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jbatista last won the day on March 6

jbatista had the most liked content!

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    Animation, cartoons

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  1. Problems Rigging

    Hi Your setup definitly have several problems before and within the rigging. 1. Try to use more edge loops in the geometry. Your mesh is too low and thats is not very good for keeping the volume. 2. when placing your joints, put them inside your mesh (like a bone inside the meat). that will provide better deformation when bending. 3. if you want to move your ik chain you have to use both your ik target goal and pole vector. those are the controls. i recomend you to watch more rigging tutorials in c4d. Your setup is a little messy and that won't work well if you dont make the system a little more organized. cheers
  2. Simple IK Rig

    Hi try using xpresso and assign 0 to their position coordinates. works almost as a protection. Best way to avoid any other unwanted motion is to restrain your IK target movement. That way to control the motion of your chain. cheers Joint Setup.c4d
  3. Render sketch and toon

    Hi There are several possible ways to achive this effect. The one i know best is : You make two different render passes. One is kinda shadow pass with no outlines, only light/shadow information. The other pass is the lines only , black lines white background. With these two passes you can comp it in after fx or other software, and you use the shadow pass to mask the lines pass and then you invert the colors. I would do it that way. But i guess there are other techniques as well. cheers
  4. Hi normal move modelling tool. The best way to apply it it's to create a correction deformer and then use the normal move tool. That way you can keep that effect parametric.
  5. Why does Xpresso ruin model?

    Hi I think it's a matter of object zero-position. You can try after deleting the xpresso rig apply RESET PSR your objects or controls. That will make it go the their original frozen positions. If your object coordinates are not frozen, then you have a problem, but the then you have to freeze the coordenates before deleting the rig. After that you can erase every xpresso setup and your objects will remain in their original positions. If it doesn't help please upload a file with the problem
  6. Have you tried Cinema 4d r19 prior to version 19.053 (19.024). It's unusual, but this new service update is giving some problems to some people (including me). Perhaps the previous version is working better.
  7. Point Cache Problem

    Hi Did you turn of the deformers that were previously deforming the mesh? That's a common error. After you point cache your mesh you have to turn off everything else. cheers
  8. Rigging a Rocker Bogie

    Hi I tried using the stretch/squash in your IK tags. That way there is no offset. Check if that helps cheers rockerBogie_Rig.c4d
  9. How to achieve this effect

    Hi I think traditional modelling with a bit of detail in the wrinkles would be the best way. Actually is not a very complicated model so i think you can do it quite easily.
  10. Face Rigging Problem

    Hi The problem with the offset mesh is easy to tackle. Actually is the skin that is causing that issue. Try on and off the skin deformer and see what happens. The best way to solve this issue is to reset the bind pose of your skin. And that you do in your weight TAG in your body object. You have to reset and then set bind the skin. Then i realised another thing. All your bones need to be freeze transformed in order to create their own zero point coordenates. Thats a must-do before skinning. I sent you a file with a corrected skin binding. Check if that works. Cheers Lumberjack Rigg_fix.c4d
  11. C4D viewport reference image?

    If it is an image, you can always make a Hardware render from a single frame. It's very fast and for referencing purposes usually works.
  12. Selecting object selects it's child keys

    I use r18 and that behaves that way in this version. Probably you have to try different settings.
  13. Selecting object selects it's child keys

    Try to activate View > Link > Link view to object manager. Might help because you can select from your object manager.
  14. Great movie! Very well done and fun to watch.
  15. Selecting object selects it's child keys

    Hi Check if you have view > automatic mode on (alt+a). that option usually selects children also.