  • Last Name
    Batista
  • C4D Ver
    18.057 Studio
  • Location
    Lx
  • Interests
    Animation, cartoons

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  1. jbatista

    C4DCafe - Introduction to R20 Nodes

    Hi Most of the bugs i find are related to material preview. Sometimes the update is super slow and sometimes it doesn't update at all. I mean, i have to break the connection of the shader in order to the preview to work. The other bug was actually a weird situation but i found the solution. when i open the node editor, the window is usually locked by default and sometimes i forced it to open other materials and because it's locked it refuses to do it. I looks that the system is jamming but actually only the lock. Some other minor bugs i found out myself that was just me and my lack of knowledge about this system. I found how to do it well later. by the way @Vozzz, i found out what are the material assets and how to do/edit them. Thanks for the tip. This is stuff that's not easy to find and it's super awesome. thanks Batista
  2. jbatista

    C4DCafe - Introduction to R20 Nodes

    Hi everyone I've been testing the new R20 node system, and so far i have mixed feelings about this. I jnow it's just the Demo installation but i find this system very buggy and i sometimes it erases all my node tree for no reason at all. Anyway, i have a big question about this system. Is it possible to create instance nodes of shadders or values (example: a checker node), that we can use in different node materials at the same time and we only need to update one and the rest automatically updates itself? Like arnold instance nodes for example. Do we have to use xpresso for that or this system is cleaver enough? I've try to search for that information but there isn't much about it , and If we cant share or instance shadders across multiple node based materials then this system is not that good. thanks cheers Batista
  3. jbatista

    R20 ProRender render test

    Great Work! Good to see that prorender is evolving in order to help artists in their work. I just have one question since your character has a little of hair. Does prorender supports hair rendering and hair material in this version? or it's geometric hair ? cheers jbatista
  4. jbatista

    Power Instance

    Power Instance View File Hello everyone! Cinema 4D instance object is cool but it lacks some major features to be awesome. One of the things i miss most it's the hability to load an object plus a proxy. This way we can instance many objects at a higher resolution with the possibility to switch to a simpler low-res version. The new feature in C4D LOD can do something like this and probably better, but it's slower to setup, so i added a few upgrades to the native instance object allowing the user to load both proxy and high res objects. But there's also a bonus: This tool also incorporates a python script that allows the user to automaticly render the high res version even when the proxy is selected. This way we can setup our scene with hundreds of instances with lowres objects and render much heavier stuff. This was inspired in the xref auto-exchange tool but this one works with scene objects. This script was refered in a later post in this forum : Thanks to everyone involved on it's creation. @ruimac @mikeBeckman Hope you enjoy it and have fun with it. Cheers Jbatista PS: it contains a zip file with a scene file and the instructions Power Instance.zip Submitter jbatista Submitted 07/24/2018 Category XPresso / Python Scenes & Scripts  
  5. Hello everyone! Cinema 4D instance object is cool but it lacks some major features to be awesome. One of the things i miss most it's the hability to load an object plus a proxy. This way we can instance many objects at a higher resolution with the possibility to switch to a simpler low-res version. The new feature in C4D LOD can do something like this and probably better, but it's slower to setup, so i added a few upgrades to the native instance object allowing the user to load both proxy and high res objects. But there's also a bonus: This tool also incorporates a python script that allows the user to automaticly render the high res version even when the proxy is selected. This way we can setup our scene with hundreds of instances with lowres objects and render much heavier stuff. This was inspired in the xref auto-exchange tool but this one works with scene objects. This script was refered in a later post in this forum : Thanks to everyone involved on it's creation. @ruimac @mikeBeckman Hope you enjoy it and have fun with it. Cheers Jbatista Power Instance.zip
  6. Version 1.0.0

    2 downloads

    Hello everyone! Cinema 4D instance object is cool but it lacks some major features to be awesome. One of the things i miss most it's the hability to load an object plus a proxy. This way we can instance many objects at a higher resolution with the possibility to switch to a simpler low-res version. The new feature in C4D LOD can do something like this and probably better, but it's slower to setup, so i added a few upgrades to the native instance object allowing the user to load both proxy and high res objects. But there's also a bonus: This tool also incorporates a python script that allows the user to automaticly render the high res version even when the proxy is selected. This way we can setup our scene with hundreds of instances with lowres objects and render much heavier stuff. This was inspired in the xref auto-exchange tool but this one works with scene objects. This script was refered in a later post in this forum : Thanks to everyone involved on it's creation. @ruimac @mikeBeckman Hope you enjoy it and have fun with it. Cheers Jbatista PS: it contains a zip file with a scene file and the instructions Power Instance.zip
  7. jbatista

    Problems Rigging

    Hi Your setup definitly have several problems before and within the rigging. 1. Try to use more edge loops in the geometry. Your mesh is too low and thats is not very good for keeping the volume. 2. when placing your joints, put them inside your mesh (like a bone inside the meat). that will provide better deformation when bending. 3. if you want to move your ik chain you have to use both your ik target goal and pole vector. those are the controls. i recomend you to watch more rigging tutorials in c4d. Your setup is a little messy and that won't work well if you dont make the system a little more organized. cheers
  8. jbatista

    Simple IK Rig

    Hi try using xpresso and assign 0 to their position coordinates. works almost as a protection. Best way to avoid any other unwanted motion is to restrain your IK target movement. That way to control the motion of your chain. cheers Joint Setup.c4d
  9. jbatista

    Render sketch and toon

    Hi There are several possible ways to achive this effect. The one i know best is : You make two different render passes. One is kinda shadow pass with no outlines, only light/shadow information. The other pass is the lines only , black lines white background. With these two passes you can comp it in after fx or other software, and you use the shadow pass to mask the lines pass and then you invert the colors. I would do it that way. But i guess there are other techniques as well. cheers
  10. Hi normal move modelling tool. The best way to apply it it's to create a correction deformer and then use the normal move tool. That way you can keep that effect parametric.
  11. jbatista

    Why does Xpresso ruin model?

    Hi I think it's a matter of object zero-position. You can try after deleting the xpresso rig apply RESET PSR your objects or controls. That will make it go the their original frozen positions. If your object coordinates are not frozen, then you have a problem, but the then you have to freeze the coordenates before deleting the rig. After that you can erase every xpresso setup and your objects will remain in their original positions. If it doesn't help please upload a file with the problem
  12. Have you tried Cinema 4d r19 prior to version 19.053 (19.024). It's unusual, but this new service update is giving some problems to some people (including me). Perhaps the previous version is working better.
  13. jbatista

    Point Cache Problem

    Hi Did you turn of the deformers that were previously deforming the mesh? That's a common error. After you point cache your mesh you have to turn off everything else. cheers
  14. jbatista

    Rigging a Rocker Bogie

    Hi I tried using the stretch/squash in your IK tags. That way there is no offset. Check if that helps cheers rockerBogie_Rig.c4d
  15. jbatista

    How to achieve this effect

    Hi I think traditional modelling with a bit of detail in the wrinkles would be the best way. Actually is not a very complicated model so i think you can do it quite easily.

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