So I have had this issue for a while now, and I have no idea how to fix it. I am hoping someone here can help me, because this is the last part of my pipeline that I can seem to figure out and its driving me crazy. I have googled and researched and toiled for multiple hours trying to find a solution. I am trying to make animatable characters for fun short films. Everytime I go through the process, the f'n maps ruin everything. since the characters need to be animated, I am retopolgizing everything to a lower poly count, and then baking out the maps to reapply detail. I can never seem to get this process correct. I always have seams. Always. It doesnt matter how I cut my UVs, or how many times I bake out the maps, or what programs I use to generate the maps. they are always there, somewhere. Here are some images demonstrating my problem. What am I doing wrong? Can someone please help me? The normal maps seem to be causing the issue, specifically on the UV island cuts. Is there a reason my UV islands are causing seams? I Sculpted the model in Zbrush, retopo'd and UV'd in 3Dcoat, then baking out maps in xNormals, and finally viewing/trying to animate in C4D. Maybe I am missing a step somewhere in my process? Maybe I am misunderstanding a step in the process? Any help would be greatly appreciated!