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mattbowden last won the day on March 22 2017

mattbowden had the most liked content!

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  1. Extruding Geometry from Cap Surface

    Hey hey hey. Take a look! Funky Cap.c4d
  2. Extruding Geometry from Cap Surface

    Oh okay. Interesting. Looks like I didn't start with enough rotation segments. Thanks I'm going to redo and replicate what you started.
  3. Extruding Geometry from Cap Surface

    Cerbera. Yeah I completely agree. I'm actually currently doing exactly what you mentioned. I started with a disc. Deleted the interior faces and retopo'd it to fit a regular grid as much as possible. I'm afraid I'm not going to be able to refrain from having a few triangles this way it seems. PLEASE PLEASE don't tell the IQP. I just finished paying off my fine from my last project that included triangles. Think this is gonna work?
  4. Hey All. So this is one of the biggest things I struggle with modelling wise. It doesn't matter what I'm trying to model. I can never get good intersections when trying to add something to a cylindrical cap. I tried modelling with shapes and the boole. I tried modelling with splines and the loft. I'd normally start with a low poly disc and move from there. But what do you do when your geometry on the top doesn't along with the sides of the cylinder? Does that make sense? Thought's? How would you go about something like this. See attached image.
  5. Hi All, So I am wondering. Is there a way to be able to have a render que that you keep adding stuff to that will work on whatever is in there? So it's inactive when nothing is in there but goes active when a job is sent to it? That way multiple people on a network can just send jobs and they line up and get knocked out one at a time? Way back in the day I remember before team render there was net render. Could you do that with netrender? Is it still available? What are my choices? As simple as possible would be great. I've seen things like dealine and smedge but those seem to complicated. Thoughts?
  6. Spline Wrap Question

    Interesting. How would I set that up? Essentially just adding that "head" to the other end as well? Can you drive the whole thing with expresso? Or would I need to keyframe the sweep for each individually?
  7. Spline Wrap Question

    I think it is. My object has a fixed object on both ends. So the same issue applies to both sides.
  8. Spline Wrap Question

    Oh cool thanks. Ill google the arrow thing too and see if I come across it as well.
  9. Spline Wrap Question

    Thanks Cerbera. So Im animating a pipe snake that clears drain clogs. I have a spline to designate the path of the hose through the pipe. When the pipe snake gets pulled out of the drain I have it essentially coiling. Check out the new sample attached. You'll see how the end "head" warps to follow the spline. I was intially going to try to align the head to the spline separately but I'm not able to animate the head "align to spline" and the hose "spline wrap" accurate enough to make it seem like they are connected. Each tag animates a bit differently. Spline wrap allows me to animate past the spline and align to spline doesn't etc. Spline Wrap Q 3.c4d
  10. Spline Wrap Question

    So I'm trying to animate something like a hose coiling up. The issue I'm running into is that the metal "head" of my hose is deforming with the spline like the hose part along the spline. Is there a way that I can tell C4D too keep the shape of certain objects that are wrapped to the spline and not others? Spline Wrap Q.c4d
  11. Attach Object To Object With Deformer

    Sweet thanks Ill check it out!
  12. So I'm trying to make the ball stick to the end of the cylinder once the cylinder gets up to it. And then as the cylinder moves away it pulls the ball with it. I've messed with Constraint tags. I tried adding some simple expresso. Added a null and tried to clamp it to a point on the end of the cylinder. Then used a constraint tag to animate the "connection". But I just can't figure it out. The bend deformer seems to be causing issues. Grab Ball.c4d
  13. Dual GPU Workstation query

    I second the previous statement. SLI doesn't really help with much in terms of graphics computing. Time to get octane ;)
  14. FiNAL room render

    Looks great. The only thing that I initally noticed was it almost looks like the carpet is sunken into the floor. Maybe give the carpet some more thickness? It could just be optical illusion but the side of the carpet closest to the kitchen looks like the hardwood floor. Have you thought about adding a bit more contrast to the scene? Less ambient lighting? Looks great!
  15. Music video I made in C4D!

    Great stuff. Just awesome! Cool song too.