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Ignash

Regular Member
  • Content Count

    14
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Profile Information

  • First Name
    Ignas
  • Last Name
    Blazys
  • C4D Ver
    19.053 Studio
  • Location
    Lithuania
  • Interests
    Mocap, Games
  1. Hello guys, I noticed that reloading xref motion systems it overwrites animation done on the scene, is there something I can do to avoid this?
  2. Hey, i will suggest just weighting it without smoothing first in the front view. Then once every point of the mesh ir normalized (doesn't have unassigned weights) select all the bones in weight manager and smooth it through there. There is no workaround for this as far as i know. Also, i made a tutorial series on showing the process of rigging, and i have similar character with very dense mesh there.
  3. Soooo, just incase anyone is looking, i achieved success by taking my head mesh and projecting maps via xnormal to the body mesh, then blending between two maps in photoshop. For connecting meshes, i aligned both meshes vertexes on the same position, then used connect object to merge phong. Now, the blendshapes were still affecting vertexes that were connecting with the body, so i used 'Morph' deformer and restricted it only to the vertexes that are connecting to the body (via vertex map). Then you have to make sure that the vertexes on the connection part weighted the same as the ones on the body. Took me awhile to get it right, but oh well :)
  4. So i have a big scene, and it has bunch of timeline markers, for some reason when i zoom in some of my markers disappear but then reappear when zoomed out. Anyone has solutions?
  5. Hello, i've been rigging for a while, but still couldn't figure best workflow for merging two meshes of a character together. I would like to merge head that is rigged with blendshapes together with the body. Both of them have separate UV's and textures. Is there any workflow in Cinema that could work?

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